Difference between revisions of "Engineer"

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{{section-special-skills}}
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{{skillbox |green| ENGINEER | SHORT SKILL }}
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Engineers have the means and the skill to repair damaged Equipment on the field.
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{{css_skillbox |green| ENGINEER | SHORT SKILL }}
 
{{skill-label | Optional }}
 
{{skill-label | Optional }}
 
{{requirements}}
 
{{requirements}}
* Troopers using this Special Skill must be in ''[[Silhouette]]'' contact with their target.  
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* Troopers using this Special Skill must be in [[Silhouette contact]] with their target.
 
{{effects}}
 
{{effects}}
* Engineer allows recovery of 1 ''[[Structure]]'' (''[[STR]]'') point, by passing a Normal ''[[WIP]]'' Roll.  
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* Engineer allows, by passing a [[Normal]] [[WIP]] Roll, removing a [[Wound]] from a target with the [[Structure]] Attribute (STR). This cancels [[Unconscious State]] if applicable.
* This Special Skill can be declared as many times as necessary to recover as many ''[[STR]]'' points as the target has lost.  
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* This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
* If the Engineer fails the Normal ''[[WIP]]'' Roll, the target '''loses 1 STR point''' instead of recovering it, entering the ''[[Unconscious]]'' or ''[[Dead]]'' State, if applicable.  
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* If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable.
* Alternatively, by passing a Normal ''[[WIP]]'' Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill (''[[Unconscious]], [[Immobilized-A]]'' and ''[[Immobilized-B | B]]'', ''[[Targeted]]'', etc.), removing the corresponding State Tokens.
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* Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's [[States]] that can be canceled by this Special Skill except Unconscious ([[Immobilized]]-A and B, [[Targeted]], etc.), removing the corresponding State Tokens.
* Failing the Normal ''[[WIP]]'' Roll when trying to cancel other states than Unconscious has no negative consequence, and the Roll can be performed again in future Orders.
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* Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
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* '''Engineer (ReRoll -X):'''<br>Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
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* '''Engineer and [[Remote Presence]]:'''<br>Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.
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{{css_skillbox-end}}
  
  
{{section-special-skills}}
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{{important-start}}
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Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the [[Command Tokens]] to repeat a Engineer’s WIP Roll.
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However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.
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{{important-end}}
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{{see-also-start}}
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'''[[Command Tokens#Command Tokens: Operational Use | Command Tokens: Operational Use]]''' and '''[[Remote Presence]]'''
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If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.
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{{see-also-end}}
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[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Optional ]]

Latest revision as of 14:10, 2 April 2025


Engineers have the means and the skill to repair damaged Equipment on the field.

ENGINEER
SHORT SKILL
REQUIREMENTS
EFFECTS
  • Engineer allows, by passing a Normal WIP Roll, removing a Wound from a target with the Structure Attribute (STR). This cancels Unconscious State if applicable.
  • This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
  • If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
  • Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill except Unconscious (Immobilized-A and B, Targeted, etc.), removing the corresponding State Tokens.
  • Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
  • Engineer (ReRoll -X):
    Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
  • Engineer and Remote Presence:
    Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.


IMPORTANT

Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the Command Tokens to repeat a Engineer’s WIP Roll.

However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.


SEE ALSO

Command Tokens: Operational Use and Remote Presence

If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.