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Combined display of all available logs of Infinity. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 16:36, 16 April 2020 Ian talk contribs created page Nanoscreen (Created page with "{{section-equipment}} This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover. {{skillbox |black| NANOSCREEN | AUTOMATIC EQ...")
  • 16:34, 16 April 2020 Ian talk contribs created page CC Attacks (Redirected page to CC Attack) Tag: New redirect
  • 16:34, 16 April 2020 Ian talk contribs created page Multispectral Visor (Created page with "{{section-equipment}} This piece of Equipment was designed to combat the effects of different military concealment and camouflage technologies. {{skillbox |black| MULTISPE...")
  • 16:31, 16 April 2020 Ian talk contribs created page BS Weapon (Redirected page to Ranged Weapon Profile) Tag: New redirect
  • 16:31, 16 April 2020 Ian talk contribs created page MediKit (Created page with "{{section-equipment}} Special piece of Equipment that allows other Models to regain consciousness. {{skillbox |green| MEDIKIT | SHORT SKILL }} {{skill-label | Non-Lethal }}...")
  • 16:26, 16 April 2020 Ian talk contribs created page Hacking Programs (Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart) Tag: New redirect
  • 16:25, 16 April 2020 Ian talk contribs created page Hacking Device (Created page with "{{section-equipment}} Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerf...")
  • 16:23, 16 April 2020 Ian talk contribs created page 360º Visor (Created page with "{{section-equipment}} This piece of Equipment expands the user's LoF arc. {{skillbox |black| 360˚ VISOR | AUTOMATIC EQUIPMENT }} {{skill-label | Obligatory }} {{effects}}...")
  • 13:11, 16 April 2020 Ian talk contribs created page Template:Section-equipment (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Equipment''' ---- 360º Visor | Hacking Device | MediKit | Multispectral Visor | Nanoscr...")
  • 13:08, 16 April 2020 Ian talk contribs created page Equipment (Created page with "{{section-skills-and-equipment}} All the special Effects provided by pieces of Equipment are detailed next. {{important-start}} Each Level a piece of Equipment can have is...")
  • 13:04, 16 April 2020 Ian talk contribs created page ARO (Redirected page to Trooper Activation#ARO: Automatic Reaction Order) Tag: New redirect
  • 13:03, 16 April 2020 Ian talk contribs created page Total Reaction (Created page with "{{section-special-skills}} Troopers with this Special Skill have higher than normal offensive reaction capabilities in ARO. {{skillbox |black| TOTAL REACTION | AUTOMATIC S...")
  • 13:01, 16 April 2020 Ian talk contribs created page Super-Jump (Created page with "{{section-special-skills}} Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages....")
  • 12:58, 16 April 2020 Ian talk contribs created page Surprise Attack (Created page with "{{section-special-skills}} The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. {{skillbox |black| S...")
  • 12:56, 16 April 2020 Ian talk contribs created page Specialist Operative (Created page with "{{section-special-skills}} The user of this Special Skill can accomplish missions and objectives when playing scenarios, even if he does not have one of the roles specified...")
  • 12:55, 16 April 2020 Ian talk contribs created page Shasvastii-Embryo (Redirected page to Shasvastii-Embryo State) Tag: New redirect
  • 12:53, 16 April 2020 Ian talk contribs created page Shasvastii-Embryo State (Created page with "{{section-special-skills}} {{skillbox |red| SHASVASTII-EMBRYO | }} {{skill-label | Null}} {{activation}} * The Trooper with the ''Shasvastii'' Special Skill enters ''[...")
  • 12:49, 16 April 2020 Ian talk contribs created page Shasvastii (Created page with "{{section-special-skills}} Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''Unconscious''. {{skillbox |black|...")
  • 12:48, 16 April 2020 Ian talk contribs created page Remdriver (Created page with "{{section-special-skills}} This Special Skill allows its owners to provide ''MODs'' to a Remote in the same ''Army List''. {{skillbox |purple| REMDRIVER | DEPLOYME...")
  • 12:46, 16 April 2020 Ian talk contribs created page States Phase (Redirected page to Game Sequence#States Phase) Tag: New redirect
  • 12:45, 16 April 2020 Ian talk contribs created page Regeneration (Created page with "{{section-special-skills}} This Special Skill represents the capacity of certain Troopers to heal from damage they have received, recovering lost points of their ''[[Wounds]...")
  • 10:02, 16 April 2020 Ian talk contribs created page Coup de Grâce (Redirected page to CC Attack) Tag: New redirect
  • 10:01, 16 April 2020 Ian talk contribs created page Active (Redirected page to Game Sequence) Tag: New redirect
  • 10:01, 16 April 2020 Ian talk contribs created page Protheion (Created page with "{{section-special-skills}} Users of this CC Special Skill can increase the value of their Wounds Attribute whenever they inflict Damage during Close Combat. {{skillbox |bl...")
  • 09:48, 16 April 2020 Ian talk contribs created page AVA (Redirected page to Unit Profile#Availability .28AVA.29) Tag: New redirect
  • 09:47, 16 April 2020 Ian talk contribs created page Engineers (Redirected page to Engineer) Tag: New redirect
  • 09:47, 16 April 2020 Ian talk contribs created page Doctors (Redirected page to Doctor) Tag: New redirect
  • 09:47, 16 April 2020 Ian talk contribs created page Peripheral (Created page with "{{section-special-skills}} Game elements with this Special Skill are ''Models'' or ''Tokens'' representing pieces of Equipment or Weapons operated by telepresence, o...")
  • 09:45, 16 April 2020 Ian talk contribs created page Close Combat with Multiple Troopers (Redirected page to Close Combat#Close Combat With Multiple Troopers) Tag: New redirect
  • 09:40, 16 April 2020 Ian talk contribs created page Paramedic (Created page with "{{section-special-skills}} Paramedics provide their unit with first aid treatment on the field. {{skillbox |black| PARAMEDIC | AUTOMATIC SKILL }} {{skill-label | ["Obligat...")
  • 09:38, 16 April 2020 Ian talk contribs created page Parachutist (Created page with "{{section-special-skills}} The owner of this Special Skill has been trained to parachute or fast-rope from heliborne vehicles immediately before combat, in order to find an...")
  • 09:36, 16 April 2020 Ian talk contribs created page Unit Type (Redirected page to Unit Profile#Trooper Characteristics) Tag: New redirect
  • 09:35, 16 April 2020 Ian talk contribs created page Non-Hackable (Created page with "{{section-special-skills}} Troopers that have technological systems that so rudimentary that they are not susceptible to Hacking attempts. {{skillbox |black| NON-HACKABLE...")
  • 09:33, 16 April 2020 Ian talk contribs created page Mimetism (Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily, making them difficult to target in combat. {{...")
  • 09:29, 16 April 2020 Ian talk contribs created page Martial Arts (Created page with "{{section-special-skills}} Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Comba...")
  • 09:19, 16 April 2020 Ian talk contribs created page Template:N4-cc-row (Created page with "|- | {{{1}}}||{{{2}}}||{{{3}}}||{{{4}}}")
  • 09:15, 16 April 2020 Ian talk contribs created page Lieutenant (Created page with "{{section-special-skills}} The user of this Special Skill is the commanding officer of the combat force deployed by the player. {{skillbox |black| LIEUTENANT | AUTOMATIC S...")
  • 15:41, 15 April 2020 Ian talk contribs created page Infiltrate (Created page with "{{section-special-skills}} The user of this Special Skill may deploy outside the limits of their Deployment Zone thanks to their training in infiltration techniques. {{skil...")
  • 15:37, 15 April 2020 Ian talk contribs created page Deployment Zone (Redirected page to Initiative and Deployment) Tag: New redirect
  • 15:36, 15 April 2020 Ian talk contribs created page Forward Deployment (Created page with "{{section-special-skills}} {{skillbox |purple| FORWARD DEPLOYMENT | DEPLOYMENT SKILL }} {{skill-label | Optional, Superior Deployment }} {{effects}} * The users of this Spec...")
  • 15:33, 15 April 2020 Ian talk contribs created page Engineer (Created page with "{{section-special-skills}} {{skillbox |green| ENGINEER | SHORT SKILL }} {{skill-label | Optional }} {{requirements}} * Troopers using this Special Skill must be in ''Silho...")
  • 15:24, 15 April 2020 Ian talk contribs created page Doctor (Created page with "{{section-special-skills}} Troopers with this Special Skill have the medical know-how to stabilize their unconscious comrades while in the field, saving their lives and retu...")
  • 15:21, 15 April 2020 Ian talk contribs created page Combat Jump (Created page with "{{section-special-skills}} Some Troopers, equipped with special jump gear, have been trained to dive from the sky directly onto the battlefield, falling upon the enemy in de...")
  • 15:19, 15 April 2020 Ian talk contribs created page Climbing Plus (Created page with "{{section-special-skills}} Troopers with Climbing Plus are particularly gifted in or equipped for climbing and vertical relocation. {{skillbox |black| CLIMBING PLUS | AUTO...")
  • 14:37, 15 April 2020 Ian talk contribs created page Camouflaged State (Created page with "{{section-special-skills}} {{skillbox |black| CAMOUFLAGED |}} {{activation}} *Automatic during the Deployment Phase *During the Active Turn, Troopers may only return to Camo...")
  • 14:26, 15 April 2020 Ian talk contribs created page Camouflage (Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily. {{skillbox |black| CAMOUFLAGE | AUTOMATIC SKIL...")
  • 14:23, 15 April 2020 Ian talk contribs created page CC Special Skills Charts Legend (Created page with "{{section-special-skills}} Some CC Special Skills give a Trooper a series of ''MODs'' and advantages that are displayed in Charts with the following elements: *'''Attack...")
  • 14:22, 15 April 2020 Ian talk contribs created page Template:Section-special-skills (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Special Skills''' ---- CC Special Skills Charts Legend | Camouflage | Camouflaged State | Cl...")
  • 14:46, 14 April 2020 Ian talk contribs created page CC Weapon (Redirected page to Melee Weapon Profile) Tag: New redirect
  • 14:45, 14 April 2020 Ian talk contribs created page Special Skills (Created page with "{{section-skills-and-equipment}} This type of Skills cannot be performed by every Trooper, only by those with it listed in their ''Unit Profile''. Troopers belonging to t...")
  • 14:42, 14 April 2020 Ian talk contribs created page Template:N4-cc-header (Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="width:20%;" | '''Level''' | style="width:20%;" | '''Attack...")
  • 09:44, 14 April 2020 Ian talk contribs created page Reactive Turn (Redirected page to Game Sequence) Tag: New redirect
  • 09:43, 14 April 2020 Ian talk contribs created page Reset (Created page with "{{section-common-skills}} This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems. {{skillbox |green| RESET | SHORT SKILL / ARO}} {{ski...")
  • 09:41, 14 April 2020 Ian talk contribs created page Place Deployable (Created page with "{{section-common-skills}} Common Skill that allows place deployable Weapons and pieces of Equipment on the game table. {{skillbox |green| DODGE | SHORT SKILL / ARO}} {{ski...")
  • 09:37, 14 April 2020 Ian talk contribs created page Idle (Created page with "{{section-common-skills}} Common Skill that allows the user to execute no action at all. {{skillbox |blue| IDLE | SHORT MOVEMENT SKILL}} {{skill-label | No Roll}} {{effect...")
  • 09:33, 14 April 2020 Ian talk contribs created page Success Value (Redirected page to Rolls#Successful Roll) Tag: New redirect
  • 09:32, 14 April 2020 Ian talk contribs created page Dodge (Created page with "{{section-common-skills}} This Common Skill allows the user to move and to attempt to evade an ''Attack'' against them. It also gives the user the opportunity turns arou...")
  • 14:49, 10 April 2020 Ian talk contribs created page Discover (Created page with "{{section-common-skills}} This Skill allows the user to locate enemies hidden in the form of a Marker, forcing them to reveal the Trooper, Weapon, or Equipment that the Mark...")
  • 11:16, 10 April 2020 Ian talk contribs created page Template:Section-common-skills (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Alert | BS Attack | CC Attack | Climb | Discover | Dodge | Idle | Jump | Move...")
  • 11:14, 10 April 2020 Ian talk contribs created page Alert (Created page with "{{section-skills-and-equipment}} {{section-common-skills}} Troopers are aware of what is happening around them and are also connected to their comrades, so attacks do not go...")
  • 11:10, 10 April 2020 Ian talk contribs created page Common Skills (Created page with "{{section-skills-and-equipment}} * Alert * BS Attack * CC Attack * Climb * Discover * Dodge * Idle * Jump * Move * Place Deployable *...")
  • 11:09, 10 April 2020 Ian talk contribs created page Unit Profiles (Redirected page to Unit Profile) Tag: New redirect
  • 11:05, 10 April 2020 Ian talk contribs created page Template:Section-skills-and-equipment (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Skills and Equipment in Infinity | Common Skills | Special Skills | Equipment</div></div>")
  • 10:59, 10 April 2020 Ian talk contribs created page Save Att. (Redirected page to Saving Rolls) Tag: New redirect
  • 10:58, 10 April 2020 Ian talk contribs created page Ammo (Redirected page to Ammunition) Tag: New redirect
  • 10:58, 10 April 2020 Ian talk contribs created page CC (Redirected page to Unit Profile#Close Combat .28CC.29) Tag: New redirect
  • 10:57, 10 April 2020 Ian talk contribs created page Pistols (Created page with "{{section-ammo-and-weaponry}} The various types of Pistols are BS Weapons with two usage modes. Burst Mode uses the ''BS'' Attribute to make BS Attacks. On the other ha...")
  • 16:09, 9 April 2020 Ian talk contribs created page Mines (Created page with "{{section-ammo-and-weaponry}} Mines are a type of Deployable Weapon used to control small areas of the battlefield and influence the movement of enemy troops. There are vari...")
  • 15:58, 9 April 2020 Ian talk contribs created page Weaponry (Created page with "{{section-ammo-and-weaponry}} Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require...")
  • 15:57, 9 April 2020 Ian talk contribs created page Combined Ammunition (Created page with "{{section-ammo-and-weaponry}} In Infinity CodeOne some weapons can combine the effects of more than one type of Ammunition. Such weapons will indicate the different types of...")
  • 15:53, 9 April 2020 Ian talk contribs created page Immobilized-A State (Created page with "{{section-ammo-and-weaponry}} {{skillbox |black| IMMOBILIZED-B | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, Hacking P...")
  • 15:42, 9 April 2020 Ian talk contribs created page Roll (Redirected page to Rolls) Tag: New redirect
  • 15:41, 9 April 2020 Ian talk contribs created page Paralysis (PARA) Ammunition (Created page with "{{section-ammo-and-weaponry}} This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary. {{skillbox |bla...")
  • 15:39, 9 April 2020 Ian talk contribs created page Explosive (EXP) Ammunition (Created page with "{{section-ammo-and-weaponry}} A type of ordnance designed to cause massive damage to the target by detonating on impact. {{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}...")
  • 15:37, 9 April 2020 Ian talk contribs created page Double Action (DA) Ammunition (Created page with "{{section-ammo-and-weaponry}} This Ammunition uses high-impact light caliber projectiles. {{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} {{Roll}} *After a successfu...")
  • 15:34, 9 April 2020 Ian talk contribs created page Armour Piercing (AP) Ammunition (Created page with "{{section-ammo-and-weaponry}} A type of ammunition designed to penetrate even the toughest armor plating. {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} {{Roll}} *...")
  • 14:02, 9 April 2020 Ian talk contribs created page Normal (N) Ammunition (Created page with "{{section-ammo-and-weaponry}} Normal Ammunition is the conventional form of ammunition and has no special effects. {{skillbox |black| NORMAL (N) AMMUNITION | }} {{Roll}} *N...")
  • 14:01, 9 April 2020 Ian talk contribs created page Template:Roll (Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Roll</div></div>")
  • 13:57, 9 April 2020 Ian talk contribs created page Template:Section-ammo-and-weaponry (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Ammunition | Normal (N) Ammunition | Armour Piercing (AP) Ammunition | Double Action (DA) Ammunition...")
  • 13:53, 9 April 2020 Ian talk contribs created page Ammunition (Created page with "{{section-ammo-and-weaponry}} In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic a...")
  • 13:50, 9 April 2020 Ian talk contribs created page Ammunition and Weaponry (Created page with "In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic an...")
  • 15:09, 8 April 2020 Ian talk contribs created page Targeted State (Created page with "{{section-combat-module}} {{skillbox |black| TARGETED | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition'', or a game conditio...")
  • 15:05, 8 April 2020 Ian talk contribs created page Spotlight (Created page with "{{section-combat-module}} {{skillbox |green| SPOTLIGHT | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} * The target of this Hacking Program...")
  • 14:59, 8 April 2020 Ian talk contribs created page Hacking Program (Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart) Tag: New redirect
  • 14:59, 8 April 2020 Ian talk contribs created page Immobilized-B State (Created page with "{{section-combat-module}} {{skillbox |black| IMMOBILIZED-B}} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, [[Hacking Program]...")
  • 14:55, 8 April 2020 Ian talk contribs created page Active Turn (Redirected page to Game Sequence) Tag: New redirect
  • 14:53, 8 April 2020 Ian talk contribs created page Critical (Redirected page to Rolls#Criticals) Tag: New redirect
  • 14:50, 8 April 2020 Ian talk contribs created page Hacking Area (Redirected page to Quantronic Combat (Hacking)#Hacking Area) Tag: New redirect
  • 14:50, 8 April 2020 Ian talk contribs created page Hackable (Redirected page to Unit Profile#Trooper Characteristics) Tag: New redirect
  • 10:15, 8 April 2020 Ian talk contribs created page Carbonite (Created page with "{{section-combat-module}} {{skillbox |green| CARBONITE | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} *The target may only be an enemy Tro...")
  • 10:11, 8 April 2020 Ian talk contribs created page Hacker (Created page with "{{section-combat-module}} {{skillbox |black| HACKER | AUTOMATIC SKILL}} {{skill-label | Obligatory}} {{Effects}} *Hackers are equipped with a Hacking Device that allows them...")
  • 10:06, 8 April 2020 Ian talk contribs created page B (Redirected page to Combat Module Intro#Burst .28B.29) Tag: New redirect
  • 09:59, 8 April 2020 Ian talk contribs created page Template:Hackingrow (Created page with "|- | class="n3w-weapon-name" | {{{1}}} | {{{2}}} | {{{3}}} | {{{4}}} | {{{5}}} | {{{6}}} | {{{7}}} | class="n3w-weapon-traits" | {{{8}}}")
  • 09:56, 8 April 2020 Ian talk contribs created page Template:N4-hacking-header (Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="text-align:left; width:20%;" | '''Name''' | style="width:10...")
  • 16:03, 7 April 2020 Ian talk contribs created page Quantronic Combat (Hacking) (Created page with "{{section-combat-module}} In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking...")
  • 15:30, 7 April 2020 Ian talk contribs created page Melee Weapon Profile (Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil...")
  • 16:11, 6 April 2020 Ian talk contribs created page Engaged State (Created page with "{{section-combat-module}} {{skillbox |black| PRONE |}} {{Activation}} *The Trooper is in ''Silhouette'' contact with an Enemy Trooper, and neither are in a ''Null''...")
  • 16:05, 6 April 2020 Ian talk contribs created page BS Weapons (Redirected page to Ranged Weapon Profile) Tag: New redirect
  • 16:02, 6 April 2020 Ian talk contribs created page CC Attack (Created page with "{{section-combat-module}} Skill that allows ''Close Combat'' fighting, striking an adversary in ''Silhouette'' contact. {{skillbox |green| CC ATTACK | SHORT SKILL /...")
  • 10:23, 3 April 2020 Ian talk contribs created page Close Combat (Created page with "== MULTI Rifle == {{N4-weapon-header}} {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|...")
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