NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Neurocinetics"
From Infinity
(PDF 2.1, removed old FAQ/errata) |
(N5 first version.) |
||
| Line 1: | Line 1: | ||
| − | {{section-special-skills}} | + | {{n5-section-special-skills}} |
| − | + | A Trooper with this Special Skill possesses enhanced response implants, which provide him with a better reaction capability. | |
| − | |||
| − | A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability. | ||
| − | {{ | + | {{css_skillbox |black| NEUROCINETICS | AUTOMATIC SKILL }} |
{{skill-label | Obligatory }} | {{skill-label | Obligatory }} | ||
{{effects}} | {{effects}} | ||
| − | + | * During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the BS Weapons of this Trooper is reduced to 1. | |
| − | * During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the | + | * During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value of their BS Weapons against a single target. |
| − | * During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. | + | * Any MOD to B only applies in the Reactive Turn. |
| − | + | {{css_skillbox-end}} | |
| + | |||
| + | |||
| − | |||
[[Category:Special Skills]] | [[Category:Special Skills]] | ||
| + | |||
| + | <!-- Label and Trait categories. --> | ||
| + | [[Category: Obligatory ]] | ||
Latest revision as of 15:35, 4 April 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
A Trooper with this Special Skill possesses enhanced response implants, which provide him with a better reaction capability.
NEUROCINETICS
AUTOMATIC SKILL
EFFECTS
- During the Active Turn, the Burst (B) value of all the BS Weapons of this Trooper is reduced to 1.
- During the Reactive Turn, Neurocinetics allows the Trooper to use the whole Burst (B) value of their BS Weapons against a single target.
- Any MOD to B only applies in the Reactive Turn.