Difference between revisions of "Berserk"

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(PDF 2.1)
(N5 first version.)
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{{section-special-skills}}
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{{n5-section-special-skills}}
  
  
{{n4only}}
 
{{n4list}}
 
 
A berserk Trooper is overcome with bloodlust or such single-minded determination that all concern for personal safety is cast aside in an attempt to annihilate the opponent.
 
A berserk Trooper is overcome with bloodlust or such single-minded determination that all concern for personal safety is cast aside in an attempt to annihilate the opponent.
  
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{{css_skillbox |red| BERSERK | LONG SKILL }}
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{{skill-label | Attack, CC Attack, CC Special Skill, Movement, Optional. }}
  
{{update | PDF 2.1, July 2023}}
 
{{skillbox |red| BERSERK | ENTIRE ORDER }}
 
{{skill-label | Attack, {{erratahighlight}}CC Attack,{{erratahighlight-end}} CC Special Skill, Movement, Optional. }}
 
 
{{requirements}}
 
{{requirements}}
{{update-end}}
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* The target must be within the user's [[LoF]] when declaring this Skill.
* The target must be within the user's [[LoF]] when this CC Special Skill is declared.
 
* The target must be within the sum of the user's two [[MOV]] values.
 
 
{{effects}}
 
{{effects}}
{{update | PDF 2.1, July 2023}}
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Allows the user to declare [[Move]] + [[CC Attack]] as a single Long Skill, with the following special effects:
* Allows the user to declare [[Move]] + [[CC Attack]] as an Entire Order, with the following features: {{seefaq | Berserk can be declared while in Engaged State.}}
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* The Move can be as far as '''both values of his [[MOV]] Attribute added together''' to reach [[Silhouette contact]] with the target.
** The Move can be as far as '''both values of his MOV Attribute added together''' to reach [[Silhouette contact]] with the target.
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* If, when measuring to find where the Trooper can move, they cannot reach Silhouette contact with the target, the Trooper will perform an [[Idle]] and therefore will neither Move, nor perform the CC Attack.
** Any Face to Face Roll with the target will instead be a Normal Roll. {{erratahighlight}}A successful Dodge Roll will not allow the target to evade the Attack.{{erratahighlight-end}}
 
* If, when measuring to find where the Trooper can move, they cannot reach Silhouette contact with the target, the Entire Order will be considered an [[Idle]], and the Trooper will '''not''' Move.  
 
 
* If a MOD appears between brackets, for example Berserk (+3), that MOD is applied to the CC Attack.
 
* If a MOD appears between brackets, for example Berserk (+3), that MOD is applied to the CC Attack.
* This CC Special Skill can be declared without being in Silhouette contact with {{erratahighlight}}a target{{erratahighlight-end}}.
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* This CC Special Skill may be declared without being in Silhouette contact with a target.
* If the Trooper is or becomes [[Impetuous]] (due to having the [[Frenzy]] Special Skill or any other effect), when they activate in the [[Impetuous Phase]] they are allowed to use Berserk.
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* Although Berserk is a Long Skill, when performing it the user may still apply any (+1 SD) MOD they have.  
{{update-end}}
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{{css_skillbox-end}}
{{original}}
 
* Allows the user to declare [[Move]] + [[CC Attack]] as an Entire Order, with the following features: {{seefaq | Berserk can be declared while in Engaged State.}}
 
** The Move can be as far as '''both values of his MOV Attribute added together''' to reach [[Silhouette contact]] with the target.
 
** Any Face to Face Roll with the target will instead be a Normal Roll.
 
* If, when measuring to find where the Trooper can move, they cannot reach Silhouette contact with the target, the Entire Order will be considered an [[Idle]], and the Trooper will '''not''' Move.
 
* If a MOD appears between brackets, for example Berserk (+3), that MOD is applied to the CC Attack.
 
* This CC Special Skill can be declared without being in Silhouette contact with {{originalhighlight}}an enemy{{originalhighlight-end}}.
 
* If the Trooper is or becomes [[Impetuous]] (due to having the [[Frenzy]] Special Skill or any other effect), when they activate in the [[Impetuous Phase]] they are allowed to use Berserk.
 
{{original-end}}
 
  
  
 
{{remember-start}}
 
{{remember-start}}
When declaring the Berserk Entire Order, you must declare the target and perform the Move before the opponent declares AROs.
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As Berserk is a Long Skill, when it is declared the player must indicate both the route of the Basic Short Skill Move and the target of the CC Attack before his opponent declares any [[ARO]]s.
 
 
Both Troopers make a Normal Roll, instead of the usual Face to Face Roll. Whoever declares an Attack and passes their Normal Roll forces the enemy to make a Saving Roll, and as a result both combatants may suffer Damage.
 
 
 
 
{{remember-end}}
 
{{remember-end}}
  
  
== FAQs & Errata ==
 
  
{{faqbox |
 
type = errata |
 
title = N4 Errata |
 
version = 1.0, Jan 2021 |
 
q = [Errata] Can you use Berserk if you start the Order in Engaged State? |
 
a = Yes. Berserk can be declared while in Engaged State. |
 
related = [[Berserk]], [[Engaged State]] }}
 
  
  
{{faqbox |
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[[Category:Special Skills]]
type = faq |
 
title = N4 FAQ |
 
version = Updated 1.1.1, Dec 2021 |
 
q = <s>Q: Can the target Dodge the Berserk Attack?</s> {{erratahighlight}}Q: Can a Dodge avoid the CC Attack part of a Berserk Entire Order?{{erratahighlight-end}} |
 
a = <s>A: No. Berserk does not produce Face to Face Rolls, so you will not avoid the Attack.</s> {{erratahighlight}}A: No, Berserk cannot be evaded with a Dodge.{{erratahighlight-end}} A Successful Dodge Roll will only allow the Trooper to move and cancel the Engaged State. |
 
related = [[Berserk]], [[Dodge]] }}
 
  
 
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<!-- Label and Trait categories. -->
{{faqbox |
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[[Category: Attack ]]
type = faq |
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[[Category: CC Attack ]]
title = N4 FAQ |
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[[Category: CC Special Skill ]]
version = 1.0, Jan 2021 |
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[[Category: Movement ]]
q = Q: Can Berserk be used while in a Fireteam? |
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[[Category: Optional ]]
a = A: Yes. Only the Troops with Berserk will perform the Skill, the rest will perform an Idle and the Team Leader will be the only one performing the CC Attack. |
 
related = [[Berserk]], [[Fireteams in the Active Turn]] }}
 
{{n4end}}
 
 
 
 
 
 
 
[[Category:Special Skills]]
 

Revision as of 10:05, 2 April 2025


A berserk Trooper is overcome with bloodlust or such single-minded determination that all concern for personal safety is cast aside in an attempt to annihilate the opponent.

BERSERK
LONG SKILL
REQUIREMENTS
  • The target must be within the user's LoF when declaring this Skill.
EFFECTS

Allows the user to declare Move + CC Attack as a single Long Skill, with the following special effects:

  • The Move can be as far as both values of his MOV Attribute added together to reach Silhouette contact with the target.
  • If, when measuring to find where the Trooper can move, they cannot reach Silhouette contact with the target, the Trooper will perform an Idle and therefore will neither Move, nor perform the CC Attack.
  • If a MOD appears between brackets, for example Berserk (+3), that MOD is applied to the CC Attack.
  • This CC Special Skill may be declared without being in Silhouette contact with a target.
  • Although Berserk is a Long Skill, when performing it the user may still apply any (+1 SD) MOD they have.


REMEMBER

As Berserk is a Long Skill, when it is declared the player must indicate both the route of the Basic Short Skill Move and the target of the CC Attack before his opponent declares any AROs.