Difference between revisions of "Weapon Chart"
(41 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
− | {{ | + | ==BOWS== |
− | {{ | + | {{n4onlyitem}} |
− | {{weaponrow| | + | {{n4}} |
− | {{weaponrow|CC Weapon|--|--|--|--|--|- | + | {{weapon}} |
− | {{weaponrow| | + | {{weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[Silent]]}} |
− | {{weaponrow| | + | {{weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA + SHOCK|BTS|[[Silent]]}} |
− | {{weaponrow| | + | |} |
− | {{weaponrow| | + | {{n4end}} |
− | {{ | + | |
− | {{weaponrow| | + | |
− | {{weaponrow| | + | ==CC WEAPONS== |
− | {{ | + | {{c1}} |
+ | {{weapon}} | ||
+ | {{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}} | ||
+ | {{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}} | ||
+ | {{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[CC]]}} | ||
+ | {{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}} | ||
+ | {{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}} | ||
+ | {{weaponrow|AP + DA CC Weapon| | | | | | | |PH|1|AP + DA|ARM|[[Anti-materiel]], [[CC]]}} | ||
+ | {{weaponrow|AP + Shock CC Weapon| | | | | | | |PH|1|AP + SHOCK|ARM|[[CC]]}} | ||
+ | {{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}} | ||
+ | {{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}} | ||
+ | {{weaponrow|E/M CC Weapon| | | | | | | |PH|1|N+E/M|BTS|[[CC]], [**]}} | ||
+ | {{weaponrow|EXP CC Weapon| | | | | | | |PH|1|EXP|ARM|[[Anti-materiel]], [[CC]]}} | ||
+ | {{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}} | ||
+ | {{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}} | ||
+ | {{weaponrow|Shock CC Weapon| | | | | | | |PH|1|SHOCK|ARM|[[CC]]}} | ||
+ | {{weaponrow|T2 CC Weapon| | | | | | | |PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}} | ||
+ | {{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}} | ||
+ | {{weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}} | ||
+ | {{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA + SHOCK|BTS|[[CC]]}} | ||
+ | {{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}} | ||
+ | {{weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==FLAMETHROWERS== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Continuous Damage]], [[Direct Template (Large Teardrop)]]}} | ||
+ | {{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Large Teardrop)]]}} | ||
+ | {{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Small Teardrop)]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==GRENADES== | ||
+ | {{n4onlyitem}} | ||
+ | {{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|[[Eclipse]] Grenades|+3|-3|--|--|--|--|--|--|1|ECLIPSE|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [**]}} | ||
+ | {{weaponrow|[[E/M]] Grenades|+3|-3|--|--|--|--|--|13|1|E/M|BTS|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [**]}} | ||
+ | {{weaponrow|Grenades|+3|-3|--|--|--|--|--|13|1|N|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|[[Smoke]] Grenades|+3|-3|--|--|--|--|--|--|1|Smoke|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Targetless]], [**]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==GRENADE LAUNCHERS== | ||
+ | {{n4onlyitem}} | ||
+ | {{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|[[Eclipse]] Grenade Launcher|0|0|0|-3|-6|-6|--|-|1|ECLIPSE|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Reflective]], [[Targetless]], [**]}} | ||
+ | {{weaponrow|[[E/M]] Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|E/M|BTS|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [**]}} | ||
+ | {{weaponrow|Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|N|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|[[Smoke]] Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|Smoke|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Targetless]], [**]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==HEAVY MACHINE GUNS== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}} | {{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}} | ||
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}} | {{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}} | ||
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}} | {{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}} | ||
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}} | {{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}} | ||
− | {{ | + | |} |
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP / SHOCK|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|[[Anti-materiel]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==MARKSMAN RIFLES== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}} | {{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}} | ||
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}} | {{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}} | ||
− | {{ | + | |} |
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}} | ||
+ | {{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|MULTI Marksman Rifle (Burst Mode)|-3|+3|+3|-3|-3|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|MULTI Marksman Rifle (Anti-materiel Mode)|-3|+3|+3|-3|-3|-6|--|13|1|DA|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | ||
+ | {{weaponrow|Viral Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|DA + Shock|BTS|[[Suppressive Fire]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | ==MINES== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|[[Mines | Anti-personnel Mine]]| | | | | | | |13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}} | ||
+ | {{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]], [[Double Shot]]}} | ||
+ | {{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], {{erratahighlight}}[[State | State: Immobilized-B]], {{erratahighlight-end}}[*]}} | ||
+ | {{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}} | ||
+ | {{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|E/M [[Mines]]| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[Deployable]], [**]}} | ||
+ | {{weaponrow|[[Mine Dispenser]]|0|+3|-3|-6|-6|-6|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Double Shot]], [[Targetless]], [*]}} | ||
+ | {{weaponrow|Monofilament [[Mines]]| | | | | | | |12|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[ARM=0]], [[State Trait | State:]] [[Dead]]. [*]}} | ||
+ | {{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|[[WildParrot]]| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | == PHEROWARE TACTICS (PT) == | ||
+ | {{n4annex}} | ||
+ | {{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|PT: Endgame| | | | | | | |13|2|AP|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}} | ||
+ | {{weaponrow|PT: Eraser| | | | | | | |14|2|DA|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[State Trait | State:]] [[Isolated]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}} | ||
+ | {{weaponrow|PT: Mirrorball| | | | | | | |--|1|ECLIPSE|--|[[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [[Technical Weapon]], [[Impact Template (Circular)]], [[Traits#Zone_of_Control | Zone of Control]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | ==PISTOLS== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}} | {{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}} | ||
− | {{weaponrow|Heavy [[Pistol]] (CC Mode)|--|--|--|--|--|--|--|14|1|N|ARM|[[CC]], [*]}} | + | {{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|N|ARM|[[CC]], [*]}} |
+ | {{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}} | ||
+ | {{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|AP Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|AP|ARM|[*]}} | ||
+ | {{weaponrow|AP Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|AP|ARM|[[CC]], [*]}} | ||
+ | {{weaponrow|Assault [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|4|N|ARM|[*]}} | ||
+ | {{weaponrow|Assault [[Pistol]] (CC Mode)| | | | | | | |13|1|N|ARM|[[CC]], [*]}} | ||
+ | {{weaponrow|Breaker [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|AP|BTS|[*]}} | ||
+ | {{weaponrow|Breaker [[Pistol]] (CC Mode)| | | | | | | |12|1|AP|BTS|[[CC]], [*]}} | ||
+ | {{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|SHOCK|ARM|[*]}} | ||
+ | {{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|SHOCK|ARM|[[CC]], [*]}} | ||
+ | {{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}} | ||
+ | {{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}} | ||
+ | {{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK / DA|ARM|[[Anti-Materiel]] (DA), [[CC]], [*]}} | ||
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}} | {{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}} | ||
− | {{weaponrow|[[Pistol]] (CC Mode)|--|--|--|--|--|--|--| | + | {{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}} |
− | {{ | + | {{weaponrow|Stun [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|Stun|BTS|[[Non-Lethal]], [*]}} |
− | {{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}} | + | {{weaponrow|Stun [[Pistol]] (CC Mode)| | | | | | | |11|1|Stun|BTS|[[CC]], [[Non-Lethal]], [*]}} |
− | {{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|- | + | {{weaponrow|Viral [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|DA + SHOCK|BTS|[*]}} |
− | {{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|}} | + | {{weaponrow|Viral [[Pistol]] (CC Mode)| | | | | | | |12|1|DA + SHOCK|BTS|[[CC]], [*]}} |
− | {{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|- | + | |} |
− | {{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|- | + | {{n4end}} |
− | {{weaponrow|Rifle| | + | |
− | {{ | + | |
− | {{weaponrow| | + | ==RIFLES== |
− | {{weaponrow|Light Riotstopper|--|--|- | + | {{c1}} |
− | {{ | + | {{weapon}} |
+ | {{weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} | ||
+ | {{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|AP|BTS|}} | ||
+ | {{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|}} | ||
+ | {{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} | ||
+ | {{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|}} | ||
+ | {{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Breaker Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|BTS|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|AP|BTS|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}} | ||
+ | {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|13|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|14|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | ||
+ | {{weaponrow|Viral Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Viral Rifle|0|+3|-3|-3|-6|-6|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==RIOTSTOPPERS== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}} | ||
+ | {{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]]}} | ||
+ | {{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==ROCKET LAUNCHERS== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}} | ||
+ | {{weaponrow|Light Rocket Launcher (Blast Mode)|0|+3|+3|-3|-6|-6|--|13|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|Light Rocket Launcher (Hit Mode)|0|+3|+3|-3|-6|-6|--|14|2|N|ARM|[[Continuous Damage]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | ==SHOTGUNS== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} | ||
+ | {{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
+ | {{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}} | ||
+ | {{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} | {{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} | ||
− | {{weaponrow|Boarding Shotgun (Blast Mode)|--|--|--|--|--|--|--| | + | {{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}} |
+ | {{weaponrow|T2 Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|T2|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|T2 Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
+ | {{weaponrow|Heavy Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|15|2|AP|ARM|}} | ||
+ | {{weaponrow|Heavy Shotgun (Blast Mode)| | | | | | | |15|2|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}} | {{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}} | ||
− | {{weaponrow|Light Shotgun (Blast Mode)|- | + | {{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}} |
− | {{ | + | {{weaponrow|Vulkan Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}} |
+ | {{weaponrow|Vulkan Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==SNIPER RIFLES== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | {{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | ||
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | ||
{{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}} | {{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}} | ||
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}} | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}} | ||
− | {{ | + | |} |
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | ||
+ | {{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM=0]]}} | ||
+ | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}} | ||
+ | {{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|[[Combined Saving Roll | ARM+BTS]]|}} | ||
+ | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}} | ||
+ | {{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA + SHOCK|BTS|}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==SPITFIRES== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}} | {{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}} | ||
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}} | {{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}} | ||
− | {{ | + | |} |
− | {{weaponrow| | + | {{c1end}}{{n4}} |
− | {{weaponrow|Chain Colt| | + | {{weapon}} |
− | {{weaponrow|Chain Rifle| | + | {{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|[[Suppressive Fire]]}} |
− | {{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | + | {{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|[[Suppressive Fire]]}} |
− | {{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|}} | + | |} |
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | ==UNCATEGORIZED== | ||
+ | {{c1}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Chain Colt| | | | | | | |13|1|N|ARM|[[Direct Template (Small Teardrop)]]}} | ||
+ | {{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}} | ||
+ | {{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | | | |[*]}} | ||
+ | {{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|}} | ||
{{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}} | {{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}} | ||
{{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}} | {{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}} | ||
− | {{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|}} | + | {{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|}} |
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}} | {{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}} | ||
− | {{weaponrow|Nanopulser| | + | {{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}} |
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}} | {{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}} | ||
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}} | {{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}} | ||
− | |||
|} | |} | ||
+ | {{c1end}}{{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]{{erratahighlight}}, [[State | State: Immobilized-A]]{{erratahighlight-end}}}} | ||
+ | {{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}} | ||
+ | {{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}} | ||
+ | {{weaponrow|Chain-colt| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Small Teardrop)]]}} | ||
+ | {{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}} | ||
+ | {{weaponrow|Contender|0|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|[[CrazyKoala]]| | | | | | | |15|1|SHOCK|ARM|[[Disposable (2)]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|[[Technical Weapon]], [[BS Attack]], [***]}} | ||
+ | {{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[***]}} | ||
+ | {{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}} | ||
+ | {{weaponrow|E/Marat| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]], [**]}} | ||
+ | {{weaponrow|E/Mitter|0|+3|-3|-3|-6|-6|--|13|1|E/M|BTS|[[Non-Lethal]], [**]}} | ||
+ | {{weaponrow|[[FastPanda]]| | | | | | | |--|1|--|--|[[Disposable (1)]], [[Indiscriminate]], [[Perimeter]], [[Deployable]], [[Traits#Zone_of_Control | Zone of Control]], [***]}} | ||
+ | {{weaponrow|Feuerbach (Blast Mode)|-3|0|+3|+3|0|0|--|14|1|EXP|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Feuerbach (Burst Mode)|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Flammenspeer (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|Flammenspeer (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]]}} | ||
+ | {{weaponrow|Flash Pulse|0|+3|+3|-3|-3|-3|-6|13|1|Stun|BTS|[[Technical Weapon]], [[Non-Lethal]]}} | ||
+ | {{weaponrow|Forward Observer|0|0|0|-3|-3|-3|-6|--|2|--|--|[[Technical Weapon]], [[State Trait | State:]] [[Targeted]], [[Non-Lethal]], [***]}} | ||
+ | {{weaponrow|Gizmokit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}} | ||
+ | {{weaponrow|Hyper-rapid Magnetic Cannon (Burst Mode)|-3|0|+3|+3|0|0|--|15|5|AP / SHOCK|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Hyper-rapid Magnetic Cannon (Anti-materiel Mode)|-3|0|+3|+3|0|0|--|15|1|DA|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Jammer| | | | | | | |13|1|N|BTS|[[Technical Weapon]], [[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No LoF]], [[Traits#Zone_of_Control | Zone of Control]]}} | ||
+ | {{weaponrow|Katyusha MRL|0|+3|-3|-3|-3|-6|--|14|1|DA|ARM|[[Anti-materiel]], [[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|[[MadTraps]]| | | | | | | |--|1|PARA|PH-6|[[Disposable (2)]], [[Boost]], [[Non-Lethal]], [[Perimeter]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|Medikit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}} | ||
+ | {{weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|14|1|EXP|ARM|[[Anti-materiel]], [[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}} | ||
+ | {{weaponrow|Ohotnik|-3|+3|+3|+3|0|-6|-6|14|2|AP|ARM|}} | ||
+ | {{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}} | ||
+ | {{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}} | ||
+ | {{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}} | ||
+ | {{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|[[Combined Saving Roll | ARM+BTS]]|}} | ||
+ | {{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}} | ||
+ | {{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}} | ||
+ | {{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }} | ||
+ | {{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }} | ||
+ | {{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} | ||
+ | {{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}} | ||
+ | {{weaponrow|[[SymbioBug]]| | | | | | | |13|1|N|BTS|[[Disposable (2)]], [[State Trait | State:]] [[Targeted]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}} | ||
+ | {{weaponrow|Uragan MRL (Blast Mode)|0|+3|-3|-3|-3|-6|--|14|3|AP + SHOCK|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}} | ||
+ | {{weaponrow|Uragan MRL (Hit Mode)|0|+3|-3|-3|-3|-6|--|15|3|AP + SHOCK|ARM|[[Burst: Single Target]]}} | ||
+ | {{weaponrow|Zapper| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [**]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | == UNCATEGORIZED (ANNEX)== | ||
+ | {{n4annex}} | ||
+ | {{n4}} | ||
+ | {{weapon}} | ||
+ | {{weaponrow|Phero-Booster (Burst Mode)|0|+3|+3|-3|-3|-6|--|14|2|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}} | ||
+ | {{weaponrow|Phero-Booster (Hit Mode)|0|+3|+3|-3|-3|-6|--|16|1|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}} | ||
+ | |} | ||
+ | {{n4end}} | ||
+ | |||
+ | |||
+ | == Notes == | ||
+ | * '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information. | ||
+ | * '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information. | ||
+ | * '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information. | ||
+ | |||
+ | |||
+ | == FAQs & Errata == | ||
− | + | {{faqbox | | |
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.0, Jan 2021 | | ||
+ | q = Q: How does Immunity (Total) interact with Plasma Weapons, and with Sepsitor? | | ||
+ | a = A: Immunity (Total) cancels the special effects of any ammunition, considering them Normal Ammunition. Plasma weapons use Normal Ammunition, but their Saving Roll is ARM+BTS, so one ARM and one BTS Saving Roll will be made. Sepsitor should have the State: Sepsitorized Trait, and therefore does not work against targets with Immunity (Total). | | ||
+ | related = [[Combined Saving Roll]], [[Immunity]], [[Sepsitor]], [[Weapon Chart]] }} | ||
Line 72: | Line 397: | ||
− | [[Category: | + | [[Category: Reference Charts]] |
+ | [[Category: N4 Annex]] |
Latest revision as of 14:05, 20 September 2023
BOWS
This N4 item is not available in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA | ARM | Anti-materiel, Silent |
Viral Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA + SHOCK | BTS | Silent |
CC WEAPONS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
CC Weapon | PH | 1 | N | ARM | CC | |||||||
DA CC Weapon | PH | 1 | DA | ARM | CC | |||||||
Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, Non-Lethal, State: Immobilized-A |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
AP + DA CC Weapon | PH | 1 | AP + DA | ARM | Anti-materiel, CC | |||||||
AP + Shock CC Weapon | PH | 1 | AP + SHOCK | ARM | CC | |||||||
CC Weapon | PH | 1 | N | ARM | CC | |||||||
DA CC Weapon | PH | 1 | DA | ARM | Anti-materiel, CC | |||||||
E/M CC Weapon | PH | 1 | N+E/M | BTS | CC, [**] | |||||||
EXP CC Weapon | PH | 1 | EXP | ARM | Anti-materiel, CC | |||||||
Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, State: IMM-A, Non-Lethal | |||||||
Shock CC Weapon | PH | 1 | SHOCK | ARM | CC | |||||||
T2 CC Weapon | PH | 1 | T2 | ARM | Anti-materiel, CC | |||||||
Trench-Hammer (Thrown Mode) | 0 | -- | -- | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, Throwing Weapon, Disposable (3), [*] |
Trench-Hammer (CC Mode) | PH | 1 | DA | ARM | Anti-materiel, CC, Disposable (3), [*] | |||||||
Viral CC Weapon | PH | 1 | DA + SHOCK | BTS | CC | |||||||
Vorpal CC Weapon (Thrown Mode) | +3 | -- | -- | -- | -- | -- | -- | 12 | 1 | N | ARM | Throwing Weapon, ARM=0, State: Dead, [*] |
Vorpal CC Weapon (CC Mode) | 12 | 1 | N | ARM | ARM=0, CC, State: Dead, [*] |
FLAMETHROWERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Flamethrower | 14 | 1 | N | ARM | Continuous Damage, Direct Template (Large Teardrop) | |||||||
Light Flamethrower | 13 | 1 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Flamethrower | 14 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop) | |||||||
Light Flamethrower | 13 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop) |
GRENADES
This N4 item is not available in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Eclipse Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | ECLIPSE | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**] |
E/M Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | E/M | BTS | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, [**] |
Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | N | ARM | Speculative Attack, Throwing Weapon, Impact Template (Circular) |
Smoke Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | Smoke | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Targetless, [**] |
GRENADE LAUNCHERS
This N4 item is not available in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Eclipse Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | - | 1 | ECLIPSE | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**] |
E/M Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | E/M | BTS | Speculative Attack, Non-Lethal, Impact Template (Circular), [**] |
Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | N | ARM | Speculative Attack, Impact Template (Circular) |
Smoke Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | -- | 1 | Smoke | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**] |
HEAVY MACHINE GUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | |
MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | Suppressive Fire |
Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | Suppressive Fire |
MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM | Anti-materiel |
MARKSMAN RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | |
Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | Suppressive Fire |
K1 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
MULTI Marksman Rifle (Burst Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Marksman Rifle (Anti-materiel Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
Shock Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | SHOCK | ARM | Suppressive Fire |
T2 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
Viral Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | DA + Shock | BTS | Suppressive Fire |
MINES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Anti-personnel Mine | 13 | 1 | N | ARM | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*] |
PHEROWARE TACTICS (PT)
This N4 rule is not used in CodeOne.
This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
PT: Endgame | 13 | 2 | AP | BTS | BioWeapon, Comms Attack, No LoF, Technical Weapon, Zone of Control | |||||||
PT: Eraser | 14 | 2 | DA | BTS | BioWeapon, Comms Attack, No LoF, Non-Lethal, State: Isolated, Technical Weapon, Zone of Control | |||||||
PT: Mirrorball | -- | 1 | ECLIPSE | -- | Comms Attack, No LoF, Non-Lethal, Reflective, Targetless, Technical Weapon, Impact Template (Circular), Zone of Control |
PISTOLS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | N | ARM | [*] |
Heavy Pistol (CC Mode) | 14 | 1 | N | ARM | CC, [*] | |||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | AP | ARM | [*] |
AP Heavy Pistol (CC Mode) | 14 | 1 | AP | ARM | CC, [*] | |||||||
Assault Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 4 | N | ARM | [*] |
Assault Pistol (CC Mode) | 13 | 1 | N | ARM | CC, [*] | |||||||
Breaker Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | AP | BTS | [*] |
Breaker Pistol (CC Mode) | 12 | 1 | AP | BTS | CC, [*] | |||||||
Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | SHOCK | ARM | [*] |
Heavy Pistol (CC Mode) | 14 | 1 | SHOCK | ARM | CC, [*] | |||||||
MULTI Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 2 | AP / SHOCK | ARM | [*] |
MULTI Pistol (Anti-materiel Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, [*] |
MULTI Pistol (CC Mode) | 13 | 1 | AP / SHOCK / DA | ARM | Anti-Materiel (DA), CC, [*] | |||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] | |||||||
Stun Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | Stun | BTS | Non-Lethal, [*] |
Stun Pistol (CC Mode) | 11 | 1 | Stun | BTS | CC, Non-Lethal, [*] | |||||||
Viral Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | DA + SHOCK | BTS | [*] |
Viral Pistol (CC Mode) | 12 | 1 | DA + SHOCK | BTS | CC, [*] |
RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | ARM | |
Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | BTS | |
Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | |
MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | ARM | |
MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | DA | ARM | |
Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | ARM | Suppressive Fire |
Breaker Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | BTS | Suppressive Fire |
Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | BTS | Suppressive Fire |
Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
K1 Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
Plasma Rifle (Blast Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM+BTS | Suppressive Fire, Impact Template (Circular) |
Plasma Rifle (Hit Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 14 | 3 | N | ARM+BTS | Suppressive Fire |
Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
T2 Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
Viral Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | DA + SHOCK | BTS | Suppressive Fire |
Viral Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | DA + SHOCK | BTS | Suppressive Fire |
RIOTSTOPPERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A | |||||||
Light Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Large Teardrop) | |||||||
Light Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Small Teardrop) |
ROCKET LAUNCHERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Rocket Launcher (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | N | ARM | Continuous Damage |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Rocket Launcher (Blast Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
Heavy Rocket Launcher (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | N | ARM | Continuous Damage |
Light Rocket Launcher (Blast Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 13 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
Light Rocket Launcher (Hit Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 2 | N | ARM | Continuous Damage |
SHOTGUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
T2 Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | T2 | ARM | Anti-materiel |
T2 Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Heavy Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 15 | 2 | AP | ARM | |
Heavy Shotgun (Blast Mode) | 15 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Vulkan Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Vulkan Shotgun (Blast Mode) | 14 | 2 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) |
SNIPER RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 1 | DA | ARM | |
Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
K1 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 13 | 2 | N | ARM | Anti-materiel, ARM=0 |
MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP / SHOCK | ARM | |
MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA | ARM | Anti-materiel |
Plasma Sniper Rifle (Blast Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 14 | 2 | N | ARM+BTS | Impact Template (Circular) |
Plasma Sniper Rifle (Hit Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM+BTS | |
Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | SHOCK | ARM | |
T2 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | T2 | ARM | Anti-materiel |
Viral Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA + SHOCK | BTS |
SPITFIRES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | |
Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | Suppressive Fire |
Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM | Suppressive Fire |
UNCATEGORIZED
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Chain Colt | 13 | 1 | N | ARM | Direct Template (Small Teardrop) | |||||||
Chain Rifle | 13 | 1 | N | ARM | Direct Template (Large Teardrop) | |||||||
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | [*] | ||||
Feuerbach | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP + DA | ARM | |
Hyper Rapid Magnetic Cannon | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP | ARM | |
MediKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [*] |
Missile Launcher | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP + EXP | ARM | |
Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | |
Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | N | ARM | |
Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Adhesive Launcher | 0 | +3 | -3 | -3 | -6 | -6 | -- | -- | 1 | PARA | PH-6 | Non-Lethal, State: Immobilized-A |
Akrylat-kanone | -3 | 0 | +3 | +3 | -3 | -3 | -- | -- | 1 | PARA | PH-6 | Disposable (2), State: IMM-A, Non-Lethal |
Blitzen | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | E/M | BTS | Disposable (2), Non-Lethal, [**] |
Chain-colt | 13 | 1 | N | ARM | Intuitive Attack, Direct Template (Small Teardrop) | |||||||
Chain Rifle | 13 | 1 | N | ARM | Intuitive Attack, Direct Template (Large Teardrop) | |||||||
Contender | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
CrazyKoala | 15 | 1 | SHOCK | ARM | Disposable (2), Boost, Perimeter, Deployable, [*] | |||||||
Deactivator | +6 | +3 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Technical Weapon, BS Attack, [***] |
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | -- | -- | -- | -- | [***] |
D-Charges (Deployable Mode) | 14 | 1 | AP + EXP | ARM | Anti-materiel, Disposable (3), Deployable, [*] | |||||||
D-Charges (CC Mode) | 14 | 1 | AP + EXP | ARM | Anti-materiel, CC, Disposable (3), [*] | |||||||
E/Marat | 13 | 1 | E/M | BTS | Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop), [**] | |||||||
E/Mitter | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | E/M | BTS | Non-Lethal, [**] |
FastPanda | -- | 1 | -- | -- | Disposable (1), Indiscriminate, Perimeter, Deployable, Zone of Control, [***] | |||||||
Feuerbach (Blast Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 1 | EXP | ARM | Anti-materiel |
Feuerbach (Burst Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP + DA | ARM | Anti-materiel |
Flammenspeer (Blast Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | N | ARM | Continuous Damage, Disposable (2), Impact Template (Circular) |
Flammenspeer (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | N | ARM | Continuous Damage, Disposable (2) |
Flash Pulse | 0 | +3 | +3 | -3 | -3 | -3 | -6 | 13 | 1 | Stun | BTS | Technical Weapon, Non-Lethal |
Forward Observer | 0 | 0 | 0 | -3 | -3 | -3 | -6 | -- | 2 | -- | -- | Technical Weapon, State: Targeted, Non-Lethal, [***] |
Gizmokit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [***] |
Hyper-rapid Magnetic Cannon (Burst Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP / SHOCK | ARM | Suppressive Fire |
Hyper-rapid Magnetic Cannon (Anti-materiel Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 1 | DA | ARM | Anti-materiel |
Jammer | 13 | 1 | N | BTS | Technical Weapon, Comms Attack, Intuitive Attack, Disposable (2), State: Isolated, Non-Lethal, No LoF, Zone of Control | |||||||
Katyusha MRL | 0 | +3 | -3 | -3 | -3 | -6 | -- | 14 | 1 | DA | ARM | Anti-materiel, Speculative Attack, Impact Template (Circular) |
MadTraps | -- | 1 | PARA | PH-6 | Disposable (2), Boost, Non-Lethal, Perimeter, Deployable, [*] | |||||||
Medikit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [***] |
Missile Launcher (Hit Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP + EXP | ARM | Anti-materiel |
Missile Launcher (Blast Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | EXP | ARM | Anti-materiel, Impact Template (Circular) |
Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | Suppressive Fire |
Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
Ohotnik | -3 | +3 | +3 | +3 | 0 | -6 | -6 | 14 | 2 | AP | ARM | |
Panzerfaust | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | AP + EXP | ARM | Anti-materiel, Disposable (2) |
Pitcher | 0 | +3 | -3 | -6 | -6 | -- | -- | -- | 1 | -- | -- | Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless |
Plasma Carbine (Blast Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 2 | N | ARM+BTS | Impact Template (Circular) |
Plasma Carbine (Hit Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 14 | 2 | N | ARM+BTS | |
Portable Autocannon | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | AP + EXP | ARM | Anti-materiel |
Pulzar | 13 | 1 | N | BTS | Intuitive Attack, Direct Template (Large Teardrop) | |||||||
Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | SHOCK | ARM | Suppressive Fire |
Sepsitor | WIP | 1 | -- | BTS | Intuitive Attack, Disposable (2), Direct Template (Large Teardrop), State: Sepsitorized, [*] (See FAQs & Errata.) | |||||||
Sepsitor Plus | WIP | 1 | -- | BTS | Intuitive Attack, Direct Template (Large Teardrop), State: Sepsitorized, [*] (See FAQs & Errata.) | |||||||
Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
Suppressive Fire Mode | 0 | 0 | -3 | -- | -- | -- | -- | * | 3 | * | * | [***] |
SymbioBug | 13 | 1 | N | BTS | Disposable (2), State: Targeted, Boost, Perimeter, Deployable, [*] | |||||||
Uragan MRL (Blast Mode) | 0 | +3 | -3 | -3 | -3 | -6 | -- | 14 | 3 | AP + SHOCK | ARM | Speculative Attack, Impact Template (Circular), Burst: Single Target |
Uragan MRL (Hit Mode) | 0 | +3 | -3 | -3 | -3 | -6 | -- | 15 | 3 | AP + SHOCK | ARM | Burst: Single Target |
Zapper | 13 | 1 | E/M | BTS | Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop), [**] |
UNCATEGORIZED (ANNEX)
This N4 rule is not used in CodeOne.
This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Phero-Booster (Burst Mode) | 0 | +3 | +3 | -3 | -3 | -6 | -- | 14 | 2 | N | BTS | BioWeapon, Comms Attack, State: Targeted, Technical Weapon |
Phero-Booster (Hit Mode) | 0 | +3 | +3 | -3 | -3 | -6 | -- | 16 | 1 | N | BTS | BioWeapon, Comms Attack, State: Targeted, Technical Weapon |
Notes
- NOTE: [*] Additional explanation in the Weaponry section, click the item name for more information.
- NOTE: [**] Additional explanation in the Ammunition section, click the item name for more information.
- NOTE: [***] Additional explanation in the Skills and Equipment section, click the item name for more information.
FAQs & Errata
Q: How does Immunity (Total) interact with Plasma Weapons, and with Sepsitor?
A: Immunity (Total) cancels the special effects of any ammunition, considering them Normal Ammunition. Plasma weapons use Normal Ammunition, but their Saving Roll is ARM+BTS, so one ARM and one BTS Saving Roll will be made. Sepsitor should have the State: Sepsitorized Trait, and therefore does not work against targets with Immunity (Total).
Related Pages: Combined Saving Roll, Immunity, Sepsitor, Weapon Chart