Difference between revisions of "Neurocinetics"
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− | {{section-special-skills}} | + | {{n5-section-special-skills}} |
− | + | A Trooper with this Special Skill possesses enhanced response implants, which provide him with a better reaction capability. | |
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− | A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability. | ||
− | {{ | + | {{css_skillbox |black| NEUROCINETICS | AUTOMATIC SKILL }} |
{{skill-label | Obligatory }} | {{skill-label | Obligatory }} | ||
{{effects}} | {{effects}} | ||
− | + | * During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the BS Weapons of this Trooper is reduced to 1. | |
− | * During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the | + | * During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value of their BS Weapons against a single target. |
− | * During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. | + | * Any MOD to B only applies in the Reactive Turn. |
− | {{ | + | {{css_skillbox-end}} |
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+ | [[Category:Special Skills]] | ||
− | [[Category: | + | <!-- Label and Trait categories. --> |
+ | [[Category: Obligatory ]] |
Latest revision as of 15:35, 4 April 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
A Trooper with this Special Skill possesses enhanced response implants, which provide him with a better reaction capability.
NEUROCINETICS
AUTOMATIC SKILL
EFFECTS
- During the Active Turn, the Burst (B) value of all the BS Weapons of this Trooper is reduced to 1.
- During the Reactive Turn, Neurocinetics allows the Trooper to use the whole Burst (B) value of their BS Weapons against a single target.
- Any MOD to B only applies in the Reactive Turn.