Difference between revisions of "Weapon Chart"
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{{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}} | {{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | {{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | ||
+ | {{weaponrow|Viral Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|DA + Shock|BTS|[[Suppressive Fire]]}} | ||
|} | |} | ||
{{n4end}} | {{n4end}} | ||
− | |||
==MINES== | ==MINES== | ||
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{{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | {{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
{{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}} | {{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}} | ||
− | {{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]]}} | + | {{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]], [[Double Shot]]}} |
− | {{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | + | {{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], {{erratahighlight}}[[State | State: Immobilized-B]], {{erratahighlight-end}}[*]}} |
{{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}} | {{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}} | ||
{{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | {{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
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{{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | {{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
{{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | {{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
− | {{weaponrow|WildParrot| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}} | + | {{weaponrow|[[WildParrot]]| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}} |
|} | |} | ||
{{n4end}} | {{n4end}} | ||
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{{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}} | {{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}} | ||
{{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}} | {{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}} | ||
− | {{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK|ARM|[[CC]], [*]}} | + | {{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK / DA|ARM|[[Anti-Materiel]] (DA), [[CC]], [*]}} |
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}} | {{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}} | ||
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}} | {{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}} | ||
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{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} | {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}} | {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}} | ||
− | {{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}} | + | {{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|13|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]], [[Impact Template (Circular)]]}} |
− | {{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|14|3|N|ARM+BTS|[[Suppressive Fire]]}} | + | {{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|14|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]]}} |
{{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}} | {{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | {{weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | ||
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==ROCKET LAUNCHERS== | ==ROCKET LAUNCHERS== | ||
− | {{ | + | {{c1}} |
− | {{n4}} | + | {{weapon}} |
+ | {{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}} | ||
+ | |} | ||
+ | {{c1end}}{{n4}} | ||
{{weapon}} | {{weapon}} | ||
{{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}} | {{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}} | ||
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|} | |} | ||
{{n4end}} | {{n4end}} | ||
− | |||
==SHOTGUNS== | ==SHOTGUNS== | ||
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{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}} | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}} | ||
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}} | {{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}} | ||
− | {{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}} | + | {{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}} |
− | {{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM+BTS|}} | + | {{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|[[Combined Saving Roll | ARM+BTS]]|}} |
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}} | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}} | ||
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}} | {{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}} | ||
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{{c1end}}{{n4}} | {{c1end}}{{n4}} | ||
{{weapon}} | {{weapon}} | ||
− | {{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]}} | + | {{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]{{erratahighlight}}, [[State | State: Immobilized-A]]{{erratahighlight-end}}}} |
{{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}} | {{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}} | ||
{{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}} | {{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}} | ||
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{{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}} | {{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}} | ||
{{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}} | {{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}} | ||
− | {{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|ARM+BTS|[[Impact Template (Circular)]]}} | + | {{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}} |
− | {{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|ARM+BTS|}} | + | {{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|[[Combined Saving Roll | ARM+BTS]]|}} |
{{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}} | {{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}} | ||
{{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}} | {{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}} | ||
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}} | {{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}} | ||
− | {{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [*]}} | + | {{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }} |
− | {{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [*]}} | + | {{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }} |
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} | {{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}} | {{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}} | ||
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+ | == Notes == | ||
* '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information. | * '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information. | ||
* '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information. | * '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information. | ||
* '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information. | * '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information. | ||
+ | |||
+ | |||
+ | == FAQs & Errata == | ||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.0, Jan 2021 | | ||
+ | q = Q: How does Immunity (Total) interact with Plasma Weapons, and with Sepsitor? | | ||
+ | a = A: Immunity (Total) cancels the special effects of any ammunition, considering them Normal Ammunition. Plasma weapons use Normal Ammunition, but their Saving Roll is ARM+BTS, so one ARM and one BTS Saving Roll will be made. Sepsitor should have the State: Sepsitorized Trait, and therefore does not work against targets with Immunity (Total). | | ||
+ | related = [[Combined Saving Roll]], [[Immunity]], [[Sepsitor]], [[Weapon Chart]] }} | ||
Latest revision as of 14:05, 20 September 2023
BOWS
This N4 item is not available in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA | ARM | Anti-materiel, Silent |
Viral Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA + SHOCK | BTS | Silent |
CC WEAPONS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
CC Weapon | PH | 1 | N | ARM | CC | |||||||
DA CC Weapon | PH | 1 | DA | ARM | CC | |||||||
Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, Non-Lethal, State: Immobilized-A |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
AP + DA CC Weapon | PH | 1 | AP + DA | ARM | Anti-materiel, CC | |||||||
AP + Shock CC Weapon | PH | 1 | AP + SHOCK | ARM | CC | |||||||
CC Weapon | PH | 1 | N | ARM | CC | |||||||
DA CC Weapon | PH | 1 | DA | ARM | Anti-materiel, CC | |||||||
E/M CC Weapon | PH | 1 | N+E/M | BTS | CC, [**] | |||||||
EXP CC Weapon | PH | 1 | EXP | ARM | Anti-materiel, CC | |||||||
Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, State: IMM-A, Non-Lethal | |||||||
Shock CC Weapon | PH | 1 | SHOCK | ARM | CC | |||||||
T2 CC Weapon | PH | 1 | T2 | ARM | Anti-materiel, CC | |||||||
Trench-Hammer (Thrown Mode) | 0 | -- | -- | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, Throwing Weapon, Disposable (3), [*] |
Trench-Hammer (CC Mode) | PH | 1 | DA | ARM | Anti-materiel, CC, Disposable (3), [*] | |||||||
Viral CC Weapon | PH | 1 | DA + SHOCK | BTS | CC | |||||||
Vorpal CC Weapon (Thrown Mode) | +3 | -- | -- | -- | -- | -- | -- | 12 | 1 | N | ARM | Throwing Weapon, ARM=0, State: Dead, [*] |
Vorpal CC Weapon (CC Mode) | 12 | 1 | N | ARM | ARM=0, CC, State: Dead, [*] |
FLAMETHROWERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Flamethrower | 14 | 1 | N | ARM | Continuous Damage, Direct Template (Large Teardrop) | |||||||
Light Flamethrower | 13 | 1 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Flamethrower | 14 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop) | |||||||
Light Flamethrower | 13 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop) |
GRENADES
This N4 item is not available in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Eclipse Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | ECLIPSE | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**] |
E/M Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | E/M | BTS | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, [**] |
Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | N | ARM | Speculative Attack, Throwing Weapon, Impact Template (Circular) |
Smoke Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | Smoke | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Targetless, [**] |
GRENADE LAUNCHERS
This N4 item is not available in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Eclipse Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | - | 1 | ECLIPSE | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**] |
E/M Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | E/M | BTS | Speculative Attack, Non-Lethal, Impact Template (Circular), [**] |
Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | N | ARM | Speculative Attack, Impact Template (Circular) |
Smoke Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | -- | 1 | Smoke | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**] |
HEAVY MACHINE GUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | |
MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | Suppressive Fire |
Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | Suppressive Fire |
MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM | Anti-materiel |
MARKSMAN RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | |
Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | Suppressive Fire |
K1 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
MULTI Marksman Rifle (Burst Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Marksman Rifle (Anti-materiel Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
Shock Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | SHOCK | ARM | Suppressive Fire |
T2 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
Viral Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | DA + Shock | BTS | Suppressive Fire |
MINES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Anti-personnel Mine | 13 | 1 | N | ARM | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*] |
PHEROWARE TACTICS (PT)
This N4 rule is not used in CodeOne.
This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
PT: Endgame | 13 | 2 | AP | BTS | BioWeapon, Comms Attack, No LoF, Technical Weapon, Zone of Control | |||||||
PT: Eraser | 14 | 2 | DA | BTS | BioWeapon, Comms Attack, No LoF, Non-Lethal, State: Isolated, Technical Weapon, Zone of Control | |||||||
PT: Mirrorball | -- | 1 | ECLIPSE | -- | Comms Attack, No LoF, Non-Lethal, Reflective, Targetless, Technical Weapon, Impact Template (Circular), Zone of Control |
PISTOLS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | N | ARM | [*] |
Heavy Pistol (CC Mode) | 14 | 1 | N | ARM | CC, [*] | |||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | AP | ARM | [*] |
AP Heavy Pistol (CC Mode) | 14 | 1 | AP | ARM | CC, [*] | |||||||
Assault Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 4 | N | ARM | [*] |
Assault Pistol (CC Mode) | 13 | 1 | N | ARM | CC, [*] | |||||||
Breaker Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | AP | BTS | [*] |
Breaker Pistol (CC Mode) | 12 | 1 | AP | BTS | CC, [*] | |||||||
Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | SHOCK | ARM | [*] |
Heavy Pistol (CC Mode) | 14 | 1 | SHOCK | ARM | CC, [*] | |||||||
MULTI Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 2 | AP / SHOCK | ARM | [*] |
MULTI Pistol (Anti-materiel Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, [*] |
MULTI Pistol (CC Mode) | 13 | 1 | AP / SHOCK / DA | ARM | Anti-Materiel (DA), CC, [*] | |||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] | |||||||
Stun Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | Stun | BTS | Non-Lethal, [*] |
Stun Pistol (CC Mode) | 11 | 1 | Stun | BTS | CC, Non-Lethal, [*] | |||||||
Viral Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | DA + SHOCK | BTS | [*] |
Viral Pistol (CC Mode) | 12 | 1 | DA + SHOCK | BTS | CC, [*] |
RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | ARM | |
Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | BTS | |
Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | |
MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | ARM | |
MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | DA | ARM | |
Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | ARM | Suppressive Fire |
Breaker Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | BTS | Suppressive Fire |
Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP | BTS | Suppressive Fire |
Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
K1 Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
Plasma Rifle (Blast Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM+BTS | Suppressive Fire, Impact Template (Circular) |
Plasma Rifle (Hit Mode) | +3 | +3 | -3 | -3 | -6 | -6 | -- | 14 | 3 | N | ARM+BTS | Suppressive Fire |
Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
T2 Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
Viral Combi Rifle | +3 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | DA + SHOCK | BTS | Suppressive Fire |
Viral Rifle | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 3 | DA + SHOCK | BTS | Suppressive Fire |
RIOTSTOPPERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A | |||||||
Light Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Large Teardrop) | |||||||
Light Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Small Teardrop) |
ROCKET LAUNCHERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Rocket Launcher (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | N | ARM | Continuous Damage |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Rocket Launcher (Blast Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
Heavy Rocket Launcher (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | N | ARM | Continuous Damage |
Light Rocket Launcher (Blast Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 13 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
Light Rocket Launcher (Hit Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 2 | N | ARM | Continuous Damage |
SHOTGUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
T2 Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | T2 | ARM | Anti-materiel |
T2 Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Heavy Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 15 | 2 | AP | ARM | |
Heavy Shotgun (Blast Mode) | 15 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Vulkan Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Vulkan Shotgun (Blast Mode) | 14 | 2 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) |
SNIPER RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 1 | DA | ARM | |
Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
K1 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 13 | 2 | N | ARM | Anti-materiel, ARM=0 |
MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP / SHOCK | ARM | |
MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA | ARM | Anti-materiel |
Plasma Sniper Rifle (Blast Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 14 | 2 | N | ARM+BTS | Impact Template (Circular) |
Plasma Sniper Rifle (Hit Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM+BTS | |
Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | SHOCK | ARM | |
T2 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | T2 | ARM | Anti-materiel |
Viral Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA + SHOCK | BTS |
SPITFIRES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | |
Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | Suppressive Fire |
Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM | Suppressive Fire |
UNCATEGORIZED
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Chain Colt | 13 | 1 | N | ARM | Direct Template (Small Teardrop) | |||||||
Chain Rifle | 13 | 1 | N | ARM | Direct Template (Large Teardrop) | |||||||
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | [*] | ||||
Feuerbach | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP + DA | ARM | |
Hyper Rapid Magnetic Cannon | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP | ARM | |
MediKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [*] |
Missile Launcher | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP + EXP | ARM | |
Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | |
Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | N | ARM | |
Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Adhesive Launcher | 0 | +3 | -3 | -3 | -6 | -6 | -- | -- | 1 | PARA | PH-6 | Non-Lethal, State: Immobilized-A |
Akrylat-kanone | -3 | 0 | +3 | +3 | -3 | -3 | -- | -- | 1 | PARA | PH-6 | Disposable (2), State: IMM-A, Non-Lethal |
Blitzen | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | E/M | BTS | Disposable (2), Non-Lethal, [**] |
Chain-colt | 13 | 1 | N | ARM | Intuitive Attack, Direct Template (Small Teardrop) | |||||||
Chain Rifle | 13 | 1 | N | ARM | Intuitive Attack, Direct Template (Large Teardrop) | |||||||
Contender | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
CrazyKoala | 15 | 1 | SHOCK | ARM | Disposable (2), Boost, Perimeter, Deployable, [*] | |||||||
Deactivator | +6 | +3 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Technical Weapon, BS Attack, [***] |
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | -- | -- | -- | -- | [***] |
D-Charges (Deployable Mode) | 14 | 1 | AP + EXP | ARM | Anti-materiel, Disposable (3), Deployable, [*] | |||||||
D-Charges (CC Mode) | 14 | 1 | AP + EXP | ARM | Anti-materiel, CC, Disposable (3), [*] | |||||||
E/Marat | 13 | 1 | E/M | BTS | Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop), [**] | |||||||
E/Mitter | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | E/M | BTS | Non-Lethal, [**] |
FastPanda | -- | 1 | -- | -- | Disposable (1), Indiscriminate, Perimeter, Deployable, Zone of Control, [***] | |||||||
Feuerbach (Blast Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 1 | EXP | ARM | Anti-materiel |
Feuerbach (Burst Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP + DA | ARM | Anti-materiel |
Flammenspeer (Blast Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | N | ARM | Continuous Damage, Disposable (2), Impact Template (Circular) |
Flammenspeer (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | N | ARM | Continuous Damage, Disposable (2) |
Flash Pulse | 0 | +3 | +3 | -3 | -3 | -3 | -6 | 13 | 1 | Stun | BTS | Technical Weapon, Non-Lethal |
Forward Observer | 0 | 0 | 0 | -3 | -3 | -3 | -6 | -- | 2 | -- | -- | Technical Weapon, State: Targeted, Non-Lethal, [***] |
Gizmokit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [***] |
Hyper-rapid Magnetic Cannon (Burst Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP / SHOCK | ARM | Suppressive Fire |
Hyper-rapid Magnetic Cannon (Anti-materiel Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 1 | DA | ARM | Anti-materiel |
Jammer | 13 | 1 | N | BTS | Technical Weapon, Comms Attack, Intuitive Attack, Disposable (2), State: Isolated, Non-Lethal, No LoF, Zone of Control | |||||||
Katyusha MRL | 0 | +3 | -3 | -3 | -3 | -6 | -- | 14 | 1 | DA | ARM | Anti-materiel, Speculative Attack, Impact Template (Circular) |
MadTraps | -- | 1 | PARA | PH-6 | Disposable (2), Boost, Non-Lethal, Perimeter, Deployable, [*] | |||||||
Medikit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [***] |
Missile Launcher (Hit Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP + EXP | ARM | Anti-materiel |
Missile Launcher (Blast Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | EXP | ARM | Anti-materiel, Impact Template (Circular) |
Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | Suppressive Fire |
Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
Ohotnik | -3 | +3 | +3 | +3 | 0 | -6 | -6 | 14 | 2 | AP | ARM | |
Panzerfaust | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | AP + EXP | ARM | Anti-materiel, Disposable (2) |
Pitcher | 0 | +3 | -3 | -6 | -6 | -- | -- | -- | 1 | -- | -- | Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless |
Plasma Carbine (Blast Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 2 | N | ARM+BTS | Impact Template (Circular) |
Plasma Carbine (Hit Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 14 | 2 | N | ARM+BTS | |
Portable Autocannon | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | AP + EXP | ARM | Anti-materiel |
Pulzar | 13 | 1 | N | BTS | Intuitive Attack, Direct Template (Large Teardrop) | |||||||
Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | SHOCK | ARM | Suppressive Fire |
Sepsitor | WIP | 1 | -- | BTS | Intuitive Attack, Disposable (2), Direct Template (Large Teardrop), State: Sepsitorized, [*] (See FAQs & Errata.) | |||||||
Sepsitor Plus | WIP | 1 | -- | BTS | Intuitive Attack, Direct Template (Large Teardrop), State: Sepsitorized, [*] (See FAQs & Errata.) | |||||||
Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
Suppressive Fire Mode | 0 | 0 | -3 | -- | -- | -- | -- | * | 3 | * | * | [***] |
SymbioBug | 13 | 1 | N | BTS | Disposable (2), State: Targeted, Boost, Perimeter, Deployable, [*] | |||||||
Uragan MRL (Blast Mode) | 0 | +3 | -3 | -3 | -3 | -6 | -- | 14 | 3 | AP + SHOCK | ARM | Speculative Attack, Impact Template (Circular), Burst: Single Target |
Uragan MRL (Hit Mode) | 0 | +3 | -3 | -3 | -3 | -6 | -- | 15 | 3 | AP + SHOCK | ARM | Burst: Single Target |
Zapper | 13 | 1 | E/M | BTS | Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop), [**] |
UNCATEGORIZED (ANNEX)
This N4 rule is not used in CodeOne.
This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Phero-Booster (Burst Mode) | 0 | +3 | +3 | -3 | -3 | -6 | -- | 14 | 2 | N | BTS | BioWeapon, Comms Attack, State: Targeted, Technical Weapon |
Phero-Booster (Hit Mode) | 0 | +3 | +3 | -3 | -3 | -6 | -- | 16 | 1 | N | BTS | BioWeapon, Comms Attack, State: Targeted, Technical Weapon |
Notes
- NOTE: [*] Additional explanation in the Weaponry section, click the item name for more information.
- NOTE: [**] Additional explanation in the Ammunition section, click the item name for more information.
- NOTE: [***] Additional explanation in the Skills and Equipment section, click the item name for more information.
FAQs & Errata
Q: How does Immunity (Total) interact with Plasma Weapons, and with Sepsitor?
A: Immunity (Total) cancels the special effects of any ammunition, considering them Normal Ammunition. Plasma weapons use Normal Ammunition, but their Saving Roll is ARM+BTS, so one ARM and one BTS Saving Roll will be made. Sepsitor should have the State: Sepsitorized Trait, and therefore does not work against targets with Immunity (Total).
Related Pages: Combined Saving Roll, Immunity, Sepsitor, Weapon Chart