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Difference between revisions of "Shasvastii"

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(Created page with "{{section-special-skills}} Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''Unconscious''. {{skillbox |black|...")
 
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Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''[[Unconscious]]''.  
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Racial Special Skill that represents the characteristic behavior of Shasvastii combatants when they fall Unconscious.
  
{{skillbox |black| SHASVASTII | AUTOMATIC SKILL }}
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{{image | name=eng-shasvastii-embryo.jpg | style=128 }}
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{{css_skillbox |black| SHASVASTII | AUTOMATIC SKILL }}
 
{{skill-label | Obligatory }}
 
{{skill-label | Obligatory }}
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{{requirements}}
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* The Trooper enters [[Unconscious State]], and his player declares that he is activating the Shasvastii Special Skill, whether in the Active or Reactive Turn.
 
{{effects}}
 
{{effects}}
* Troopers with this Special Skill have a special form of ''[[Unconscious]]'' state called '''''[[Shasvastii-Embryo]]'''''.  
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* The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules:
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** Instead of placing an Unconscious Token next to the Trooper, place a Shasvstii-Embryo Token.
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** To activate Shasvastii, the player must announce its use when the Trooper enters Unconscious State.
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** '''During the game''', the Trooper is counted when calculating [[Victory Points]] for the [[Retreat Situation | Retreat! situation]], and for any other rules or conditions required by the scenario.
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** '''At the end of the game''', the Trooper's Unconscious State loses these special rules, so they are not counted when calculating Victory Points.
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[[Category:Special Skills]]
  
[[Category:Special Skills]]
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[[Category: Obligatory ]]

Latest revision as of 10:49, 7 April 2025


Racial Special Skill that represents the characteristic behavior of Shasvastii combatants when they fall Unconscious.

eng-shasvastii-embryo.jpg

SHASVASTII
AUTOMATIC SKILL
REQUIREMENTS
  • The Trooper enters Unconscious State, and his player declares that he is activating the Shasvastii Special Skill, whether in the Active or Reactive Turn.
EFFECTS
  • The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules:
    • Instead of placing an Unconscious Token next to the Trooper, place a Shasvstii-Embryo Token.
    • To activate Shasvastii, the player must announce its use when the Trooper enters Unconscious State.
    • During the game, the Trooper is counted when calculating Victory Points for the Retreat! situation, and for any other rules or conditions required by the scenario.
    • At the end of the game, the Trooper's Unconscious State loses these special rules, so they are not counted when calculating Victory Points.