User contributions
- 10:31, 21 April 2020 diff hist 0 Wounds and Structure
- 10:30, 21 April 2020 diff hist +31 N Deployable Weapon Redirected page to Traits#Deployable current Tag: New redirect
- 10:29, 21 April 2020 diff hist +23 N CC Trait Redirected page to Traits#CC current Tag: New redirect
- 10:27, 21 April 2020 diff hist 0 Prone
- 10:27, 21 April 2020 diff hist +29 N Movement Redirected page to Labels#Movement current Tag: New redirect
- 10:26, 21 April 2020 diff hist 0 Prone
- 10:26, 21 April 2020 diff hist +30 N Immobilized Redirected page to Game States List current Tag: New redirect
- 10:25, 21 April 2020 diff hist +29 N Movement Label Redirected page to Labels#Movement current Tag: New redirect
- 10:24, 21 April 2020 diff hist +28 Rolls
- 10:23, 21 April 2020 diff hist +22 N Weapons Redirected page to Weaponry current Tag: New redirect
- 10:21, 21 April 2020 diff hist -1 Army List →Lieutenant
- 10:19, 21 April 2020 diff hist +25 N State Redirected page to Game States current Tag: New redirect
- 10:19, 21 April 2020 diff hist -3 Game States
- 10:15, 21 April 2020 diff hist +20 N Hackers Redirected page to Hacker current Tag: New redirect
- 10:14, 21 April 2020 diff hist +27 N Common Skill Redirected page to Common Skills current Tag: New redirect
- 10:13, 21 April 2020 diff hist +28 N Unloaded Redirected page to Unloaded State current Tag: New redirect
- 10:13, 21 April 2020 diff hist +33 N Comms Attack Redirected page to Labels#Comms Attack current Tag: New redirect
- 10:12, 21 April 2020 diff hist +28 N Targeted Redirected page to Targeted State current Tag: New redirect
- 10:11, 21 April 2020 diff hist +27 N Active Player Redirected page to Game Sequence current Tag: New redirect
- 10:09, 21 April 2020 diff hist +42 N Public Information Redirected page to Open and Private Information current Tag: New redirect
- 10:08, 21 April 2020 diff hist +32 N Marker Redirected page to Terminology#Marker current Tag: New redirect
- 10:08, 21 April 2020 diff hist 0 Camouflaged State
- 10:07, 21 April 2020 diff hist +33 N Troopers Redirected page to Terminology#Trooper current Tag: New redirect
- 10:07, 21 April 2020 diff hist +32 N Markers Redirected page to Terminology#Marker current Tag: New redirect
- 16:10, 20 April 2020 diff hist +31 N Disposable Redirected page to Traits#Disposable current Tag: New redirect
- 16:10, 20 April 2020 diff hist +652 N Unloaded State Created page with "{{section-game-states}} {{skillbox |black| Unloaded State |}} {{activation}} * The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the..."
- 16:08, 20 April 2020 diff hist +46 N Structure Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 16:08, 20 April 2020 diff hist +825 N Normal State Created page with "{{section-game-states}} {{skillbox |black| Normal State |}} {{activation}} * Unless otherwise noted, all Troopers deploy in this state. * Troopers in any ''Null'' State..."
- 16:05, 20 April 2020 diff hist +88 MediaWiki:Breadcrumbs
- 16:04, 20 April 2020 diff hist +25 N Null Redirected page to Labels#Null current Tag: New redirect
- 16:02, 20 April 2020 diff hist -32 Template:Section-game-states
- 16:01, 20 April 2020 diff hist +1,137 N Disconnected State Created page with "{{section-game-states}} {{skillbox |red| Disconnected State | NULL}} {{activation}} * The Controller of this Trooper is in a Null state. * The ''Peripheral'' is subject..."
- 15:59, 20 April 2020 diff hist +24 Unconscious
- 15:59, 20 April 2020 diff hist +24 Targeted State
- 15:59, 20 April 2020 diff hist +22 Shasvastii-Embryo State
- 15:59, 20 April 2020 diff hist +24 Prone
- 15:59, 20 April 2020 diff hist +24 Immobilized-B State
- 15:58, 20 April 2020 diff hist +24 Immobilized-A State
- 15:58, 20 April 2020 diff hist +24 Engaged State
- 15:57, 20 April 2020 diff hist +8 Template:Section-game-states
- 15:54, 20 April 2020 diff hist +23 Dead
- 15:54, 20 April 2020 diff hist +22 Template:Section-game-states
- 15:53, 20 April 2020 diff hist +18 N Dead State Redirected page to Dead current Tag: New redirect
- 15:53, 20 April 2020 diff hist +47 Camouflaged State
- 15:52, 20 April 2020 diff hist +491 N Template:Section-game-states Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | <span class="mw-selflink self..."
- 15:47, 20 April 2020 diff hist +724 N Game States List Created page with "{{section-glossary}} A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity CodeOne..."
- 15:43, 20 April 2020 diff hist +3,399 N Traits Created page with "{{section-glossary}} Traits are the special features of certain weapons and pieces of Equipment. Traits are commonly given to Common and Special Skills, or to specific effec..."
- 15:38, 20 April 2020 diff hist +3 Labels
- 11:26, 20 April 2020 diff hist +40 N Victory Points Redirected page to Terminology#Victory Points current Tag: New redirect
- 11:25, 20 April 2020 diff hist +33 N Trooper Redirected page to Terminology#Trooper current Tag: New redirect
- 11:25, 20 April 2020 diff hist +31 N Neutral Redirected page to Alignment#Neutral current Tag: New redirect
- 11:25, 20 April 2020 diff hist +4,246 N Labels Created page with "{{section-glossary}} Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment. == Labels == ''Labels'' describe a series of d..."
- 11:18, 20 April 2020 diff hist +24 Terminology
- 11:18, 20 April 2020 diff hist +23 N Army Lists Redirected page to Army List current Tag: New redirect
- 11:18, 20 April 2020 diff hist +1,045 N Alignment Created page with "{{section-glossary}} In Infinity CodeOne it is important to define which game elements belong to a players’ side, and which belong to no side. This determines if those gam..."
- 11:14, 20 April 2020 diff hist +5 Glossary
- 11:14, 20 April 2020 diff hist +15 MediaWiki:Breadcrumbs
- 11:13, 20 April 2020 diff hist +33 MediaWiki:Breadcrumbs
- 11:12, 20 April 2020 diff hist +6 Game States
- 11:12, 20 April 2020 diff hist +37 Game States
- 11:11, 20 April 2020 diff hist +41 N Hacking Redirected page to Quantronic Combat (Hacking) current Tag: New redirect
- 11:11, 20 April 2020 diff hist +42 N Armor Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 11:10, 20 April 2020 diff hist +50 N Characteristics Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 11:09, 20 April 2020 diff hist +24 N Controller Redirected page to Peripheral current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skills Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skill Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:08, 20 April 2020 diff hist +22 N Weapon Redirected page to Weaponry current Tag: New redirect
- 11:07, 20 April 2020 diff hist +28 N Special Skill Redirected page to Special Skills current Tag: New redirect
- 11:06, 20 April 2020 diff hist +2,735 Terminology
- 10:56, 20 April 2020 diff hist +179 N Template:Section-glossary Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | Game States List </div></..." current
- 10:54, 20 April 2020 diff hist +46 N Terminology Created page with "{{section-glossary}} Category: Glossary"
- 10:53, 20 April 2020 diff hist +802 Glossary
- 10:50, 20 April 2020 diff hist +7 Glossary
- 10:33, 17 April 2020 diff hist +732 N Glossary Created page with "This rulebook uses a series of terms that describe and refer to certain concepts that are important for understanding the game mechanics and the way specific rules, skills, we..."
- 10:24, 17 April 2020 diff hist +52 MediaWiki:Breadcrumbs
- 10:23, 17 April 2020 diff hist +4,939 N Setting up the Gaming Table Created page with "'''The advice given in this section is for information only. Although advisable, it is not mandatory to follow this guide to set up a gaming table.''' Infinity CodeOne is a g..."
- 10:12, 17 April 2020 diff hist -21 MediaWiki:Breadcrumbs
- 10:12, 17 April 2020 diff hist -4 MediaWiki:Breadcrumbs
- 10:10, 17 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 10:09, 17 April 2020 diff hist +2,249 N Victory Conditions Created page with "Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—d..."
- 10:06, 17 April 2020 diff hist +73 Main Sections
- 16:52, 16 April 2020 diff hist +10 Main Sections
- 16:42, 16 April 2020 diff hist +1 Scenery Structures
- 16:40, 16 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 16:40, 16 April 2020 diff hist +1,610 N Scenery Structures Created page with "== Access Width (AW) == In Infinity CodeOne, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of a..."
- 16:37, 16 April 2020 diff hist 0 Main Sections
- 16:36, 16 April 2020 diff hist +661 N Nanoscreen Created page with "{{section-equipment}} This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover. {{skillbox |black| NANOSCREEN | AUTOMATIC EQ..."
- 16:34, 16 April 2020 diff hist +23 N CC Attacks Redirected page to CC Attack current Tag: New redirect
- 16:34, 16 April 2020 diff hist +1,282 N Multispectral Visor Created page with "{{section-equipment}} This piece of Equipment was designed to combat the effects of different military concealment and camouflage technologies. {{skillbox |black| MULTISPE..."
- 16:31, 16 April 2020 diff hist +35 N BS Weapon Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:31, 16 April 2020 diff hist +2,062 N MediKit Created page with "{{section-equipment}} Special piece of Equipment that allows other Models to regain consciousness. {{skillbox |green| MEDIKIT | SHORT SKILL }} {{skill-label | Non-Lethal }}..."
- 16:26, 16 April 2020 diff hist +64 N Hacking Programs Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 16:25, 16 April 2020 diff hist +413 N Hacking Device Created page with "{{section-equipment}} Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerf..."
- 16:23, 16 April 2020 diff hist +304 N 360º Visor Created page with "{{section-equipment}} This piece of Equipment expands the user's LoF arc. {{skillbox |black| 360˚ VISOR | AUTOMATIC EQUIPMENT }} {{skill-label | Obligatory }} {{effects}}..."
- 13:11, 16 April 2020 diff hist +193 N Template:Section-equipment Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Equipment''' ---- 360º Visor | Hacking Device | MediKit | Multispectral Visor | Nanoscr..."
- 13:08, 16 April 2020 diff hist +1,141 N Equipment Created page with "{{section-skills-and-equipment}} All the special Effects provided by pieces of Equipment are detailed next. {{important-start}} Each Level a piece of Equipment can have is..."
- 13:04, 16 April 2020 diff hist -9 Trooper Activation →ARO: Automatic Reaction Order
- 13:04, 16 April 2020 diff hist +62 N ARO Redirected page to Trooper Activation#ARO: Automatic Reaction Order current Tag: New redirect
- 13:03, 16 April 2020 diff hist +450 N Total Reaction Created page with "{{section-special-skills}} Troopers with this Special Skill have higher than normal offensive reaction capabilities in ARO. {{skillbox |black| TOTAL REACTION | AUTOMATIC S..."
- 13:01, 16 April 2020 diff hist +1,638 N Super-Jump Created page with "{{section-special-skills}} Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages...."
- 12:58, 16 April 2020 diff hist +989 N Surprise Attack Created page with "{{section-special-skills}} The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. {{skillbox |black| S..."
- 12:56, 16 April 2020 diff hist +811 N Specialist Operative Created page with "{{section-special-skills}} The user of this Special Skill can accomplish missions and objectives when playing scenarios, even if he does not have one of the roles specified..."
- 12:55, 16 April 2020 diff hist +37 N Shasvastii-Embryo Redirected page to Shasvastii-Embryo State current Tag: New redirect
- 12:53, 16 April 2020 diff hist +669 N Shasvastii-Embryo State Created page with "{{section-special-skills}} {{skillbox |red| SHASVASTII-EMBRYO | }} {{skill-label | Null}} {{activation}} * The Trooper with the ''Shasvastii'' Special Skill enters ''[..."
- 12:49, 16 April 2020 diff hist +406 N Shasvastii Created page with "{{section-special-skills}} Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''Unconscious''. {{skillbox |black|..."
- 12:48, 16 April 2020 diff hist +770 N Remdriver Created page with "{{section-special-skills}} This Special Skill allows its owners to provide ''MODs'' to a Remote in the same ''Army List''. {{skillbox |purple| REMDRIVER | DEPLOYME..."
- 12:46, 16 April 2020 diff hist +40 N States Phase Redirected page to Game Sequence#States Phase current Tag: New redirect
- 12:45, 16 April 2020 diff hist +947 N Regeneration Created page with "{{section-special-skills}} This Special Skill represents the capacity of certain Troopers to heal from damage they have received, recovering lost points of their ''[[Wounds]..."
- 10:03, 16 April 2020 diff hist -4 CC Attack
- 10:02, 16 April 2020 diff hist +23 N Coup de Grâce Redirected page to CC Attack current Tag: New redirect
- 10:02, 16 April 2020 diff hist +4 Protheion
- 10:01, 16 April 2020 diff hist +27 N Active Redirected page to Game Sequence current Tag: New redirect
- 10:01, 16 April 2020 diff hist +2,726 N Protheion Created page with "{{section-special-skills}} Users of this CC Special Skill can increase the value of their Wounds Attribute whenever they inflict Damage during Close Combat. {{skillbox |bl..."
- 09:48, 16 April 2020 diff hist +49 N AVA Redirected page to Unit Profile#Availability .28AVA.29 current Tag: New redirect
- 09:47, 16 April 2020 diff hist +22 N Engineers Redirected page to Engineer current Tag: New redirect
- 09:47, 16 April 2020 diff hist +20 N Doctors Redirected page to Doctor current Tag: New redirect
- 09:47, 16 April 2020 diff hist +3,506 N Peripheral Created page with "{{section-special-skills}} Game elements with this Special Skill are ''Models'' or ''Tokens'' representing pieces of Equipment or Weapons operated by telepresence, o..."
- 09:45, 16 April 2020 diff hist +62 N Close Combat with Multiple Troopers Redirected page to Close Combat#Close Combat With Multiple Troopers current Tag: New redirect
- 09:40, 16 April 2020 diff hist -4 Paramedic
- 09:40, 16 April 2020 diff hist +496 N Paramedic Created page with "{{section-special-skills}} Paramedics provide their unit with first aid treatment on the field. {{skillbox |black| PARAMEDIC | AUTOMATIC SKILL }} {{skill-label | ["Obligat..."
- 09:38, 16 April 2020 diff hist +1,452 N Parachutist Created page with "{{section-special-skills}} The owner of this Special Skill has been trained to parachute or fast-rope from heliborne vehicles immediately before combat, in order to find an..."
- 09:36, 16 April 2020 diff hist +50 N Unit Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 09:36, 16 April 2020 diff hist -4 Non-Hackable
- 09:35, 16 April 2020 diff hist +540 N Non-Hackable Created page with "{{section-special-skills}} Troopers that have technological systems that so rudimentary that they are not susceptible to Hacking attempts. {{skillbox |black| NON-HACKABLE..."
- 09:33, 16 April 2020 diff hist +603 N Mimetism Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily, making them difficult to target in combat. {{..."
- 09:29, 16 April 2020 diff hist +4,344 N Martial Arts Created page with "{{section-special-skills}} Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Comba..."
- 09:19, 16 April 2020 diff hist +9 Template:N4-cc-row current
- 09:19, 16 April 2020 diff hist +40 N Template:N4-cc-row Created page with "|- | {{{1}}}||{{{2}}}||{{{3}}}||{{{4}}}"
- 09:15, 16 April 2020 diff hist +582 N Lieutenant Created page with "{{section-special-skills}} The user of this Special Skill is the commanding officer of the combat force deployed by the player. {{skillbox |black| LIEUTENANT | AUTOMATIC S..."
- 15:41, 15 April 2020 diff hist +642 N Infiltrate Created page with "{{section-special-skills}} The user of this Special Skill may deploy outside the limits of their Deployment Zone thanks to their training in infiltration techniques. {{skil..."
- 15:38, 15 April 2020 diff hist +27 Hacker
- 15:37, 15 April 2020 diff hist +39 N Deployment Zone Redirected page to Initiative and Deployment current Tag: New redirect
- 15:37, 15 April 2020 diff hist -8 Initiative and Deployment →Deployment Rules
- 15:36, 15 April 2020 diff hist +637 N Forward Deployment Created page with "{{section-special-skills}} {{skillbox |purple| FORWARD DEPLOYMENT | DEPLOYMENT SKILL }} {{skill-label | Optional, Superior Deployment }} {{effects}} * The users of this Spec..."
- 15:33, 15 April 2020 diff hist +1,965 N Engineer Created page with "{{section-special-skills}} {{skillbox |green| ENGINEER | SHORT SKILL }} {{skill-label | Optional }} {{requirements}} * Troopers using this Special Skill must be in ''Silho..."
- 15:24, 15 April 2020 diff hist +1,160 N Doctor Created page with "{{section-special-skills}} Troopers with this Special Skill have the medical know-how to stabilize their unconscious comrades while in the field, saving their lives and retu..."
- 15:24, 15 April 2020 diff hist -27 Template:Skill-labels current
- 15:21, 15 April 2020 diff hist +1,834 N Combat Jump Created page with "{{section-special-skills}} Some Troopers, equipped with special jump gear, have been trained to dive from the sky directly onto the battlefield, falling upon the enemy in de..."
- 15:19, 15 April 2020 diff hist +2,772 N Climbing Plus Created page with "{{section-special-skills}} Troopers with Climbing Plus are particularly gifted in or equipped for climbing and vertical relocation. {{skillbox |black| CLIMBING PLUS | AUTO..."
- 14:37, 15 April 2020 diff hist +5,277 N Camouflaged State Created page with "{{section-special-skills}} {{skillbox |black| CAMOUFLAGED |}} {{activation}} *Automatic during the Deployment Phase *During the Active Turn, Troopers may only return to Camo..."
- 14:26, 15 April 2020 diff hist +571 N Camouflage Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily. {{skillbox |black| CAMOUFLAGE | AUTOMATIC SKIL..."
- 14:23, 15 April 2020 diff hist +919 N CC Special Skills Charts Legend Created page with "{{section-special-skills}} Some CC Special Skills give a Trooper a series of ''MODs'' and advantages that are displayed in Charts with the following elements: *'''Attack..."
- 14:22, 15 April 2020 diff hist +608 N Template:Section-special-skills Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Special Skills''' ---- CC Special Skills Charts Legend | Camouflage | Camouflaged State | Cl..."
- 14:14, 15 April 2020 diff hist -899 Special Skills
- 14:14, 15 April 2020 diff hist +2 Special Skills
- 14:14, 15 April 2020 diff hist +412 Special Skills
- 14:53, 14 April 2020 diff hist +1,709 Ammunition and Weaponry
- 14:46, 14 April 2020 diff hist +34 N CC Weapon Redirected page to Melee Weapon Profile current Tag: New redirect
- 14:45, 14 April 2020 diff hist +1,244 N Special Skills Created page with "{{section-skills-and-equipment}} This type of Skills cannot be performed by every Trooper, only by those with it listed in their ''Unit Profile''. Troopers belonging to t..."
- 14:44, 14 April 2020 diff hist +57 Template:N4-cc-header
- 14:42, 14 April 2020 diff hist +302 N Template:N4-cc-header Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="width:20%;" | '''Level''' | style="width:20%;" | '''Attack..."
- 09:44, 14 April 2020 diff hist +27 N Reactive Turn Redirected page to Game Sequence current Tag: New redirect
- 09:43, 14 April 2020 diff hist +1,487 N Reset Created page with "{{section-common-skills}} This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems. {{skillbox |green| RESET | SHORT SKILL / ARO}} {{ski..."
- 09:41, 14 April 2020 diff hist +1,681 N Place Deployable Created page with "{{section-common-skills}} Common Skill that allows place deployable Weapons and pieces of Equipment on the game table. {{skillbox |green| DODGE | SHORT SKILL / ARO}} {{ski..."
- 09:37, 14 April 2020 diff hist +881 N Idle Created page with "{{section-common-skills}} Common Skill that allows the user to execute no action at all. {{skillbox |blue| IDLE | SHORT MOVEMENT SKILL}} {{skill-label | No Roll}} {{effect..."
- 09:33, 14 April 2020 diff hist +35 N Success Value Redirected page to Rolls#Successful Roll current Tag: New redirect
- 09:32, 14 April 2020 diff hist +5,374 N Dodge Created page with "{{section-common-skills}} This Common Skill allows the user to move and to attempt to evade an ''Attack'' against them. It also gives the user the opportunity turns arou..."
- 14:55, 10 April 2020 diff hist +789 Discover
- 14:51, 10 April 2020 diff hist -25 Discover
- 14:49, 10 April 2020 diff hist +26 Discover
- 14:49, 10 April 2020 diff hist +1,679 N Discover Created page with "{{section-common-skills}} This Skill allows the user to locate enemies hidden in the form of a Marker, forcing them to reveal the Trooper, Weapon, or Equipment that the Mark..."
- 14:38, 10 April 2020 diff hist +82 Move
- 14:38, 10 April 2020 diff hist +52 Jump
- 14:37, 10 April 2020 diff hist +52 Climb
- 14:37, 10 April 2020 diff hist +32 Template:Section-movement-module
- 14:36, 10 April 2020 diff hist +26 CC Attack
- 14:35, 10 April 2020 diff hist +26 BS Attack
- 14:35, 10 April 2020 diff hist +25 BS Attack
- 14:34, 10 April 2020 diff hist +4 MediaWiki:Common.css
- 14:31, 10 April 2020 diff hist +30 Template:Section-combat-module
- 14:30, 10 April 2020 diff hist -147 Template:Section-common-skills
- 14:28, 10 April 2020 diff hist +85 MediaWiki:Common.css
- 14:26, 10 April 2020 diff hist +11 MediaWiki:Common.css
- 14:25, 10 April 2020 diff hist +20 MediaWiki:Common.css
- 14:23, 10 April 2020 diff hist +19 MediaWiki:Common.css
- 14:21, 10 April 2020 diff hist -2 MediaWiki:Common.css
- 11:24, 10 April 2020 diff hist -33 Alert
- 11:23, 10 April 2020 diff hist +3 Template:Section-common-skills
- 11:17, 10 April 2020 diff hist +174 Template:Section-common-skills
- 11:16, 10 April 2020 diff hist +222 N Template:Section-common-skills Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Alert | BS Attack | CC Attack | Climb | Discover | Dodge | Idle | Jump | Move..."
- 11:14, 10 April 2020 diff hist +903 N Alert Created page with "{{section-skills-and-equipment}} {{section-common-skills}} Troopers are aware of what is happening around them and are also connected to their comrades, so attacks do not go..."
- 11:10, 10 April 2020 diff hist +365 N Common Skills Created page with "{{section-skills-and-equipment}} * Alert * BS Attack * CC Attack * Climb * Discover * Dodge * Idle * Jump * Move * Place Deployable *..."
- 11:09, 10 April 2020 diff hist +26 N Unit Profiles Redirected page to Unit Profile current Tag: New redirect
- 11:05, 10 April 2020 diff hist +71 Skills and Equipment in Infinity
- 11:05, 10 April 2020 diff hist +165 N Template:Section-skills-and-equipment Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Skills and Equipment in Infinity | Common Skills | Special Skills | Equipment</div></div>"
- 11:04, 10 April 2020 diff hist -65 Skills and Equipment in Infinity
- 10:59, 10 April 2020 diff hist +26 N Save Att. Redirected page to Saving Rolls current Tag: New redirect
- 10:58, 10 April 2020 diff hist +24 N Ammo Redirected page to Ammunition current Tag: New redirect
- 10:58, 10 April 2020 diff hist +48 N CC Redirected page to Unit Profile#Close Combat .28CC.29 current Tag: New redirect
- 10:57, 10 April 2020 diff hist +479 N Pistols Created page with "{{section-ammo-and-weaponry}} The various types of Pistols are BS Weapons with two usage modes. Burst Mode uses the ''BS'' Attribute to make BS Attacks. On the other ha..."
- 10:55, 10 April 2020 diff hist +28 Melee Weapon Profile
- 10:54, 10 April 2020 diff hist +1 Template:Section-ammo-and-weaponry
- 10:53, 10 April 2020 diff hist +31 Mines
- 16:09, 9 April 2020 diff hist +2,857 N Mines Created page with "{{section-ammo-and-weaponry}} Mines are a type of Deployable Weapon used to control small areas of the battlefield and influence the movement of enemy troops. There are vari..."
- 15:58, 9 April 2020 diff hist +867 N Weaponry Created page with "{{section-ammo-and-weaponry}} Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require..."
- 15:57, 9 April 2020 diff hist +1,602 N Combined Ammunition Created page with "{{section-ammo-and-weaponry}} In Infinity CodeOne some weapons can combine the effects of more than one type of Ammunition. Such weapons will indicate the different types of..."
- 15:53, 9 April 2020 diff hist +2,196 N Immobilized-A State Created page with "{{section-ammo-and-weaponry}} {{skillbox |black| IMMOBILIZED-B | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, Hacking P..."
- 15:53, 9 April 2020 diff hist +42 Template:Section-ammo-and-weaponry
- 15:42, 9 April 2020 diff hist +19 N Roll Redirected page to Rolls current Tag: New redirect
- 15:41, 9 April 2020 diff hist +1,288 N Paralysis (PARA) Ammunition Created page with "{{section-ammo-and-weaponry}} This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary. {{skillbox |bla..."
- 15:39, 9 April 2020 diff hist +931 N Explosive (EXP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ordnance designed to cause massive damage to the target by detonating on impact. {{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}..."
- 15:37, 9 April 2020 diff hist +895 N Double Action (DA) Ammunition Created page with "{{section-ammo-and-weaponry}} This Ammunition uses high-impact light caliber projectiles. {{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} {{Roll}} *After a successfu..."
- 15:35, 9 April 2020 diff hist 0 Armor Piercing (AP) Ammunition
- 15:34, 9 April 2020 diff hist +951 N Armor Piercing (AP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ammunition designed to penetrate even the toughest armor plating. {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} {{Roll}} *..."
- 14:03, 9 April 2020 diff hist +152 Ammunition and Weaponry
- 14:02, 9 April 2020 diff hist +572 N Normal (N) Ammunition Created page with "{{section-ammo-and-weaponry}} Normal Ammunition is the conventional form of ammunition and has no special effects. {{skillbox |black| NORMAL (N) AMMUNITION | }} {{Roll}} *N..."
- 14:01, 9 April 2020 diff hist +80 N Template:Roll Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Roll</div></div>"
- 13:58, 9 April 2020 diff hist +78 MediaWiki:Breadcrumbs
- 13:57, 9 April 2020 diff hist +307 N Template:Section-ammo-and-weaponry Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Ammunition | Normal (N) Ammunition | Armour Piercing (AP) Ammunition | Double Action (DA) Ammunition..."
- 13:53, 9 April 2020 diff hist +1,535 N Ammunition Created page with "{{section-ammo-and-weaponry}} In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic a..."
- 13:50, 9 April 2020 diff hist +460 N Ammunition and Weaponry Created page with "In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic an..."
- 13:44, 9 April 2020 diff hist +24 Main Sections
- 13:38, 9 April 2020 diff hist +1,404 Quantronic Combat (Hacking) →Hacking Devices
- 15:14, 8 April 2020 diff hist +1,393 Combat Module →Hacker
- 15:09, 8 April 2020 diff hist +1,131 N Targeted State Created page with "{{section-combat-module}} {{skillbox |black| TARGETED | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition'', or a game conditio..."
- 15:05, 8 April 2020 diff hist +977 N Spotlight Created page with "{{section-combat-module}} {{skillbox |green| SPOTLIGHT | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} * The target of this Hacking Program..."
- 15:02, 8 April 2020 diff hist +12 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:00, 8 April 2020 diff hist +7 Quantronic Combat (Hacking) →Hacking Programs Chart
- 14:59, 8 April 2020 diff hist +64 N Hacking Program Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 14:59, 8 April 2020 diff hist +1,181 N Immobilized-B State Created page with "{{section-combat-module}} {{skillbox |black| IMMOBILIZED-B}} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, [[Hacking Program]..."
- 14:55, 8 April 2020 diff hist +27 N Active Turn Redirected page to Game Sequence current Tag: New redirect
- 14:54, 8 April 2020 diff hist +79 Rolls →Criticals
- 14:53, 8 April 2020 diff hist +29 N Critical Redirected page to Rolls#Criticals current Tag: New redirect
- 14:50, 8 April 2020 diff hist +54 N Hacking Area Redirected page to Quantronic Combat (Hacking)#Hacking Area Tag: New redirect
- 14:50, 8 April 2020 diff hist +50 N Hackable Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 10:15, 8 April 2020 diff hist +1,385 N Carbonite Created page with "{{section-combat-module}} {{skillbox |green| CARBONITE | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} *The target may only be an enemy Tro..."
- 10:12, 8 April 2020 diff hist +172 Combat Module →Quantronic Combat (Hacking)
- 10:11, 8 April 2020 diff hist +749 N Hacker Created page with "{{section-combat-module}} {{skillbox |black| HACKER | AUTOMATIC SKILL}} {{skill-label | Obligatory}} {{Effects}} *Hackers are equipped with a Hacking Device that allows them..."
- 10:08, 8 April 2020 diff hist -26 Quantronic Combat (Hacking)
- 10:06, 8 April 2020 diff hist +47 N B Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 10:05, 8 April 2020 diff hist -364 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +775 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +1 Template:N4-hacking-header
- 10:03, 8 April 2020 diff hist -21 Template:N4-hacking-header
- 10:01, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 10:00, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 09:59, 8 April 2020 diff hist +137 N Template:Hackingrow Created page with "|- | class="n3w-weapon-name" | {{{1}}} | {{{2}}} | {{{3}}} | {{{4}}} | {{{5}}} | {{{6}}} | {{{7}}} | class="n3w-weapon-traits" | {{{8}}}" current
- 09:58, 8 April 2020 diff hist +4 Template:N4-hacking-header
- 09:56, 8 April 2020 diff hist +423 N Template:N4-hacking-header Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="text-align:left; width:20%;" | '''Name''' | style="width:10..."
- 16:03, 7 April 2020 diff hist +2,736 N Quantronic Combat (Hacking) Created page with "{{section-combat-module}} In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking..."
- 15:58, 7 April 2020 diff hist +13 Template:Section-combat-module
- 15:54, 7 April 2020 diff hist +234 Combat Module →Melee Weapon Profile
- 15:53, 7 April 2020 diff hist -8 Template:Section-combat-module Undo revision 317 by Ian (talk) Tag: Undo
- 15:52, 7 April 2020 diff hist +8 Template:Section-combat-module
- 15:49, 7 April 2020 diff hist +2,172 Melee Weapon Profile
- 15:45, 7 April 2020 diff hist +4 MediaWiki:Common.css
- 15:30, 7 April 2020 diff hist +337 Combat Module →Engaged State
- 15:30, 7 April 2020 diff hist +513 N Melee Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 16:12, 6 April 2020 diff hist +179 Combat Module
- 16:11, 6 April 2020 diff hist +8 Engaged State
- 16:11, 6 April 2020 diff hist +1,660 N Engaged State Created page with "{{section-combat-module}} {{skillbox |black| PRONE |}} {{Activation}} *The Trooper is in ''Silhouette'' contact with an Enemy Trooper, and neither are in a ''Null''..."
- 16:06, 6 April 2020 diff hist +1 Template:Advice-start current
- 16:05, 6 April 2020 diff hist -53 Ranged Weapon Profile
- 16:05, 6 April 2020 diff hist +35 N BS Weapons Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:04, 6 April 2020 diff hist +142 Combat Module
- 16:03, 6 April 2020 diff hist 0 CC Attack
- 16:02, 6 April 2020 diff hist +1,354 N CC Attack Created page with "{{section-combat-module}} Skill that allows ''Close Combat'' fighting, striking an adversary in ''Silhouette'' contact. {{skillbox |green| CC ATTACK | SHORT SKILL /..."
- 10:40, 6 April 2020 diff hist +3,950 Close Combat
- 10:28, 6 April 2020 diff hist +613 Close Combat
- 10:22, 6 April 2020 diff hist -1,315 Close Combat
- 10:20, 6 April 2020 diff hist +293 Combat Module →Ranged Weapon Profile (BS Weapons and Template Weapons)
- 10:19, 6 April 2020 diff hist +53 Ranged Weapon Profile
- 10:32, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 297 by Ian (talk) Tag: Undo
- 10:31, 3 April 2020 diff hist +227 MediaWiki:Common.css Undo revision 295 by Ian (talk) Tag: Undo
- 10:25, 3 April 2020 diff hist -4 Close Combat
- 10:25, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 292 by Ian (talk) Tag: Undo
- 10:24, 3 April 2020 diff hist -13 Close Combat
- 10:23, 3 April 2020 diff hist +2,030 N Close Combat Created page with "== MULTI Rifle == {{N4-weapon-header}} {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|..."
- 10:22, 3 April 2020 diff hist +227 MediaWiki:Common.css
- 16:00, 2 April 2020 diff hist +36 N Range MOD Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +36 N Range Modifier Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +3,943 N Ranged Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 15:59, 2 April 2020 diff hist -10 Template:Greybox Removed redirect to Greybox-start current Tag: Removed redirect
- 15:59, 2 April 2020 diff hist +27 N Template:Greybox Redirected page to Greybox-start Tag: New redirect
- 15:49, 2 April 2020 diff hist -20 MediaWiki:Common.css
- 15:49, 2 April 2020 diff hist +62 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist +621 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist -3 Template:N4-weapon-header-oldunused
- 15:36, 2 April 2020 diff hist 0 Template:N4-weapon-header-oldunused
- 15:32, 2 April 2020 diff hist -499 MediaWiki:Common.css
- 14:23, 2 April 2020 diff hist +498 MediaWiki:Common.css
- 14:06, 2 April 2020 diff hist +53 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist 0 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist -3 MediaWiki:Common.css
- 13:59, 2 April 2020 diff hist +55 MediaWiki:Common.css
- 13:58, 2 April 2020 diff hist +449 MediaWiki:Common.css
- 13:53, 2 April 2020 diff hist -4 Template:Weaponrow-oldunused
- 13:53, 2 April 2020 diff hist +6 Template:Weaponrow-oldunused
- 13:48, 2 April 2020 diff hist +374 N Template:Weaponrow-oldunused Created page with "|- | class="n3w-weapon-name" | {{{1}}} | class="n3w-range0" | {{{2}}} | class="n3w-rangeplus3" | {{{3}}} | class="n3w-rangeminus3" | {{{4}}} | class="n3w-rangeminus6" | {{{5}..."
- 13:42, 2 April 2020 diff hist +696 N Template:N4-weapon-header-oldunused Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable" |- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:20%;" | '''Name''' | c..."
- 13:20, 2 April 2020 diff hist +80 N Template:WeaponTableStart Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable"" current
- 13:19, 2 April 2020 diff hist +493 N Template:WeaponTableHeader Created page with "|- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:22%;" | '''Name''' | colspan="4" style="width:36%;" | '''Range''' (inches) | rowspan="2" style="width:7..." current
- 13:16, 2 April 2020 diff hist +402 Combat Module
- 16:26, 1 April 2020 diff hist +59 N Area of Effect Redirected page to Template Weapons and Equipment#Area of Effect current Tag: New redirect
- 16:26, 1 April 2020 diff hist +326 BS Attack
- 16:25, 1 April 2020 diff hist +326 Ballistic Skills
- 16:25, 1 April 2020 diff hist +8,854 N Template Weapons and Equipment Created page with "{{section-combat-module}} ''BS Weapons'' and Equipment that use a Template have an ''Area of Effect'' that affects not only the main target, but also an area of the..."
- 15:58, 1 April 2020 diff hist +8 Unit Profile
- 15:56, 1 April 2020 diff hist +440 Combat Module
- 15:22, 1 April 2020 diff hist +1,864 N BS Attack Created page with "{{section-combat-module}} Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. {{skillbox |green| BS ATTACK..."
- 15:17, 1 April 2020 diff hist +42 N ARM Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 15:17, 1 April 2020 diff hist +61 N BTS Redirected page to Unit Profile#Bio-Technological Shield .28BTS.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +41 N Wound Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +44 N Partial Cover Redirected page to Ballistic Skills#Partial Cover current Tag: New redirect
- 15:16, 1 April 2020 diff hist +26 N Attack Damage Redirected page to Saving Rolls current Tag: New redirect
- 15:15, 1 April 2020 diff hist 0 Saving Rolls
- 15:14, 1 April 2020 diff hist -9 Ballistic Skills →Cover
- 15:13, 1 April 2020 diff hist +47 N Burst Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Cover Redirected page to Ballistic Skills#Cover current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Range Redirected page to Ballistic Skills#Range current Tag: New redirect
- 15:11, 1 April 2020 diff hist +39 N MOD Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 15:10, 1 April 2020 diff hist +3,178 N Ballistic Skills Created page with "{{section-combat-module}} Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. == BS ATTACK MODIFIERS (..."
- 14:58, 1 April 2020 diff hist +466 Combat Module
- 10:45, 1 April 2020 diff hist +1,068 N Dead Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 10:43, 1 April 2020 diff hist +1 Unconscious
- 10:42, 1 April 2020 diff hist +5 Unconscious
- 10:41, 1 April 2020 diff hist -2 Unconscious
- 10:41, 1 April 2020 diff hist +1,298 Unconscious
- 10:36, 1 April 2020 diff hist -15 Prone
- 10:34, 1 April 2020 diff hist -17 Climb
- 10:34, 1 April 2020 diff hist -14 Climb
- 10:34, 1 April 2020 diff hist -32 Jump
- 10:33, 1 April 2020 diff hist -34 Move
- 10:33, 1 April 2020 diff hist -100 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -13 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -6 MediaWiki:Common.css
- 10:30, 1 April 2020 diff hist +20 MediaWiki:Common.css
- 10:25, 1 April 2020 diff hist +63 N Template:Skill-label Created page with "{| class="n4-skillbox n4-skill-labels" | {{{1}}} |}" current
- 10:23, 1 April 2020 diff hist -27 Template:Skillbox current
- 10:20, 1 April 2020 diff hist +2 Template:Skillbox
- 10:20, 1 April 2020 diff hist +139 N Template:Skillbox Created page with "{| class="n4-skillbox n4-skill-{{{1}}}" |- | class="n4-skill-title" | {{{2}}} {| class="n4-skillbox n4-skill-labels" | Labels|{{{3}}} |}"
- 08:59, 1 April 2020 diff hist 0 m Unconscious Ian moved page Unconsciousness and Death to Unconscious without leaving a redirect
- 08:54, 1 April 2020 diff hist -3 Template:Section-combat-module
- 08:51, 1 April 2020 diff hist +303 N Unconscious Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 08:49, 1 April 2020 diff hist +26 N Saving Roll Redirected page to Saving Rolls current Tag: New redirect
- 08:49, 1 April 2020 diff hist 0 Wounds and Structure
- 08:49, 1 April 2020 diff hist +46 N STR Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 08:49, 1 April 2020 diff hist +41 N Wounds Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 08:47, 1 April 2020 diff hist +4 Combat Module →Wounds and Structure
- 08:47, 1 April 2020 diff hist +4 Wounds and Structure
- 08:47, 1 April 2020 diff hist +1,128 N Wounds and Structure Created page with "{{section-combat-module}} Unless otherwise specified, each successful hit reduces the ''Wounds/STR'' Attribute of the target of the ''Attack'' by 1 point. When t..."
- 08:45, 1 April 2020 diff hist +943 Combat Module
- 08:42, 1 April 2020 diff hist +1,296 N Saving Rolls Created page with "{{section-combat-module}} Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics. Impacts generally cause the target to lose one ''Wound''/''ST..."
- 08:38, 1 April 2020 diff hist +58 MediaWiki:Breadcrumbs
- 08:37, 1 April 2020 diff hist +1,006 N Damage Created page with "{{section-combat-module}} In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The..."
- 08:31, 1 April 2020 diff hist +322 Combat Module
- 08:30, 1 April 2020 diff hist +526 Combat Module Intro
- 17:14, 31 March 2020 diff hist +1,258 Combat Module Intro
- 17:10, 31 March 2020 diff hist +39 N MODs Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 17:08, 31 March 2020 diff hist +553 N Combat Module Created page with "== Combat Module Intro == In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (C..."
- 17:08, 31 March 2020 diff hist +3,214 N Combat Module Intro Created page with "{{section-combat-module}} In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (CC)..."
- 16:58, 31 March 2020 diff hist +7 Template:Section-combat-module
- 16:52, 31 March 2020 diff hist -3 Template:Section-combat-module
- 16:46, 31 March 2020 diff hist +482 N Template:Section-combat-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Combat Intro | Damage | Saving Rolls | Wounds and Structure | Unconsciousness and Death | BS..."
- 14:40, 31 March 2020 diff hist +4,053 N Climb Created page with "{{section-movement-module}} This Common Skill allows the user to scale heights and move up and down vertical surfaces. {{Skill-entire}} {{Skill-title}}CLIMB {{Skill-type}}E..."
- 11:26, 31 March 2020 diff hist +1,492 Jump
- 16:39, 30 March 2020 diff hist +1,370 N Jump Created page with "{{section-movement-module}} This Common Skill allows the user to clear obstacles and leap over small distances. {{Skill-entire}} {{Skill-title}}JUMP {{Skill-type}}ENTIRE OR..."
- 16:36, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 16:34, 30 March 2020 diff hist +35 N Template:Skill Entire Ian moved page Template:Skill Entire to Template:Skill-entire current Tag: New redirect
- 16:34, 30 March 2020 diff hist 0 m Template:Skill-entire Ian moved page Template:Skill Entire to Template:Skill-entire current
- 16:29, 30 March 2020 diff hist +45 N S Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 16:29, 30 March 2020 diff hist +50 N Troop Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 16:29, 30 March 2020 diff hist +45 N MOV Redirected page to Unit Profile#Movement .28MOV.29 current Tag: New redirect
- 16:27, 30 March 2020 diff hist +1,816 N Prone Created page with "{{section-movement-module}} {{Skill-automatic}} {{Skill-title}}PRONE |} {{Activation}} *During the '''Deployment Phase''', players may deploy one or more of their Troope..."
- 16:22, 30 March 2020 diff hist +88 N Template:Cancellation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Cancellation</div></div>"
- 16:21, 30 March 2020 diff hist +86 N Template:Activation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Activation</div></div>"
- 16:18, 30 March 2020 diff hist +41 N Template:Skill-automatic Created page with "{| class="n4-skillbox n4-skill-automatic"" current
- 16:18, 30 March 2020 diff hist +96 MediaWiki:Common.css
- 11:40, 30 March 2020 diff hist +29 General Movement Rules
- 11:38, 30 March 2020 diff hist +44 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist -271 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 11:29, 30 March 2020 diff hist +1 MediaWiki:Common.css
- 11:28, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 11:27, 30 March 2020 diff hist +1,545 General Movement Rules
- 11:26, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 17:02, 27 March 2020 diff hist +2,172 N General Movement Rules Created page with "{{section-movement-module}} * When moving Troopers around the battlefield, players must measure the complete route (including, for example, any detour to avoid obstacles) an..."
- 16:59, 27 March 2020 diff hist +25 N Silhouette Template Redirected page to Silhouettes current Tag: New redirect
- 16:55, 27 March 2020 diff hist +1,119 N Move Created page with "{{section-movement-module}} Common Skill that allows the user to move about the battlefield. {{Skill-short-move}} {{Skill-title}}MOVE {{Skill-type}}SHORT MOVEMENT SKILL |}..."
- 16:52, 27 March 2020 diff hist +25 N Template:Skill-type Created page with "| class="n4-skill-type" |" current
- 16:51, 27 March 2020 diff hist +29 N Template:Skill-title Created page with "|- | class="n4-skill-title" |" current
- 16:51, 27 March 2020 diff hist +51 N Template:Skill-labels Created page with "{| class="n4-skillbox n4-skill-labels" | Labels|"
- 16:50, 27 March 2020 diff hist +42 N Template:Skill-short-move Created page with "{| class="n4-skillbox n4-skill-short-move"" current
- 16:46, 27 March 2020 diff hist +62 MediaWiki:Breadcrumbs
- 16:45, 27 March 2020 diff hist +2 Moving and Measuring
- 16:44, 27 March 2020 diff hist +843 N Moving and Measuring Created page with "{{section-movement-module}} You can measure Movement distances immediately after declaring any ''Skill'' with the '' Movement'' Label and before determin..."
- 16:38, 27 March 2020 diff hist +172 N Template:Section-movement-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Moving and Measuring | Move | General Movement Rules | Prone | Jump | Climb </div></div>"
- 16:35, 27 March 2020 diff hist +1,568 N Movement Module Created page with "In Infinity CodeOne, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements. Movement takes place within th..."
- 11:48, 27 March 2020 diff hist +46 N WIP Redirected page to Unit Profile#Willpower .28WIP.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +44 N PH Redirected page to Unit Profile#Physique .28PH.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +52 N BS Redirected page to Unit Profile#Ballistic Skills .28BS.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +37 N Attribute Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist +37 N Attributes Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist -5 Rolls →Example of a Success Value/Attribute Over 20
- 11:46, 27 March 2020 diff hist +59 N Order Expenditure Sequence Redirected page to Trooper Activation#Order Expenditure Sequence current Tag: New redirect
- 11:45, 27 March 2020 diff hist +45 N Silhouette Attribute Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 11:44, 27 March 2020 diff hist +53 N Regular Redirected page to Orders and the Order Pool#Regular Order Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N ZoC Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N Zones of Control Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +26 N Lines of Fire Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +26 N LoF Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +42 N Private Information Redirected page to Open and Private Information current Tag: New redirect
- 11:41, 27 March 2020 diff hist +61 N Tactical Phase Redirected page to Game Sequence#Start of the Turn: Tactical Phase current Tag: New redirect
- 11:41, 27 March 2020 diff hist +38 N Active Turns Redirected page to Game Sequence#Game Round current Tag: New redirect
- 11:40, 27 March 2020 diff hist +36 N Combat Group Redirected page to Army List#Combat Group current Tag: New redirect
- 11:39, 27 March 2020 diff hist +50 N Order Pool Redirected page to Orders and the Order Pool#Order Pool current Tag: New redirect
- 11:39, 27 March 2020 diff hist -38 Unit Profile →Trooper Characteristics
- 11:38, 27 March 2020 diff hist +57 N SWC Redirected page to Unit Profile#Support Weapons Cost .28SWC.29 current Tag: New redirect
- 11:38, 27 March 2020 diff hist +39 N Cost Redirected page to Unit Profile#Cost .28C.29 current Tag: New redirect
- 11:37, 27 March 2020 diff hist +56 N Deployment Phase Redirected page to Initiative and Deployment#Deployment Phase current Tag: New redirect
- 11:36, 27 March 2020 diff hist -7 Basic Rules →Game Elements: Terminology and Alignment
- 11:35, 27 March 2020 diff hist +42 N Interaction Between Zones, Bases and Silhouettes Redirected page to Zones, Bases and Silhouettes current Tag: New redirect
- 11:35, 27 March 2020 diff hist +29 N Zone of Control (ZoC) Redirected page to Zone of Control current Tag: New redirect
- 11:35, 27 March 2020 diff hist +26 N Line of Fire (LoF) Redirected page to Line of Fire current Tag: New redirect
- 11:34, 27 March 2020 diff hist +25 N Silhouette Redirected page to Silhouettes current Tag: New redirect
- 11:32, 27 March 2020 diff hist +5,311 Rolls
- 15:59, 26 March 2020 diff hist +6,576 N Rolls Created page with "{{Section-basic-rules}} Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to f..."
- 15:37, 26 March 2020 diff hist +7 Distances and Measurements
- 15:34, 26 March 2020 diff hist +1,037 N Distances and Measurements Created page with "{{Section-basic-rules}} Distances in the game table are measured in inches, using a tape measure or ruler. When measuring the distance between two Troopers, players must me..."
- 15:33, 26 March 2020 diff hist +35 N Template:Advice Start Ian moved page Template:Advice Start to Template:Advice-start current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-start Ian moved page Template:Advice Start to Template:Advice-start
- 15:33, 26 March 2020 diff hist +33 N Template:Advice End Ian moved page Template:Advice End to Template:Advice-end current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-end Ian moved page Template:Advice End to Template:Advice-end current
- 11:48, 26 March 2020 diff hist +1,025 N Zones, Bases and Silhouettes Created page with "{{Section-basic-rules}} This ruleset frequently uses terms that define the interaction between Troopers and other game elements. == Base Contact/Silhouette Contact == The..."
- 11:43, 26 March 2020 diff hist +755 N Zone of Control Created page with "{{Section-basic-rules}} Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the..."
- 11:43, 26 March 2020 diff hist +3 Basic Rules →Armies
- 11:40, 26 March 2020 diff hist +2,401 N Line of Fire Created page with "{{Section-basic-rules}} In Infinity CodeOne, Troopers have a Line of Fire ''(LoF)'' angle of 180º, that is, they can see with the front half of their base, as shown on the..."
- 11:35, 26 March 2020 diff hist +35 Template:Section-basic-rules
- 11:34, 26 March 2020 diff hist -4 Basic Rules →Silhouette Templates, Line of Fire And Zone Of Control
- 11:34, 26 March 2020 diff hist +1,371 N Silhouettes Created page with "{{Section-basic-rules}} In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and i..."
- 11:26, 26 March 2020 diff hist +24 Game Sequence →End of the Turn
- 11:25, 26 March 2020 diff hist +25 Initiative and Deployment →Deployment Rules
- 11:25, 26 March 2020 diff hist +27 Army List →Infinity Army
- 11:25, 26 March 2020 diff hist +26 Unit Profile →Weaponry
- 11:24, 26 March 2020 diff hist +25 Trooper Activation →Order Expenditure Sequence
- 11:24, 26 March 2020 diff hist +27 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist -8,084 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist +8,103 N Trooper Activation Created page with "{{Section-basic-rules}} == Structure of an Order == Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). D..."
- 11:22, 26 March 2020 diff hist +23 Template:Section-basic-rules
- 11:14, 26 March 2020 diff hist +3,015 N Game Sequence Created page with "{{Section-basic-rules}} == Game Round == Infinity CodeOne games are divided into ''Game Rounds'', or ''Rounds'', during which both players have the chance to take an active..."
- 16:07, 25 March 2020 diff hist +3,314 N Initiative and Deployment Created page with "{{Section-basic-rules}} == Initiative Roll == Before the game begins, players make a Face to Face Roll using their respective Lieutenant's ''WIP'' Attri..."
- 15:59, 25 March 2020 diff hist +42 N Open Information Redirected page to Open and Private Information current Tag: New redirect
- 15:54, 25 March 2020 diff hist +1,736 Orders and the Order Pool
- 15:54, 25 March 2020 diff hist +37 N Template:Remember Start Ian moved page Template:Remember Start to Template:Remember-start current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-start Ian moved page Template:Remember Start to Template:Remember-start
- 15:54, 25 March 2020 diff hist +35 N Template:Remember End Ian moved page Template:Remember End to Template:Remember-end current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:Remember End to Template:Remember-end current
- 15:53, 25 March 2020 diff hist +38 N Template:Important Start Ian moved page Template:Important Start to Template:Important-start current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Important-start Ian moved page Template:Important Start to Template:Important-start
- 15:53, 25 March 2020 diff hist +36 N Template:Important End Ian moved page Template:Important End to Template:Important-end current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Important-end Ian moved page Template:Important End to Template:Important-end current
- 15:53, 25 March 2020 diff hist +36 N Template:Greybox Start Ian moved page Template:Greybox Start to Template:Greybox-start current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Greybox-start Ian moved page Template:Greybox Start to Template:Greybox-start
- 15:52, 25 March 2020 diff hist +34 N Template:Greybox End Ian moved page Template:Greybox End to Template:Greybox-end current Tag: New redirect
- 15:52, 25 March 2020 diff hist 0 m Template:Greybox-end Ian moved page Template:Greybox End to Template:Greybox-end current
- 12:10, 25 March 2020 diff hist +4,049 Orders and the Order Pool
- 11:49, 25 March 2020 diff hist +34 Army List
- 11:44, 25 March 2020 diff hist +234 Unit Profile
- 11:39, 25 March 2020 diff hist +6 Open and Private Information
- 11:36, 25 March 2020 diff hist 0 Skills and Equipment in Infinity
- 15:14, 24 March 2020 diff hist +2,319 Orders and the Order Pool
- 15:08, 24 March 2020 diff hist +3,949 N Orders and the Order Pool Created page with "{{Section-basic-rules}} In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent..."
- 14:55, 24 March 2020 diff hist +669 Basic Rules →Army List
- 14:54, 24 March 2020 diff hist -5 m Army List →Support Weapons Cost (SWC)
- 14:54, 24 March 2020 diff hist +45 N Army Points Redirected page to Army List#Army Points and Value current Tag: New redirect
- 14:53, 24 March 2020 diff hist +49 N Availability Redirected page to Unit Profile#Availability .28AVA.29 current Tag: New redirect
- 14:53, 24 March 2020 diff hist -8 Unit Profile
- 14:51, 24 March 2020 diff hist +2,247 Army List
- 14:45, 24 March 2020 diff hist +1,418 N Army List Created page with "{{Section-basic-rules}} == Army List == The Army List is the list of troops that make up the combat forces the player will be using during the game. In order to play a gam..."
- 14:44, 24 March 2020 diff hist +231 MediaWiki:Breadcrumbs
- 14:43, 24 March 2020 diff hist +400 N Game States Created page with "{{Section-basic-rules}} ‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in. Each state..."
- 14:43, 24 March 2020 diff hist +5,585 N Unit Profile Created page with "{{Section-basic-rules}} “Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. All members of a Unit have received the sam..."
- 14:42, 24 March 2020 diff hist +257 N Armies Created page with "{{Section-basic-rules}} In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army. ht..."
- 14:42, 24 March 2020 diff hist +668 N Labels and Traits Created page with "{{Section-basic-rules}} The function of Labels and Traits is to quickly indicate details and to group common features. === Labels === Labels indicate a series of defini..."
- 14:42, 24 March 2020 diff hist +275 N Game Elements Created page with "{{Section-basic-rules}} This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. You can find all Infin..."
- 14:42, 24 March 2020 diff hist +1,130 N Open and Private Information Created page with "{{Section-basic-rules}} Information in an Infinity CodeOne game can be either Open or Private. Consider any piece of information on a player's Army List that is not explici..."
- 14:41, 24 March 2020 diff hist +404 N Template:Section-basic-rules Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Ga..."
- 14:40, 24 March 2020 diff hist +6,735 N Basic Rules Created page with "The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that est..."
- 14:38, 24 March 2020 diff hist +6,213 MediaWiki:Common.css
- 14:37, 24 March 2020 diff hist +4 Introduction
- 14:35, 24 March 2020 diff hist +2,126 N Introduction Created page with "== Infinity, a Miniatures Combat Game == Infinity CodeOne is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe...."
- 14:34, 24 March 2020 diff hist +76 Main Sections
- 11:42, 13 March 2020 diff hist +111 Skills and Equipment
- 11:32, 13 March 2020 diff hist +1,693 N Skills and Equipment Created page with "== Skills and Equipment in Infinity == Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover, in t..."
- 11:32, 13 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:End Remember to Template:Remember End without leaving a redirect
- 11:15, 13 March 2020 diff hist -18 Skills and Equipment in Infinity
- 11:15, 13 March 2020 diff hist +4,463 N Skills and Equipment in Infinity Created page with "== SKILLS AND EQUIPMENT IN INFINITY CODEONE == Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover,..."
- 11:11, 13 March 2020 diff hist +12 N Template:Advice-end Created page with "</div></div>"
- 11:09, 13 March 2020 diff hist +187 N Template:Advice-start Created page with "<div class="n4-advice"><div class="n4-advice-inner"><div class="n4-advice-img">https://assets.infinitythegame.net/wiki/Sibylla.jpg</div><div class="n4-advice-title">Sibylla's..."
- 11:09, 13 March 2020 diff hist +12 N Template:Remember-end Created page with "</div></div>"
- 11:09, 13 March 2020 diff hist +12 N Template:Greybox-end Created page with "</div></div>"
- 11:08, 13 March 2020 diff hist +54 N Template:Greybox-start Created page with "<div class="n4-greybox"><div class="n4-greybox-inner">"
- 11:08, 13 March 2020 diff hist +12 N Template:Important-end Created page with "</div></div>"
- 11:08, 13 March 2020 diff hist +105 N Template:Important-start Created page with "<div class="n4-important"><div class="n4-important-inner"><div class="n4-important-title">IMPORTANT</div>"
- 11:08, 13 March 2020 diff hist +101 N Template:Remember-start Created page with "<div class="n4-remember"><div class="n4-remember-inner"><div class="n4-remember-title">REMEMBER</div>"
- 11:08, 13 March 2020 diff hist +35 N Template:Skill ARO Created page with "{| class="n4-skillbox n4-skill-aro"" current
- 11:07, 13 March 2020 diff hist +36 N Template:Skill Auto Created page with "{| class="n4-skillbox n4-skill-auto"" current
- 11:07, 13 March 2020 diff hist +38 N Template:Skill Deploy Created page with "{| class="n4-skillbox n4-skill-deploy"" current