Wounds

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eng-wound.jpg

As a rule, the target of an Attack receives one Wound for each successful hit. This is represented by a Wound Token (WOUND) next to the target, with a numerical value to indicate how many Wounds the Trooper has received. If the target has received as many Wounds as the value of its VITA/STR Attribute, place an Unconscious State Token (UNCONSCIOUS) as well.

REMEMBER

Certain types of Ammunition, Attacks, Equipment, Hacking Programs, etc. force the target to make more than one Saving Roll for each success in the Attack Roll (For example, DA ammunition forces the target to perform 2 Saving Rolls for each successful Attack). Others inflict more than one Wound with each failed Saving Roll or cause a change in the state of the target.

In these cases, the special effects are explained in the rule or the Weapon Chart.


Unconsciousness and Death

If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.

On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.


SEE ALSO

Request Speedball

  • The Speedball items available are the following:
    • VitaPack: Allows cancellation of the Unconscious State of an Allied Trooper with the Vitality Attribute, by removing one single Wound from those they have received.
      VitaPack is applied by spending a Short Skill of an Order while in Silhouette contact with the Unconscious Allied Trooper.
    • AutoRepairS(uite): Allows cancellation of the Unconscious State of an Allied Trooper with the STR Attribute, by removing one or two (if applicable) Wounds from those they have received.
      AutoRepairS(uite) is applied by spending a Short Skill of an Order while in Silhouette contact with the Unconscious Allied Trooper.


Doctor

[...]

  • By passing a Normal WIP Roll, the target's Unconscious State is cancelled, by removing 1 single Wound from those it has received, unless a rule or Skill specified otherwise. If the WIP Roll fails, the target automatically enters the Dead State and is removed from the game table.


Engineer


Regeneration

  • During the States Phase, the user makes a Normal PH Roll:
    • If the Roll is a success, the Trooper removes 1 Wound, cancelling the Unconscious State if applicable.
    • If the Roll fails, the Trooper receives 1 additional Wound.


Protheion

  • The target must have the VITA Attribute.

[...]

  • For each Wound they inflict on the target of the CC Attack, or Coup de Grâce they perform, the user removes 1 Wound they have received. If the user hasn't received any Wounds, they increase their VITA Attribute value by 1.


GizmoKit

  • The target of a GizmoKit must be an Allied Model with the STR Attribute.

[...]

  • In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.


MediKit

  • A MediKit's target must be an Allied Model with the VITA Attribute and in Unconscious State, unless certain scenario rules say otherwise.

[...]

  • In both cases, by passing the PH Roll, the target may remove one Wound and cancel their Unconscious State. If the PH Roll is failed, the target automatically enters Dead State and is removed from the game table.