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Difference between revisions of "Alternative Weapon Chart"

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(AP Red Fury, AP Thunderbolt)
(N5.3)
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== CC WEAPONS ==
 
== CC WEAPONS ==
 +
{{update | PDF 5.3, September 2026}}
 
{{n5_weapon_single}}
 
{{n5_weapon_single}}
 
{{n5_weaponrow|AP CC Weapon| | | | | | | |8|1|AP|ARM/2|1|[[CC Trait | CC]]}}
 
{{n5_weaponrow|AP CC Weapon| | | | | | | |8|1|AP|ARM/2|1|[[CC Trait | CC]]}}
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{{n5_weaponrow|E/M CC Weapon| | | | | | | |8|1|N+E/M|BTS/2|2|[[CC Trait | CC]], [**]}}
 
{{n5_weaponrow|E/M CC Weapon| | | | | | | |8|1|N+E/M|BTS/2|2|[[CC Trait | CC]], [**]}}
 
{{n5_weaponrow|EXP CC Weapon| | | | | | | |8|1|EXP|ARM|3|[[Anti-materiel]], [[CC Trait | CC]]}}
 
{{n5_weaponrow|EXP CC Weapon| | | | | | | |8|1|EXP|ARM|3|[[Anti-materiel]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (BS Mode)|+3|0|-6|--|--|--|--|7|2|{{erratahighlight}}SHOCK{{erratahighlight-end}}|ARM|1|[*]}}
 +
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (CC Mode)| | | | | | | |7|1|{{erratahighlight}}DA{{erratahighlight-end}}|ARM|1|[[CC Trait | CC]], [*]}}
 
{{n5_weaponrow|Monofilament CC Weapon| | | | | | | |8|1|N|ARM=0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]]}}
 
{{n5_weaponrow|Monofilament CC Weapon| | | | | | | |8|1|N|ARM=0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]]}}
 
{{n5_weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|1|[[CC Trait | CC]], [[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]]}}
 
{{n5_weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|1|[[CC Trait | CC]], [[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]]}}
 
{{n5_weaponrow|Shock CC Weapon| | | | | | | |8|1|SHOCK|ARM|1|[[CC Trait | CC]]}}
 
{{n5_weaponrow|Shock CC Weapon| | | | | | | |8|1|SHOCK|ARM|1|[[CC Trait | CC]]}}
 
{{n5_weaponrow|T2 CC Weapon| | | | | | | |8|1|T2|ARM|1|[[Anti-materiel]], [[CC Trait | CC]]}}
 
{{n5_weaponrow|T2 CC Weapon| | | | | | | |8|1|T2|ARM|1|[[Anti-materiel]], [[CC Trait | CC]]}}
{{n5_weaponrow|[[Trench-Hammer]] (BS Mode)|0|--|--|--|--|--|--|6|1|DA|ARM|2|[[Anti-materiel]], [[BS Weapon (PH)]], [[Disposable (3)]], [*]}}
+
{{n5_weaponrow|[[Trench-Hammer]] (BS Mode)|0|--|--|--|--|--|--|6|1|DA|ARM|2|{{erratahighlight}}[[Anti-materiel]], [[BS Weapon (PH)]], [*]{{erratahighlight-end}}}}
{{n5_weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |6|1|DA|ARM|2|[[Anti-materiel]], [[CC Trait | CC]], [[Disposable (3)]], [*]}}
+
{{n5_weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |6|1|DA|ARM|2|{{erratahighlight}}[[Anti-materiel]], [[CC Trait | CC]], [*]{{erratahighlight-end}}}}
 
{{n5_weaponrow|Viral CC Weapon| | | | | | | |8|1|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[CC Trait | CC]]}}
 
{{n5_weaponrow|Viral CC Weapon| | | | | | | |8|1|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[CC Trait | CC]]}}
 
{{n5_weaponrow|[[Vorpal CC Weapon]] (BS Mode)|+3|--|--|--|--|--|--|8|1|N|ARM=0|1|[[BS Weapon (PH)]], [[State Trait | State:]] [[Dead]], [*]}}
 
{{n5_weaponrow|[[Vorpal CC Weapon]] (BS Mode)|+3|--|--|--|--|--|--|8|1|N|ARM=0|1|[[BS Weapon (PH)]], [[State Trait | State:]] [[Dead]], [*]}}
 
{{n5_weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |8|1|N|ARM=0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]], [*]}}
 
{{n5_weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |8|1|N|ARM=0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]], [*]}}
 
|}
 
|}
 +
{{update-end}}
 +
{{original}}
 +
{{n5_weapon_single}}
 +
{{n5_weaponrow|AP CC Weapon| | | | | | | |8|1|AP|ARM/2|1|[[CC Trait | CC]]}}
 +
{{n5_weaponrow|AP+DA CC Weapon| | | | | | | |8|1|AP+DA|ARM/2|2|[[Anti-materiel]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|AP+EXP CC Weapon| | | | | | | |8|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|AP+Shock CC Weapon| | | | | | | |8|1|AP+SHOCK|ARM/2|1|[[CC Trait | CC]]}}
 +
{{n5_weaponrow|AP+T2 CC Weapon| | | | | | | |8|1|AP+T2|ARM/2|1|[[Anti-materiel]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|CC Weapon| | | | | | | |8|1|N|ARM|1|[[CC Trait | CC]]}}
 +
{{n5_weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |7|1|SHOCK|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Disposable (2)]], [[Double Shot]], [[Direct Template (Small Teardrop)]], [*]}}
 +
{{n5_weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |7|1|SHOCK|ARM|1|[[CC Attack (+3)]], [[Disposable (2)]], [*]}}
 +
{{n5_weaponrow|DA CC Weapon| | | | | | | |8|1|DA|ARM|2|[[Anti-materiel]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|E/M CC Weapon| | | | | | | |8|1|N+E/M|BTS/2|2|[[CC Trait | CC]], [**]}}
 +
{{n5_weaponrow|EXP CC Weapon| | | | | | | |8|1|EXP|ARM|3|[[Anti-materiel]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|Monofilament CC Weapon| | | | | | | |8|1|N|ARM=0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]]}}
 +
{{n5_weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|1|[[CC Trait | CC]], [[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]]}}
 +
{{n5_weaponrow|Shock CC Weapon| | | | | | | |8|1|SHOCK|ARM|1|[[CC Trait | CC]]}}
 +
{{n5_weaponrow|T2 CC Weapon| | | | | | | |8|1|T2|ARM|1|[[Anti-materiel]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|[[Trench-Hammer]] (BS Mode)|0|--|--|--|--|--|--|6|1|DA|ARM|2|[[Anti-materiel]], [[BS Weapon (PH)]], {{originalhighlight}}[[Disposable (3)]],{{originalhighlight-end}} [*]}}
 +
{{n5_weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |6|1|DA|ARM|2|[[Anti-materiel]], [[CC Trait | CC]], {{originalhighlight}}[[Disposable (3)]],{{originalhighlight-end}} [*]}}
 +
{{n5_weaponrow|Viral CC Weapon| | | | | | | |8|1|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|[[Vorpal CC Weapon]] (BS Mode)|+3|--|--|--|--|--|--|8|1|N|ARM=0|1|[[BS Weapon (PH)]], [[State Trait | State:]] [[Dead]], [*]}}
 +
{{n5_weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |8|1|N|ARM=0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]], [*]}}
 +
|}
 +
{{original-end}}
  
  
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== MARKSMAN RIFLES ==
 
== MARKSMAN RIFLES ==
 +
{{update | PDF 5.3, September 2026}}
 
{{n5_weapon_single}}
 
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 
{{n5_weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|{{erratahighlight}}Breaker Marksman Rifle{{erratahighlight-end}}|-3|+3|+3|-3|-3|-6|--|7|3|AP|BTS/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 
{{n5_weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM=0|1|[[Anti-materiel]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 
{{n5_weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM=0|1|[[Anti-materiel]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 
{{n5_weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 
{{n5_weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
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{{n5_weaponrow|Viral Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 
{{n5_weaponrow|Viral Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 
|}
 
|}
 +
{{update-end}}
  
  
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== PISTOLS ==
 
== PISTOLS ==
 +
{{update | PDF 5.3, September 2026}}
 
{{n5_weapon_single}}
 
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Heavy Pistol|+3|0|-6|--|--|--|--|6|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|AP Heavy Pistol|+3|0|-6|--|--|--|--|6|2|AP|ARM/2|1|}}
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{{n5_weaponrow|Breaker Pistol|+3|0|-6|--|--|--|--|8|2|AP|BTS/2|1|}}
 
{{n5_weaponrow|Breaker Pistol|+3|0|-6|--|--|--|--|8|2|AP|BTS/2|1|}}
 
{{n5_weaponrow|Heavy Pistol|+3|0|-6|--|--|--|--|6|2|SHOCK|ARM|1|}}
 
{{n5_weaponrow|Heavy Pistol|+3|0|-6|--|--|--|--|6|2|SHOCK|ARM|1|}}
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (BS Mode)|+3|0|-6|--|--|--|--|7|2|N|ARM|1|[*]}}
+
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (BS Mode)|+3|0|-6|--|--|--|--|7|2|{{erratahighlight}}SHOCK{{erratahighlight-end}}|ARM|1|[*]}}
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (CC Mode)| | | | | | | |7|1|SHOCK|ARM|1|[[CC Trait | CC]], [*]}}
+
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (CC Mode)| | | | | | | |7|1|{{erratahighlight}}DA{{erratahighlight-end}}|ARM|1|[[CC Trait | CC]], [*]}}
 
{{n5_weaponrow|MULTI Pistol (Anti-materiel Mode)|+3|0|-6|--|--|--|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 
{{n5_weaponrow|MULTI Pistol (Anti-materiel Mode)|+3|0|-6|--|--|--|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 
{{n5_weaponrow|MULTI Pistol (AP Mode)|+3|0|-6|--|--|--|--|7|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|MULTI Pistol (AP Mode)|+3|0|-6|--|--|--|--|7|2|AP|ARM/2|1|}}
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{{n5_weaponrow|Viral Pistol|+3|0|-6|--|--|--|--|8|2|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]]}}
 
{{n5_weaponrow|Viral Pistol|+3|0|-6|--|--|--|--|8|2|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]]}}
 
|}
 
|}
 +
{{update-end}}
 +
{{original}}
 +
{{n5_weapon_single}}
 +
{{n5_weaponrow|AP Heavy Pistol|+3|0|-6|--|--|--|--|6|2|AP|ARM/2|1|}}
 +
{{n5_weaponrow|Assault Pistol|+3|0|-6|--|--|--|--|7|4|N|ARM|1|}}
 +
{{n5_weaponrow|Boarding Pistol (Blast Mode)| | | | | | | |7|1|N|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
 +
{{n5_weaponrow|Boarding Pistol (Hit Mode)|+3|0|-6|--|--|--|--|7|2|N|ARM|1|}}
 +
{{n5_weaponrow|Breaker Pistol|+3|0|-6|--|--|--|--|8|2|AP|BTS/2|1|}}
 +
{{n5_weaponrow|Heavy Pistol|+3|0|-6|--|--|--|--|6|2|SHOCK|ARM|1|}}
 +
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (BS Mode)|+3|0|-6|--|--|--|--|7|2|{{originalhighlight}}N{{originalhighlight-end}}|ARM|1|[*]}}
 +
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (CC Mode)| | | | | | | |7|1|{{originalhighlight}}SHOCK{{originalhighlight-end}}|ARM|1|[[CC Trait | CC]], [*]}}
 +
{{n5_weaponrow|MULTI Pistol (Anti-materiel Mode)|+3|0|-6|--|--|--|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 +
{{n5_weaponrow|MULTI Pistol (AP Mode)|+3|0|-6|--|--|--|--|7|2|AP|ARM/2|1|}}
 +
{{n5_weaponrow|MULTI Pistol (Shock Mode)|+3|0|-6|--|--|--|--|7|2|SHOCK|ARM|1|}}
 +
{{n5_weaponrow|Pistol|+3|0|-6|--|--|--|--|9|2|N|ARM|1|}}
 +
{{n5_weaponrow|Silenced Pistol|+3|0|-6|--|--|--|--|8|2|AP+SHOCK|BTS/2|1|[[Silent|Silent (-6)]]}}
 +
{{n5_weaponrow|Stun Pistol|+3|0|-6|--|--|--|--|8|2|STUN|BTS|1|[[Non-Lethal]], [[State Trait | State:]] [[Stunned]]}}
 +
{{n5_weaponrow|Viral Pistol|+3|0|-6|--|--|--|--|8|2|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]]}}
 +
|}
 +
{{original-end}}
  
  
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{{n5_weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 
{{n5_weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 
|}
 
|}
 +
 +
 +
{{update | PDF 5.3, September 2026}}
 +
== THUNDERBOLTS ==
 +
{{n5_weapon_single}}
 +
{{n5_weaponrow|AP Thunderbolt|-3|0|+3|+3|0|0|--|6|2|N|ARM/2|1|}}
 +
{{n5_weaponrow|Thunderbolt|-3|0|+3|+3|0|0|--|6|2|N|ARM|1|}}
 +
|}
 +
{{update-end}}
  
  
 
== UNCATEGORIZED ==
 
== UNCATEGORIZED ==
{{update | Mazebreaker, May 2026}}
 
 
{{n5_weapon_single}}
 
{{n5_weapon_single}}
 
{{n5_weaponrow|Contender|0|+3|+3|0|--|--|--|7|2|T2|ARM|1|[[Anti-materiel]]}}
 
{{n5_weaponrow|Contender|0|+3|+3|0|--|--|--|7|2|T2|ARM|1|[[Anti-materiel]]}}
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{{n5_weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|5|2|AP+EXP|ARM/2|3|[[Anti-materiel]]}}
 
{{n5_weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|5|2|AP+EXP|ARM/2|3|[[Anti-materiel]]}}
 
{{n5_weaponrow|[[Suppressive Fire Trait | Suppressive Fire]] Mode|0|0|-3|--|--|--|--|*|3|*|*|*|[***]}}
 
{{n5_weaponrow|[[Suppressive Fire Trait | Suppressive Fire]] Mode|0|0|-3|--|--|--|--|*|3|*|*|*|[***]}}
{{n5_weaponrow|{{erratahighlight}}AP Thunderbolt{{erratahighlight-end}}|-3|0|+3|+3|0|0|--|6|2|N|ARM/2|1|}}
 
{{n5_weaponrow|Thunderbolt|-3|0|+3|+3|0|0|--|6|2|N|ARM|1|}}
 
 
{{n5_weaponrow|Uragan MRL (Blast Mode)|-3|+3|+3|0|0|-6|--|6|3|AP+SHOCK|ARM/2|1|[[Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}}
 
{{n5_weaponrow|Uragan MRL (Blast Mode)|-3|+3|+3|0|0|-6|--|6|3|AP+SHOCK|ARM/2|1|[[Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}}
 
{{n5_weaponrow|Uragan MRL (Hit Mode)|-3|+3|+3|0|0|-6|--|5|3|AP+SHOCK|ARM/2|1|[[Burst: Single Target]]}}
 
{{n5_weaponrow|Uragan MRL (Hit Mode)|-3|+3|+3|0|0|-6|--|5|3|AP+SHOCK|ARM/2|1|[[Burst: Single Target]]}}
 
|}
 
|}
{{update-end}}
 
  
  
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* '''[[Ranged Weapon Profile]]'''
 
* '''[[Ranged Weapon Profile]]'''
 
* '''[[Melee Weapon Profile]]'''
 
* '''[[Melee Weapon Profile]]'''
 +
* '''[[Mixed Weapons]]'''
 
* '''[[Weapon Chart]]'''
 
* '''[[Weapon Chart]]'''
 
* '''[[Alternative Weapon Chart]]'''
 
* '''[[Alternative Weapon Chart]]'''
Line 351: Line 409:
  
 
[[Category: N5.2 Update]]
 
[[Category: N5.2 Update]]
 +
[[Category: N5.3 Update]]

Revision as of 10:15, 20 August 2026


NOTE: [*] Additional explanation in the Weaponry section.
NOTE: [**] Additional explanation in the Ammunition section.
NOTE: [***] Additional explanation in the Skills and Equipment section.


BOWS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Tactical Bow +3 0 -6 -- -- -- -- 8 1 DA ARM 2 Anti-materiel, Silent (-6)
Viral Tactical Bow +3 0 -6 -- -- -- -- 8 1 N BTS 1 BioWeapon (DA+Shock), Silent (-6)


CARBINES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
E/M Carbine +3 +3 -3 -3 -6 -- -- 7 2 E/M BTS/2 2 Non-Lethal, [**]
Plasma Carbine (Blast Mode) +3 +3 -3 -3 -6 -- -- 7 2 N ARM and BTS 1 and 1 Impact Template (Circular)
Plasma Carbine (Hit Mode) +3 +3 -3 -3 -6 -- -- 6 2 N ARM and BTS 1 and 1


CC WEAPONS

Update PDF 5.3, September 2026

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP CC Weapon 8 1 AP ARM/2 1 CC
AP+DA CC Weapon 8 1 AP+DA ARM/2 2 Anti-materiel, CC
AP+EXP CC Weapon 8 1 AP+EXP ARM/2 3 Anti-materiel, CC
AP+Shock CC Weapon 8 1 AP+SHOCK ARM/2 1 CC
AP+T2 CC Weapon 8 1 AP+T2 ARM/2 1 Anti-materiel, CC
CC Weapon 8 1 N ARM 1 CC
Chest Mines (BS Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (2), Double Shot, Direct Template (Small Teardrop), [*]
Chest Mines (CC Mode) 7 1 SHOCK ARM 1 CC Attack (+3), Disposable (2), [*]
DA CC Weapon 8 1 DA ARM 2 Anti-materiel, CC
E/M CC Weapon 8 1 N+E/M BTS/2 2 CC, [**]
EXP CC Weapon 8 1 EXP ARM 3 Anti-materiel, CC
Kobra Pistol (BS Mode) +3 0 -6 -- -- -- -- 7 2 SHOCK ARM 1 [*]
Kobra Pistol (CC Mode) 7 1 DA ARM 1 CC, [*]
Monofilament CC Weapon 8 1 N ARM=0 1 CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 1 CC, State: Immobilized-A, Non-Lethal
Shock CC Weapon 8 1 SHOCK ARM 1 CC
T2 CC Weapon 8 1 T2 ARM 1 Anti-materiel, CC
Trench-Hammer (BS Mode) 0 -- -- -- -- -- -- 6 1 DA ARM 2 Anti-materiel, BS Weapon (PH), [*]
Trench-Hammer (CC Mode) 6 1 DA ARM 2 Anti-materiel, CC, [*]
Viral CC Weapon 8 1 N BTS 1 BioWeapon (DA+Shock), CC
Vorpal CC Weapon (BS Mode) +3 -- -- -- -- -- -- 8 1 N ARM=0 1 BS Weapon (PH), State: Dead, [*]
Vorpal CC Weapon (CC Mode) 8 1 N ARM=0 1 CC, State: Dead, [*]

Show original text.

Original

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP CC Weapon 8 1 AP ARM/2 1 CC
AP+DA CC Weapon 8 1 AP+DA ARM/2 2 Anti-materiel, CC
AP+EXP CC Weapon 8 1 AP+EXP ARM/2 3 Anti-materiel, CC
AP+Shock CC Weapon 8 1 AP+SHOCK ARM/2 1 CC
AP+T2 CC Weapon 8 1 AP+T2 ARM/2 1 Anti-materiel, CC
CC Weapon 8 1 N ARM 1 CC
Chest Mines (BS Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (2), Double Shot, Direct Template (Small Teardrop), [*]
Chest Mines (CC Mode) 7 1 SHOCK ARM 1 CC Attack (+3), Disposable (2), [*]
DA CC Weapon 8 1 DA ARM 2 Anti-materiel, CC
E/M CC Weapon 8 1 N+E/M BTS/2 2 CC, [**]
EXP CC Weapon 8 1 EXP ARM 3 Anti-materiel, CC
Monofilament CC Weapon 8 1 N ARM=0 1 CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 1 CC, State: Immobilized-A, Non-Lethal
Shock CC Weapon 8 1 SHOCK ARM 1 CC
T2 CC Weapon 8 1 T2 ARM 1 Anti-materiel, CC
Trench-Hammer (BS Mode) 0 -- -- -- -- -- -- 6 1 DA ARM 2 Anti-materiel, BS Weapon (PH), Disposable (3), [*]
Trench-Hammer (CC Mode) 6 1 DA ARM 2 Anti-materiel, CC, Disposable (3), [*]
Viral CC Weapon 8 1 N BTS 1 BioWeapon (DA+Shock), CC
Vorpal CC Weapon (BS Mode) +3 -- -- -- -- -- -- 8 1 N ARM=0 1 BS Weapon (PH), State: Dead, [*]
Vorpal CC Weapon (CC Mode) 8 1 N ARM=0 1 CC, State: Dead, [*]


DIRECT TEMPLATE WEAPONS

Update PDF 5.2, October 2025

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Boarding Pistol (Blast Mode) 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Boarding Pistol (Hit Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1
Chain-Colt 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Chain Rifle 7 1 N ARM 1 Intuitive Attack, Direct Template (Large Teardrop)
Chest Mines (BS Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (2), Double Shot, Direct Template (Small Teardrop), [*]
Chest Mines (CC Mode) 7 1 SHOCK ARM 1 CC Attack (+3), Disposable (2), [*]
E/Marat 7 1 E/M BTS/2 2 Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop), [**]
Heavy Flamethrower 6 1 N ARM 1 Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop)
Light Flamethrower 7 1 N ARM 1 Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop)
Nanopulser 7 1 N BTS 1 Direct Template (Small Teardrop), Intuitive Attack
Pulzar 7 1 N BTS 1 Intuitive Attack, Direct Template (Large Teardrop)
Heavy Riotstopper -- 1 PARA PH-6 1 State: Immobilized-A, Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop)
Light Riotstopper -- 1 PARA PH-6 1 State: Immobilized-A, Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop)
Sepsitor 4 1 -- BTS 1 Intuitive Attack, Disposable (2), Direct Template (Large Teardrop), State: Sepsitorized, [*]
Sepsitor Plus 3 1 -- BTS 1 Intuitive Attack, Direct Template (Large Teardrop), State: Sepsitorized, [*]
Zapper 7 1 E/M BTS/2 2 Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop), [**]


DISPOSABLE SUPPORT WEAPONS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Akrylat-Kanone -3 0 +3 +3 -3 -3 -- -- 1 PARA PH-6 1 Disposable (2), State: Immobilized-A, Non-Lethal
Blitzen -3 0 +3 +3 -3 -3 -- 6 1 E/M BTS/2 2 Disposable (2), Non-Lethal, [**]
Flammenspeer (Blast Mode) -3 0 +3 +3 -3 -3 -- 6 1 N ARM 1 Continuous Damage, Disposable (2), Impact Template (Circular)
Flammenspeer (Hit Mode) -3 0 +3 +3 -3 -3 -- 6 1 AP ARM/2 1 Continuous Damage, Disposable (2)
Panzerfaust -3 0 +3 +3 -3 -3 -- 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (2)


GRENADES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Eclipse Grenades 0 -3 -- -- -- -- -- -- 1 ECLIPSE -- -- Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**]
E/M Grenades +3 -3 -- -- -- -- -- 7 1 E/M BTS/2 2 Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, [**]
Grenades +3 -3 -- -- -- -- -- 7 1 N ARM 1 Speculative Attack, BS Weapon (PH), Impact Template (Circular)
Smoke Grenades 0 -3 -- -- -- -- -- -- 1 SMOKE -- -- Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, Targetless, [**]


GRENADE LAUNCHERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Eclipse Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 ECLIPSE -- -- Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**]
E/M Grenade Launcher 0 0 0 -3 -6 -6 -- 7 1 E/M BTS/2 2 Speculative Attack, Non-Lethal, Impact Template (Circular), [**]
Grenade Launcher 0 0 0 -3 -6 -6 -- 7 1 N ARM 1 Speculative Attack, Impact Template (Circular)
Smoke Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 SMOKE -- -- Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**]


HEAVY MACHINE GUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 5 4 AP ARM/2 1 Suppressive Fire
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 5 4 N ARM 1 Suppressive Fire
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 5 1 EXP ARM 3 Anti-materiel
MULTI Heavy Machine Gun (AP Mode) -3 0 +3 +3 -3 -3 -- 5 4 AP ARM/2 1 Suppressive Fire
MULTI Heavy Machine Gun (Shock Mode) -3 0 +3 +3 -3 -3 -- 5 4 SHOCK ARM 1 Suppressive Fire


MARKSMAN RIFLES

Update PDF 5.3, September 2026

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
Breaker Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 AP BTS/2 1 Suppressive Fire
K1 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N ARM=0 1 Anti-materiel, Suppressive Fire
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N ARM 1 Suppressive Fire
MULTI Marksman Rifle (Anti-materiel Mode) -3 +3 +3 -3 -3 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Marksman Rifle (AP Mode) -3 +3 +3 -3 -3 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Marksman Rifle (Shock Mode) -3 +3 +3 -3 -3 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
Shock Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
T2 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 T2 ARM 1 Anti-materiel, Suppressive Fire
Viral Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N BTS 1 BioWeapon (DA+Shock), Suppressive Fire


MINES & OTHER DEPLOYABLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Mines 7 1 AP ARM/2 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
CrazyKoalas 5 1 SHOCK ARM 1 Disposable (2), Boost, Perimeter, Deployable, [*]
Cybermines 5 1 -- BTS 2 Comms Attack, Intuitive Attack, Concealed, Disposable (3), State: Stunned/Immobilized-B, Non-Lethal, Direct Template (Small Teardrop), Deployable, [*]
Dazer Disposable (3), Deployable, Zone of Control
Deployable Repeater Disposable (3), Deployable
Disco Baller 0 +3 -3 -6 -- -- -- -- 1 -- -- -- Speculative Attack, Disposable (2), Double Shot, Targetless, [*]
Drop Bears (BS Mode) +3 -3 -- -- -- -- -- -- 1 -- -- -- BS Weapon (PH), Speculative Attack, Disposable (3), Targetless, [*]
Drop Bears (Deployable Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
E/M Mines 7 1 E/M BTS/2 2 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [**]
FastPanda -- 1 -- -- -- Disposable (1), Indiscriminate, Perimeter, Deployable, Zone of Control, [***]
Madtraps -- 1 PARA PH-6 1 Disposable (2), Boost, Non-Lethal, Perimeter, Deployable, [*]
Mine Dispenser 0 +3 -3 -6 -6 -6 -- 1 -- -- -- Speculative Attack, Double Shot, Disposable (2), Targetless, [*]
Monofilament Mines 8 1 N ARM=0 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, State: Dead, [*]
PARA Mines -- 1 PARA PH-6 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [*]
Pitcher 0 0 -3 -6 -6 -6 -- -- 1 -- -- -- Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless, [*] (Note updated range bands in N5.2.)
Shock Mines 7 1 SHOCK ARM 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Viral Mines 7 1 N BTS 1 Intuitive Attack, BioWeapon (DA+Shock), Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
WildParrot 7 1 E/M BTS/2 2 Intuitive Attack, Disposable (1), Non-Lethal, Perimeter, Direct Template (Small Teardrop), Deployable, [*]
Deployable ARM BTS STR S
AP MINE 0 0 1 0
CRAZYKOALA 0 0 1 1
CYBERMINE 0 0 1 0
DAZER 0 0 1 1
DEPLOYABLE REPEATER 0 0 1 1
DISCO BALL 0 0 1 1
DROP BEAR 0 0 1 0
E/M MINE 0 0 1 0
FASTPANDA 0 0 1 1
MADTRAP 0 0 1 1
MONOFILAMENT MINE 0 0 1 0
PARA MINE 0 0 1 0
SHOCK MINE 0 0 1 0
VIRAL MINE 0 0 1 0
WILDPARROT 0 0 1 1


PHEROWARE TACTICS (PT)

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
PT: Endgame 7 1 AP BTS/2 1 BS Weapon (WIP), Comms Attack, Disposable (2), Double Shot, Target (VITA), No LoF, Zone of Control
PT: Eraser 6 2 DA BTS 2 BS Weapon (WIP), Comms Attack, Target (VITA), State: Isolated, Non-Lethal, No LoF, Zone of Control
PT: Mirrorball -- 1 ECLIPSE -- -- BS Weapon (WIP), Comms Attack, Impact Template (Circular), Non-Lethal, Reflective, No LoF, Targetless, Zone of Control


PISTOLS

Update PDF 5.3, September 2026

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Heavy Pistol +3 0 -6 -- -- -- -- 6 2 AP ARM/2 1
Assault Pistol +3 0 -6 -- -- -- -- 7 4 N ARM 1
Boarding Pistol (Blast Mode) 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Boarding Pistol (Hit Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1
Breaker Pistol +3 0 -6 -- -- -- -- 8 2 AP BTS/2 1
Heavy Pistol +3 0 -6 -- -- -- -- 6 2 SHOCK ARM 1
Kobra Pistol (BS Mode) +3 0 -6 -- -- -- -- 7 2 SHOCK ARM 1 [*]
Kobra Pistol (CC Mode) 7 1 DA ARM 1 CC, [*]
MULTI Pistol (Anti-materiel Mode) +3 0 -6 -- -- -- -- 7 1 DA ARM 2 Anti-materiel
MULTI Pistol (AP Mode) +3 0 -6 -- -- -- -- 7 2 AP ARM/2 1
MULTI Pistol (Shock Mode) +3 0 -6 -- -- -- -- 7 2 SHOCK ARM 1
Pistol +3 0 -6 -- -- -- -- 9 2 N ARM 1
Silenced Pistol +3 0 -6 -- -- -- -- 8 2 AP+SHOCK BTS/2 1 Silent (-6)
Stun Pistol +3 0 -6 -- -- -- -- 8 2 STUN BTS 1 Non-Lethal, State: Stunned
Viral Pistol +3 0 -6 -- -- -- -- 8 2 N BTS 1 BioWeapon (DA+Shock)

Show original text.

Original

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Heavy Pistol +3 0 -6 -- -- -- -- 6 2 AP ARM/2 1
Assault Pistol +3 0 -6 -- -- -- -- 7 4 N ARM 1
Boarding Pistol (Blast Mode) 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Boarding Pistol (Hit Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1
Breaker Pistol +3 0 -6 -- -- -- -- 8 2 AP BTS/2 1
Heavy Pistol +3 0 -6 -- -- -- -- 6 2 SHOCK ARM 1
Kobra Pistol (BS Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1 [*]
Kobra Pistol (CC Mode) 7 1 SHOCK ARM 1 CC, [*]
MULTI Pistol (Anti-materiel Mode) +3 0 -6 -- -- -- -- 7 1 DA ARM 2 Anti-materiel
MULTI Pistol (AP Mode) +3 0 -6 -- -- -- -- 7 2 AP ARM/2 1
MULTI Pistol (Shock Mode) +3 0 -6 -- -- -- -- 7 2 SHOCK ARM 1
Pistol +3 0 -6 -- -- -- -- 9 2 N ARM 1
Silenced Pistol +3 0 -6 -- -- -- -- 8 2 AP+SHOCK BTS/2 1 Silent (-6)
Stun Pistol +3 0 -6 -- -- -- -- 8 2 STUN BTS 1 Non-Lethal, State: Stunned
Viral Pistol +3 0 -6 -- -- -- -- 8 2 N BTS 1 BioWeapon (DA+Shock)


RED FURIES

Update Mazebreaker, May 2026

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Red Fury 0 +3 +3 -3 -3 -6 -- 7 4 AP ARM/2 1 Suppressive Fire
MULTI Red Fury (Anti-materiel Mode) 0 +3 +3 -3 -3 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Red Fury (AP Mode) 0 +3 +3 -3 -3 -6 -- 7 4 AP ARM/2 1 Suppressive Fire
MULTI Red Fury (Shock Mode) 0 +3 +3 -3 -3 -6 -- 7 4 SHOCK ARM 1 Suppressive Fire
Red Fury 0 +3 +3 -3 -3 -6 -- 7 4 SHOCK ARM 1 Suppressive Fire


RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
Adhesive Launcher Rifle 0 +3 -3 -3 -6 -6 -- -- 2 PARA PH-6 1 Non-Lethal
AP Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
Breaker Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire
Breaker Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire
Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N ARM 1 Suppressive Fire
K1 Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N ARM=0 1 Anti-materiel, Suppressive Fire
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Rifle (AP Mode) +3 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Rifle (Shock Mode) +3 +3 -3 -3 -6 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
Plasma Rifle (Blast Mode) +3 +3 -3 -3 -6 -6 -- 7 3 N ARM and BTS 1 and 1 Suppressive Fire, Impact Template (Circular)
Plasma Rifle (Hit Mode) +3 +3 -3 -3 -6 -6 -- 6 3 N ARM and BTS 1 and 1 Suppressive Fire
Rifle 0 +3 -3 -3 -6 -6 -- 7 3 N ARM 1 Suppressive Fire
T2 Rifle 0 +3 -3 -3 -6 -6 -- 7 3 T2 ARM 1 Anti-materiel, Suppressive Fire
Viral Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N BTS 1 BioWeapon (DA+Shock), Suppressive Fire
Viral Rifle 0 +3 -3 -3 -6 -6 -- 7 3 N BTS 1 BioWeapon (DA+Shock), Suppressive Fire


ROCKET LAUNCHERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Heavy Rocket Launcher (Blast Mode) -3 0 +3 +3 -3 -3 -- 6 2 N ARM 1 Continuous Damage, Impact Template (Circular)
Heavy Rocket Launcher (Hit Mode) -3 0 +3 +3 -3 -3 -- 5 2 N ARM 1 Continuous Damage
Light Rocket Launcher (Blast Mode) 0 +3 +3 -3 -6 -6 -- 7 2 N ARM 1 Continuous Damage, Impact Template (Circular)
Light Rocket Launcher (Hit Mode) 0 +3 +3 -3 -6 -6 -- 6 2 N ARM 1 Continuous Damage


SHOTGUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Boarding Shotgun +6 0 -3 -- -- -- -- 6 2 AP ARM/2 1
Heavy Shotgun +6 0 -3 -- -- -- -- 5 2 AP ARM/2 1
Light Shotgun +6 0 -3 -- -- -- -- 7 2 N ARM 1
T2 Boarding Shotgun +6 0 -3 -- -- -- -- 6 2 T2 ARM 1 Anti-materiel
Vulkan Shotgun +6 0 -3 -- -- -- -- 6 2 AP ARM/2 1 Continuous Damage


SNIPER RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 AP ARM/2 1
K1 Sniper Rifle -3 0 +3 +3 +3 +3 -3 7 2 N ARM=0 1 Anti-materiel
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 5 2 DA ARM 2 Anti-materiel
MULTI Sniper Rifle (AP Mode) -3 0 +3 +3 +3 +3 -3 5 2 AP ARM/2 1
MULTI Sniper Rifle (Shock Mode) -3 0 +3 +3 +3 +3 -3 5 2 SHOCK ARM 1
Plasma Sniper Rifle (Blast Mode) -3 0 +3 +3 +3 +3 -3 6 2 N ARM and BTS 1 and 1 Impact Template (Circular)
Plasma Sniper Rifle (Hit Mode) -3 0 +3 +3 +3 +3 -3 5 2 N ARM and BTS 1 and 1
Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 SHOCK ARM 1
T2 Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 T2 ARM 1 Anti-materiel
Viral Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 N BTS 1 BioWeapon (DA+Shock)


SPITFIRES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Spitfire 0 +3 +3 -3 -6 -6 -- 6 4 AP ARM/2 1 Suppressive Fire
MULTI Spitfire (Anti-materiel Mode) 0 +3 +3 -3 -6 -6 -- 6 1 DA ARM 2 Anti-materiel
MULTI Spitfire (AP Mode) 0 +3 +3 -3 -6 -6 -- 6 4 AP ARM/2 1 Suppressive Fire
MULTI Spitfire (Shock Mode) 0 +3 +3 -3 -6 -6 -- 6 4 SHOCK ARM 1 Suppressive Fire
Spitfire 0 +3 +3 -3 -6 -6 -- 6 4 N ARM 1 Suppressive Fire


SUBMACHINE GUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Submachine Gun +3 0 -3 -6 -- -- -- 7 3 AP ARM/2 1 Suppressive Fire
Submachine Gun +3 0 -3 -6 -- -- -- 7 3 N ARM 1 Suppressive Fire


Update PDF 5.3, September 2026

THUNDERBOLTS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Thunderbolt -3 0 +3 +3 0 0 -- 6 2 N ARM/2 1
Thunderbolt -3 0 +3 +3 0 0 -- 6 2 N ARM 1


UNCATEGORIZED

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Contender 0 +3 +3 0 -- -- -- 7 2 T2 ARM 1 Anti-materiel
D-Charges (Demolition Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (3), [*]
D-Charges (CC Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, CC, Disposable (3), Improvised, [*]
Deactivator +6 +3 -6 -- -- -- -- -- 1 -- -- -- BS Weapon (WIP), [***]
Discover +3 0 0 0 -3 -3 -6 -- -- -- -- -- [***]
E/Mitter -3 0 +3 +3 0 0 -- 7 2 E/M BTS/2 2 Non-Lethal, [**]
Feuerbach (Blast Mode) -3 0 +3 +3 0 0 -- 6 1 EXP ARM 3 Anti-materiel
Feuerbach (Burst Mode) -3 0 +3 +3 0 0 -- 6 2 AP+DA ARM/2 2 Anti-materiel
Flash Pulse 0 +3 +3 -3 -3 -3 -6 7 1 STUN BTS 1 BS Weapon (WIP), Non-Lethal, State: Stunned
Forward Observer 0 0 0 -3 -3 -3 -6 -- 2 -- -- -- BS Weapon (WIP), State: Targeted, Non-Lethal, [***]
GizmoKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]
Hyper-Rapid Magnetic Cannon (Anti-materiel Mode) -3 0 +3 +3 0 0 -- 5 1 DA ARM 2 Anti-materiel
Hyper-Rapid Magnetic Cannon (AP Mode) -3 0 +3 +3 0 0 -- 5 5 AP ARM/2 1 Suppressive Fire
Hyper-Rapid Magnetic Cannon (Shock Mode) -3 0 +3 +3 0 0 -- 5 5 SHOCK ARM 1 Suppressive Fire
Jammer 7 1 N BTS 1 BS Weapon (WIP), Comms Attack, Intuitive Attack, Disposable (2), State: Isolated, Non-Lethal, No Lof, Zone of Control
Katyusha MRL -3 +3 +3 0 0 -6 -- 6 1 DA ARM 2 Anti-materiel, Speculative Attack, Impact Template (Circular)
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]
Missile Launcher (Blast Mode) -3 0 0 +3 +3 -3 -3 6 1 EXP ARM 3 Anti-materiel, Impact Template (Circular)
Missile Launcher (Hit Mode) -3 0 0 +3 +3 -3 -3 6 1 AP+EXP ARM/2 3 Anti-materiel
Mk12 0 +3 +3 -3 -6 -6 -- 5 3 N ARM 1 Suppressive Fire
Ohotnik 0 +3 +3 +3 0 -3 -6 6 2 T2 ARM 1 Anti-materiel
Portable Autocannon -3 0 +3 +3 -3 -3 -- 5 2 AP+EXP ARM/2 3 Anti-materiel
Suppressive Fire Mode 0 0 -3 -- -- -- -- * 3 * * * [***]
Uragan MRL (Blast Mode) -3 +3 +3 0 0 -6 -- 6 3 AP+SHOCK ARM/2 1 Speculative Attack, Impact Template (Circular), Burst: Single Target
Uragan MRL (Hit Mode) -3 +3 +3 0 0 -6 -- 5 3 AP+SHOCK ARM/2 1 Burst: Single Target


NOTE: [*] Additional explanation in the Weaponry section.
NOTE: [**] Additional explanation in the Ammunition section.
NOTE: [***] Additional explanation in the Skills and Equipment section.


SEE ALSO