Difference between revisions of "Terrain"
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− | {{section-special-skills}} | + | {{n5-section-special-skills}} |
− | + | Some units receive additional training to navigate and fight effectively on a certain type of terrain | |
− | |||
− | Some units receive additional training to navigate and fight effectively on a certain type of terrain | ||
− | {{ | + | {{css_skillbox |black| TERRAIN | AUTOMATIC SKILL }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{requirements}} | {{requirements}} | ||
* The [[Type of Terrain]] of the Terrain area must match the Type of Terrain printed on the user's [[Unit Profile|Troop Profile]]. | * The [[Type of Terrain]] of the Terrain area must match the Type of Terrain printed on the user's [[Unit Profile|Troop Profile]]. | ||
{{effects}} | {{effects}} | ||
− | * The user is granted a +1 inch bonus to the first value of their [[MOV]] Attribute. | + | * The user is granted a +1 inch bonus to the first value of their [[MOV]] Attribute. |
* This bonus only applies when declaring a Skill with the [[Movement Label]] in the Terrain area. | * This bonus only applies when declaring a Skill with the [[Movement Label]] in the Terrain area. | ||
* The user may move normally through Terrain areas of their Terrain Type without applying any of the Movement restrictions provided by that Terrain area. | * The user may move normally through Terrain areas of their Terrain Type without applying any of the Movement restrictions provided by that Terrain area. | ||
* If the user's Terrain Special Skill lists several Terrain Types between brackets on their Unit profile, the player must choose one of them when placing the Trooper on the gaming table. | * If the user's Terrain Special Skill lists several Terrain Types between brackets on their Unit profile, the player must choose one of them when placing the Trooper on the gaming table. | ||
* Users with Terrain (Total) apply these Effects to all Types of Terrain available in the rules (Aquatic, Desert, Mountain, Jungle, or Zero-G). | * Users with Terrain (Total) apply these Effects to all Types of Terrain available in the rules (Aquatic, Desert, Mountain, Jungle, or Zero-G). | ||
+ | {{css_skillbox-end}} | ||
− | + | {{see-also-start}} | |
'''[[Special Terrain]]''' | '''[[Special Terrain]]''' | ||
+ | {{see-also-end}} | ||
− | |||
+ | [[Category:Special Skills]] | ||
− | + | <!-- Label and Trait categories. --> | |
− | [[Category: | + | [[Category: Optional ]] |
Latest revision as of 09:50, 8 April 2025
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Some units receive additional training to navigate and fight effectively on a certain type of terrain
TERRAIN
AUTOMATIC SKILL
REQUIREMENTS
- The Type of Terrain of the Terrain area must match the Type of Terrain printed on the user's Troop Profile.
EFFECTS
- The user is granted a +1 inch bonus to the first value of their MOV Attribute.
- This bonus only applies when declaring a Skill with the Movement Label in the Terrain area.
- The user may move normally through Terrain areas of their Terrain Type without applying any of the Movement restrictions provided by that Terrain area.
- If the user's Terrain Special Skill lists several Terrain Types between brackets on their Unit profile, the player must choose one of them when placing the Trooper on the gaming table.
- Users with Terrain (Total) apply these Effects to all Types of Terrain available in the rules (Aquatic, Desert, Mountain, Jungle, or Zero-G).
SEE ALSO