User contributions
- 08:47, 13 October 2020 diff hist -68 Scenarios
- 08:46, 13 October 2020 diff hist -3 Template:Section-scenarios-n4 current
- 08:46, 13 October 2020 diff hist +3 Template:Section-scenarios-n4
- 08:44, 13 October 2020 diff hist +183 N Template:Section-scenarios-n4 Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Scenarios''' ---- Annihilation (N4) | Domination (N4) | Supplies (N4) | Firefight (N4)</di..."
- 08:42, 13 October 2020 diff hist +268 Setting up the Gaming Table current
- 15:26, 12 October 2020 diff hist +1,026 Victory Conditions
- 15:21, 12 October 2020 diff hist +2,665 N Retreat State Created page with "{{Section-victory}} {{section-game-states}} {{n4only}} {{n4list}} == Retreat! State == MISSING LOGO RETREAT STATE MISSING LOGO {{skillbox |black| RETREAT! | }} {{activatio..."
- 15:21, 12 October 2020 diff hist +84 N Short Movement Skill Redirected page to Skills and Equipment in Infinity#COMMON AND SPECIAL SKILLS IN INFINITY current Tag: New redirect
- 15:20, 12 October 2020 diff hist +28 N Command Token Redirected page to Command Tokens current Tag: New redirect
- 15:11, 12 October 2020 diff hist +989 N Retreat Situation Created page with "{{Section-victory}} {{n4only}} {{n4}} == Retreat! == Retreat! allows Infinity players to continue to play as long as there are survivors on the table, fighting to their last..."
- 15:06, 12 October 2020 diff hist +177 Victory Conditions
- 15:03, 12 October 2020 diff hist +174 N Template:Section-victory Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Victory Conditions''' ---- Victory Conditions | Retreat Situation | Retreat State </div></div>" current
- 14:30, 12 October 2020 diff hist -40 Scenery Structures
- 14:29, 12 October 2020 diff hist +12 Scenery Structures
- 14:26, 12 October 2020 diff hist +2,657 N Visibility Conditions Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a s..."
- 14:19, 12 October 2020 diff hist +825 N Saturation Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles..."
- 13:53, 12 October 2020 diff hist +42 N Special Terrain Redirected page to Terrain & Scenery Structures current Tag: New redirect
- 13:52, 12 October 2020 diff hist +1,076 N Difficult Terrain Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers att..."
- 13:50, 12 October 2020 diff hist +1,981 N Types of Terrain Created page with "{{section-main-sections}} {{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the type of environment that dominates the area. Select..."
- 13:47, 12 October 2020 diff hist +1 Terrain & Scenery Structures
- 13:46, 12 October 2020 diff hist 0 m Template:Section-terrain-and-scenery-section Ian moved page Template:Section-terran-and-scenery-section to Template:Section-terrain-and-scenery-section without leaving a redirect current
- 13:45, 12 October 2020 diff hist -23 Template:Section-terrain-and-scenery-section
- 13:44, 12 October 2020 diff hist +15 Terrain & Scenery Structures
- 13:43, 12 October 2020 diff hist +1,372 Terrain & Scenery Structures
- 13:39, 12 October 2020 diff hist +2,911 N Terrain & Scenery Structures Created page with "{{section-main-sections}} {{section-terran-and-scenery-section}} {{n4only}} {{n4list}} This chapter makes reference to additional rules that players may use to make their ma..."
- 13:35, 12 October 2020 diff hist +23 Template:Section-terrain-and-scenery-section
- 13:31, 12 October 2020 diff hist +259 N Template:Section-terrain-and-scenery-section Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Terrain & Scenery Structures''' ---- {{n4inline}} Special Terrain | Difficult Terrain | Saturatio..."
- 13:27, 12 October 2020 diff hist +28 Command Module current
- 13:26, 12 October 2020 diff hist -12 Template:Section-main-sections
- 13:23, 12 October 2020 diff hist +6,592 N Coordinated Orders Created page with "{{section-command-section}} {{n4only}} {{n4}} A Coordinated Order is an organized combat action or maneuver carried out by several Troopers at once. By acting in unison, the..."
- 09:28, 12 October 2020 diff hist +40 N Orders Phase Redirected page to Game Sequence#Orders Phase current Tag: New redirect
- 09:24, 12 October 2020 diff hist +36 Peripheral →Peripheral (Control)
- 09:21, 12 October 2020 diff hist +26 Command Tokens
- 09:20, 12 October 2020 diff hist +730 Command Tokens
- 08:42, 12 October 2020 diff hist +2,498 Command Tokens
- 08:26, 12 October 2020 diff hist +146 N Template:Section-command-section Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Command Module''' ---- Command Tokens | Coordinated Orders</div></div>" current
- 08:25, 12 October 2020 diff hist +68 MediaWiki:Breadcrumbs
- 08:25, 12 October 2020 diff hist +1,341 N Command Tokens Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e..."
- 08:24, 12 October 2020 diff hist +1,340 N Command Module Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e..."
- 08:18, 12 October 2020 diff hist +125 MediaWiki:Breadcrumbs
- 08:15, 12 October 2020 diff hist +96 Template:Section-main-sections
- 08:14, 12 October 2020 diff hist +41 Terrain current
- 08:10, 12 October 2020 diff hist +17 Template:Section-ammo-and-weaponry
- 08:09, 12 October 2020 diff hist +164 Template:Section-special-skills
- 14:58, 9 October 2020 diff hist +547 N X-Visor Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment increases its user's accuracy at difficult ranges. {{skillbox |black| X-VISOR | AUTOMATIC EQUIPMENT }} {..." current
- 14:56, 9 October 2020 diff hist +1,803 N TinBot Created page with "{{section-equipment}} {{n4only}} {{n4list}} A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit. {{skil..."
- 14:55, 9 October 2020 diff hist +31 N Token Redirected page to Terminology#Token current Tag: New redirect
- 14:51, 9 October 2020 diff hist +1,050 Multispectral Visor
- 14:44, 9 October 2020 diff hist +36 N Mount Redirected page to General Movement Rules current Tag: New redirect
- 14:44, 9 October 2020 diff hist +36 N Dismount Redirected page to General Movement Rules current Tag: New redirect
- 14:44, 9 October 2020 diff hist +1,586 N Motorcycle Created page with "{{section-equipment}} {{n4only}} {{n4list}} Motorcycles are single-person light transport capable of great maneuverability and top speeds. For game purposes, Motorcycles are..."
- 14:44, 9 October 2020 diff hist +61 N Ladders Redirected page to General Movement Rules#Move: Ladders and Stairs current Tag: New redirect
- 14:37, 9 October 2020 diff hist +349 MediKit
- 11:04, 9 October 2020 diff hist +7,404 N Holoecho State Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOECHO | }} {{activation}} * Automatic when deployed, placing up to three Holoechoe..."
- 10:52, 9 October 2020 diff hist +56 N Deployment Rules Redirected page to Initiative and Deployment#Deployment Rules current Tag: New redirect
- 10:46, 9 October 2020 diff hist +542 N Holoprojector Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user or to deceive the adver..." current
- 10:45, 9 October 2020 diff hist +4,206 N HoloMask State Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOMASK | }} {{activation}} * Automatic when deployed. * During the Active Turn, Troo..."
- 10:44, 9 October 2020 diff hist +17 Template:Section-equipment
- 16:00, 8 October 2020 diff hist +483 N HoloMask Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user and make it resemble an..." current
- 15:58, 8 October 2020 diff hist +2,080 N GizmoKit Created page with "{{section-equipment}} {{n4only}} {{n4list}} Special piece of Equipment that allows other Models with Structure Attribute to regain consciousness. {{skillbox |green| GIZMOKI..."
- 15:53, 8 October 2020 diff hist +22 Firewall
- 15:52, 8 October 2020 diff hist 0 FastPanda current
- 15:51, 8 October 2020 diff hist 0 FastPanda
- 15:51, 8 October 2020 diff hist +280 FastPanda
- 15:47, 8 October 2020 diff hist +692 N FastPanda Created page with "{{section-equipment}} {{n4only}} {{n4list}} The FastPanda is a self-propelled hacking range amplifier designed for short-range remote deployment to key areas of the battlefi..."
- 10:47, 8 October 2020 diff hist +1,859 N Escape System Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment encompasses all systems designed to prolong the life of TAG and Vehicle Pilots by evacuating them in case..."
- 10:47, 8 October 2020 diff hist +2 Sepsitorized Changed redirect target from Smoke Ammunition to Sepsitorized State current Tag: Redirect target changed
- 10:46, 8 October 2020 diff hist +30 N Smoke Redirected page to Smoke Ammunition current Tag: New redirect
- 10:46, 8 October 2020 diff hist +30 N Sepsitorized Redirected page to Smoke Ammunition Tag: New redirect
- 10:42, 8 October 2020 diff hist +726 N ECM Created page with "{{section-equipment}} {{n4only}} {{n4list}} Electronic Countermeasures cover all systems carried by Troopers, Vehicles and TAGs with the goal of disrupting and deactivating..." current
- 10:40, 8 October 2020 diff hist +1,053 N Deactivator Created page with "{{section-equipment}} {{n4only}} {{n4list}} This device is capable of deactivating traps and automated weapons deployed by the Enemy. {{skillbox |green| DEACTIVATOR | SHORT..."
- 10:34, 8 October 2020 diff hist +797 N Dazer Created page with "{{section-equipment}} {{n4only}} {{n4list}} The Dazer is Deployable Equipment that creates a Terrain Zone in its Zone of Control, which hinders movement for other Troopers...."
- 10:31, 8 October 2020 diff hist +35 Cube
- 10:30, 8 October 2020 diff hist +619 N Cube Created page with "{{section-equipment}} {{n4only}} {{n4list}} This indicates that the Trooper has an automated memory recording and storage device, commonly known as a Cube. Troopers with a..."
- 10:28, 8 October 2020 diff hist +735 N Biometric Visor Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment has been conceived to reduce the effects of the different impersonation and disguise technologies. {{ski..."
- 10:26, 8 October 2020 diff hist +938 N Baggage Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment reflects the supplies the player's combat force has available. {{skillbox |black| BAGGAGE | AUTOMATIC EQ..." current
- 14:00, 7 October 2020 diff hist +1,053 N Albedo Created page with "{{section-equipment}} {{n4only}} {{n4list}} An Albedo jams Multispectral Visors, preventing its bearer from being the target of an Enemy Trooper carrying that piece of Equip..."
- 13:56, 7 October 2020 diff hist +1,646 N AI Motorcycle Created page with "{{section-equipment}} {{n4only}} {{n4list}} An AI Motorcycle is a Motorcycle that, when its rider dismounts, becomes a Peripheral (Synchronized) Remote. {{skillbox |black|..." current
- 13:49, 7 October 2020 diff hist +337 Equipment
- 13:44, 7 October 2020 diff hist +460 Template:Section-equipment
- 13:34, 7 October 2020 diff hist +796 N Vulnerability Created page with "{{section-special-skills}} {{n4only}} {{n4list}} There are Troops who, no matter how resilient, possess a vulnerability to certain attacks, weapons or ammunitions. {{skillb..." current
- 13:32, 7 October 2020 diff hist +689 N Veteran Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This soldier has survived years of active duty in the thick of the fight, and has picked up more than a few tricks along the..." current
- 11:10, 7 October 2020 diff hist +888 N Triangulated Fire Created page with "{{section-special-skills}} {{n4only}} {{n4list}} These detection systems can also aid in the precise triangulation of the target, resulting in more effective target acquisit..." current
- 11:08, 7 October 2020 diff hist +3,263 N Transmutation Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill represents the user's ability to transform into a different type of Trooper with its own Attributes and S..."
- 10:57, 7 October 2020 diff hist -3 Template:Section-special-skills
- 10:56, 7 October 2020 diff hist -12 Total Reaction current
- 10:23, 7 October 2020 diff hist +1,104 N Terrain Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Some units receive additional training to navigate and fight effectively on a certain type of terrain. {{skillbox |black| T..."
- 10:20, 7 October 2020 diff hist +1,021 N Tactical Awareness Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill defines a higher knowledge of the tactical environment allowing its user a greater operational capability..."
- 10:20, 7 October 2020 diff hist +50 N Training Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 10:19, 7 October 2020 diff hist +55 N Irregular Order Redirected page to Orders and the Order Pool#Irregular Order current Tag: New redirect
- 10:19, 7 October 2020 diff hist +39 N Order Count Redirected page to Game Sequence#Order Count current Tag: New redirect
- 10:16, 7 October 2020 diff hist -8 Surprise Attack
- 10:14, 7 October 2020 diff hist -42 Super-Jump
- 10:10, 7 October 2020 diff hist +1,620 N Strategos Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill identifies professional strategists, individuals with superior analytical minds and a wealth of knowledge..."
- 10:10, 7 October 2020 diff hist +59 N Executive Use of Command Tokens Redirected page to Game Sequence#Executive Use of Command Tokens current Tag: New redirect
- 10:05, 7 October 2020 diff hist -2 Strategic Deployment current
- 10:05, 7 October 2020 diff hist +1,490 N Stealth Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetecte..."
- 10:01, 7 October 2020 diff hist +1,022 N Strategic Deployment Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill allows its owner and the Troopers belonging to their Fireteam to apply the Forward Deployment Special Ski..."
- 16:17, 2 October 2020 diff hist +85 Close Combat
- 16:08, 2 October 2020 diff hist -12 Specialist Operative current