Difference between revisions of "Ammunition Summary Chart"

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(Updated See Also box.)
 
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* The additional [[Saving Roll]] for a [[Critical]] hit with '''[[T2 Ammunition]]''' works differently.
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===Critical Exceptions===
* The additional [[Saving Roll]] for a [[Critical]] hit with the '''[[Continuous Damage]] Trait''' works differently.
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'''[[Continuous Damage]] Trait'''
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: After failing a [[Saving Roll]], the target receives a [[Wound]] and will have to keep making Saving Rolls until it passes a Saving Roll or until it enters [[Dead State]]. A [[Critical]] hit with a weapon with this Trait forces the target to make an additional Saving Roll. This extra Saving Roll doesn't apply the Continuous Damage Trait.
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'''[[T2 Ammunition]]'''
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* [[Critical]] hits with T2 Ammunition cause the target to make an additional Saving Roll. Failing this additional Saving Roll inflicts '''only 1''' additional Wound on the target. It is important to indicate, before performing the Saving Rolls, which die corresponds to the Saving Roll from the hit and which die to the additional Saving Roll from the Critical effect.
 
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Latest revision as of 15:13, 18 April 2025


Ammunition Saving Roll Attribute No. Save Rolls Critical No. Save Rolls Special Effect
N ARM/BTS* 1 2
AP ARM/BTS* 1 2 Halves the target’s ARM or BTS
DA ARM/BTS* 2 3
E/M BTS 2 3 Halves the target’s BTS, State: Isolated, State: IMM-B against HI, REM, TAG, or VH
ECLIPSE - - - Blocks LoF, Non-Lethal, Reflective
EXP ARM/BTS* 3 4
PARA PH-6 1 2 State: IMM-A
SHOCK ARM/BTS* 1 2 Cancels Unconscious
SMOKE - - - Blocks LoF, Non-Lethal
STUN ARM/BTS* 1 2 Non-Lethal, State: Stunned
T2 ARM/BTS* 1 2** Inflicts 2 Wounds

NOTE: * The Attribute for the Saving Roll can be either ARM or BTS depending on the Weapon.
NOTE: ** The additional Saving Roll for T2 Ammunition works differently, see T2 Ammunition.


SEE ALSO

Critical Exceptions

Continuous Damage Trait

After failing a Saving Roll, the target receives a Wound and will have to keep making Saving Rolls until it passes a Saving Roll or until it enters Dead State. A Critical hit with a weapon with this Trait forces the target to make an additional Saving Roll. This extra Saving Roll doesn't apply the Continuous Damage Trait.

T2 Ammunition

  • Critical hits with T2 Ammunition cause the target to make an additional Saving Roll. Failing this additional Saving Roll inflicts only 1 additional Wound on the target. It is important to indicate, before performing the Saving Rolls, which die corresponds to the Saving Roll from the hit and which die to the additional Saving Roll from the Critical effect.