Difference between revisions of "Ammunition Summary Chart"

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! Ammunition !! Saving Roll !! No. of Rolls !! Critical No. of Rolls !! Special Effect
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! Ammunition !! Save Roll Attribute !! No. Save Rolls !! Critical No. Save Rolls !! Special Effect
 
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| '''[[N]]''' || ARM/BTS* || 1 || 2 ||
 
| '''[[N]]''' || ARM/BTS* || 1 || 2 ||

Revision as of 16:09, 31 January 2025


Ammunition Save Roll Attribute No. Save Rolls Critical No. Save Rolls Special Effect
N ARM/BTS* 1 2
AP ARM/BTS* 1 2 Halves the target’s ARM or BTS
DA ARM/BTS* 2 3
E/M BTS 2 3 Halves the target’s BTS, State: Isolated, State: IMM-B against HI, REM, TAG, or VH
ECLIPSE - - - Blocks LoF, Non-Lethal, Reflective
EXP ARM/BTS* 3 4
PARA PH-6 1 2 State: IMM-A
SHOCK ARM/BTS* 1 2 Cancels Unconscious
SMOKE - - - Blocks LoF, Non-Lethal
STUN ARM/BTS* 1 2 Non-Lethal, State: Stunned
T2 ARM/BTS* 1 2** Inflicts 2 Wounds

NOTE: * The Attribute for the Saving Roll can be either ARM or BTS depending on the Weapon.
NOTE: ** The additional Saving Roll for T2 Ammunition works differently, see T2 Ammunition.


REMEMBER

Criticals and Weapon Traits

Some weapons use certain Types of Ammunition capable of altering the effects of an Attack, causing more than one Saving Roll for each success, reducing the ARM or BTS of the target, etc. This can also alter the way Criticals work.

The additional roll gained by scoring a Critical Hit, will retain both the Attribute used to make the Saving Roll and the Traits of the weapon used in the attack.

See also: The Continuous Damage Trait does not apply to the additional Saving Roll from a Critical Hit.