Difference between revisions of "Targeted State"
From Infinity
Line 1: | Line 1: | ||
− | {{section- | + | {{section-hacking}} |
{{section-game-states}} | {{section-game-states}} | ||
Line 6: | Line 6: | ||
{{skillbox |black| TARGETED | }} | {{skillbox |black| TARGETED | }} | ||
{{Activation}} | {{Activation}} | ||
− | *The Trooper suffered a successful Attack or Effect using an | + | *The Trooper suffered a successful Attack or Effect using an [[Ammunition]], or a game condition or Scenario Special Rule, capable of causing this state. |
{{effects}} | {{effects}} | ||
− | *Any Trooper declaring a | + | *Any Trooper declaring a [[BS Attack]], [[Hacking Program]] or [[Comms Attack]] against a Trooper in the Targeted State gains a '''+3 [[MOD]]''''' to the Attribute used to perform that [[Attack]]. |
− | *Troopers in this state must apply a -3 | + | *Troopers in this state must apply a -3 [[WIP]] [[MOD]] to their '''[[Reset]]''' rolls. |
− | * | + | *Automatic [[Special Skills]] and [[Equipment]] continue to work in this state. |
{{cancellation}} | {{cancellation}} | ||
− | *The affected Trooper successfully passes a Normal or Face to Face | + | *The affected Trooper successfully passes a Normal or Face to Face [[Reset]] Roll, applying a -3 WIP MOD. |
− | *A Trooper with the | + | *A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in [[Silhouette]] contact with the affected Trooper, and passing a Normal '''[[WIP]]''' Roll (or the Roll specified by the Special Skill or Scenario). |
− | [[Category: | + | [[Category: Hacking]] |
Revision as of 19:24, 15 September 2020
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
TARGETED |
Activation
- The Trooper suffered a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state.
Effects
- Any Trooper declaring a BS Attack, Hacking Program or Comms Attack against a Trooper in the Targeted State gains a +3 MOD to the Attribute used to perform that Attack.
- Troopers in this state must apply a -3 WIP MOD to their Reset rolls.
- Automatic Special Skills and Equipment continue to work in this state.
Cancellation
- The affected Trooper successfully passes a Normal or Face to Face Reset Roll, applying a -3 WIP MOD.
- A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).