Difference between revisions of "HoloMask State"

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{{section-game-states}}
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{{n5-section-game-states}}
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{{css_skillbox |black| HOLOMASK STATE }}
{{n4list}}
 
{{skillbox |black| HOLOMASK | }}
 
 
{{activation}}
 
{{activation}}
 
* Automatic when deployed.
 
* Automatic when deployed.
* During the Active Turn, Troopers may only return to HoloMask State by consuming 1 [[Entire Order]], outside the [[LoF]] of enemy [[Markers]] or [[Troopers]].
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* During the [[Active Turn]], Troopers may only return to this state by spending a [[Long Skill]], while outside the [[LoF]] of [[enemy]] Markers or Troopers.
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{{effects}}
 
{{effects}}
 
* While in HoloMask State, players don't place the HoloMask bearer's Model but the Model of any other Trooper (known as the imitated Model), declaring which weapon option it is duplicating from the imitated Model's [[Unit Profile]].
 
* While in HoloMask State, players don't place the HoloMask bearer's Model but the Model of any other Trooper (known as the imitated Model), declaring which weapon option it is duplicating from the imitated Model's [[Unit Profile]].
* The imitated Model must be a Trooper from the bearer's faction or Sectorial Army and must have the '''same [[Silhouette]] value''' as the bearer.
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* '''Restriction:''' The imitated Model must be a Trooper from the bearer's faction or Sectorial Army and must have the same [[Silhouette]] value as the bearer. <br>However, the player will use the real Unit Profile of the HoloMask bearer, just as it appears on their [[Army List]].
* However, the player will use the real Unit Profile of the HoloMask bearer, just as it appears on their Army List.  
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* '''Restriction:''' A Trooper in HoloMask State cannot replicate those [[Deployable]] weapons or pieces of Equipment represented by Tokens or Models ([[TinBot]]s, [[FastPanda]]s, [[SymbioMate]]s, [[Mines]] deployed with the [[Minelayer]] Special Skill...) that the imitated Model has.
* A Trooper in HoloMask State cannot replicate those [[Deployable Weapon]]s or pieces of Equipment represented by [[Tokens]] or Models ([[TinBot]]s, [[FastPanda]]s, [[SymbioMate]]s, [[Mines]] deployed with the [[Minelayer]] Special Skill...) that the imitated Model has.
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* In order to [[Discover]] a Trooper in the HoloMask State, the Enemy must pass a Discover Roll.
* In order to [[Discover]] a Trooper in HoloMask State, the Enemy must pass a Discover Roll.
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* If the Discover is successful, replace the imitated Model with the real Trooper's Model, facing the same direction as the imitated Model.
** If the Discover is successful, replace the imitated Model with the real Trooper's Model, facing the same direction as the imitated Model.
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* This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
* This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
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{{cancellation}}
 
{{cancellation}}
'''A Trooper's HoloMask State is canceled, replacing the imitated Model with the real Model, whenever:'''
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A Trooper's HoloMask State is canceled, replacing the imitated Model with the real Model, whenever:
* The Trooper in HoloMask State '''declares''' an [[Attack]], [[Look Out]]!, or any Skill that requires a Roll.
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* The Trooper in HoloMask State declares an [[Attack]], [[Look Out]]!, or any Skill that requires a Roll.
** Instead, if the Trooper belongs to a [[Fireteam]] and is not the Team Leader, if they '''declare''' a Skill that is not Support or Movement (except Look Out!).
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* The Trooper in HoloMask State declares a [[Long Skill]] of any kind, other than [[Cautious Movement]].
* The Trooper in HoloMask State '''declares''' an '''[[Entire Order]]''' of any kind, other than [[Cautious Movement]].
 
 
* The Trooper in HoloMask State enters [[Silhouette contact]] with an enemy Model.
 
* The Trooper in HoloMask State enters [[Silhouette contact]] with an enemy Model.
 
* The Trooper in HoloMask State is forced to make a [[Saving Roll]].
 
* The Trooper in HoloMask State is forced to make a [[Saving Roll]].
* The Trooper in HoloMask State is '''Discovered'''.
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* The Trooper in HoloMask State is '''[[Discover]]ed'''.
* A Trooper in HoloMask State is or becomes [[Impetuous]] (due to the [[Frenzy]] Characteristic or any other effect) or enters [[Retreat! State]].
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* A Trooper in HoloMask State is or becomes [[Impetuous]] (due to the [[Frenzy]] Special Skill or any other effect) or enters Retreat! State.
'''In addition:'''
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In addition:
* Whenever HoloMask State is canceled, replace the imitated Model with the real Model, facing the same direction as the imitated Model, at the end of the [[Order]] in which the State was cancelled.
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* Whenever HoloMask State is canceled, replace the imitated Model with the real Model, facing the same direction as the imitated Model, at the end of the Order in which the state was cancelled.
* When replacing the imitated Model with the real one, the player must provide their adversary with the Trooper's complete [[Public Information]].
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* When replacing the imitated Model with the real one, the player must provide their adversary with the Trooper's complete [[Open Information]].
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{{css_skillbox-end}}
  
  
{{important-start}}
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{{see-also}}
Cancellation of  HoloMask State is applied to the entirety of the declared Order, even if the Skill revealing the Trooper is performed at the end of the Order.  
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'''[[HoloMask]]'''
{{important-end}}
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* During the [[Deployment Phase]], it allows the user to deploy in [[HoloMask State]].
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* In game, it allows the user to enter HoloMask State.
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{{see-also-end}}
  
  
{{important-start}}
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{{important}}
The presence of Troopers in HoloMask or Holoecho State is considered Private Information. This also includes the Special Skills they have and their weapons and pieces of Equipment, too.
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Cancellation of HoloMask State is applied to the entirety of the declared [[Order Expenditure Sequence | Order]], even if the Skill revealing the Trooper is performed at the end of the Order.
 
{{important-end}}
 
{{important-end}}
  
  
{{greybox-start | Holomask and Private Information Example }}
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{{important}}
A Hafza in HoloMask State imitating a Hassassin Lasiq suffers an Enemy [[BS Attack]]. Even though his Special Skills, weapons and pieces of Equipment are considered Private Information, the Hafza cannot apply the [[Mimetism]] (-3) Special Skill of the Lasiq. This means that during the [[Resolution]] step of the Order, when MODs are applied, the Hafza's player must inform his opponent that there is no Mimetism MOD to apply.{{greybox-end}}
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The presence of Troopers in HoloMask or Holoecho State is [[Private Information]]. This includes any Special Skills, weapons, and pieces of Equipment they have.
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{{important-end}}
  
  
{{greybox-start | Holomask and Fireteam Example }}
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== Examples ==
A Fireteam Core of Janissaries including a Hafza in HoloMask State, imitating a Janissary, declares a Move + BS Attack Order. The Hafza, who is not the Team Leader, moves and provides support to the Team Leader. As he performs a Support Skill, the Hafza is not revealed, and so remains in HoloMask State.
 
  
However, in the following Order, the Team Leader declares Dodge, so all the Fireteam members make a PH Roll (Evasion Skill). In this situation, the Hafza is revealed automatically.
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{{greybox-start | Holomask and Private Information Example }}
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A Trooper in HoloMask State who is imitating a different Trooper with [[Mimetism]] (-3) is the target of an [[Enemy]] [[BS Attack]]. Even though their Special Skills, weapons and pieces of Equipment are considered [[Private Information]], the HoloMasked Trooper cannot apply the Mimetism (-3) Special Skill of the other Trooper. This means that during the [[Resolution]] step of the Order, when MODs are applied, the HoloMasked Trooper's player must inform his opponent that there is no Mimetism MOD to apply.
 
{{greybox-end}}
 
{{greybox-end}}
  
  
== FAQs & Errata ==
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{{greybox-start | Example of Holomask and a Fireteam }}
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A [[Fireteam]] Core includes a Trooper in HoloMask State who is imitating another Fireteam member. The Fireteam declares a [[Move]] + [[BS Attack]] Order. The HoloMasked Trooper, who is not the Team Leader, moves and provides support to the Team Leader. As they perform an [[Idle]], the HoloMasked Trooper is not revealed, and so remains in HoloMask State.
  
{{faqbox |
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However, in the following Order, the Team Leader declares [[Dodge]], so all the Fireteam members make a [[PH]] Roll. In this situation, the HoloMasked Trooper is revealed automatically.
type = faq |
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{{greybox-end}}
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: When are a Fireteam’s Composition Bonuses checked? |
 
a = A: A Fireteam’s Composition Bonuses are Private Information until the Resolution step of an Order in which their player declares BS Attack or Discover, when the MODs of the Rolls are determined. |
 
related = [[Fireteam Bonuses]], [[HoloMask]], [[HoloMask State]], [[Open and Private Information]] }}
 
  
{{n4end}}
 
  
  
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{{n5-section-game-states}}
  
[[Category:Equipment]]
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[[Category: Game States]]

Latest revision as of 09:48, 16 April 2025


HOLOMASK STATE
ACTIVATION
  • Automatic when deployed.
  • During the Active Turn, Troopers may only return to this state by spending a Long Skill, while outside the LoF of enemy Markers or Troopers.
EFFECTS
  • While in HoloMask State, players don't place the HoloMask bearer's Model but the Model of any other Trooper (known as the imitated Model), declaring which weapon option it is duplicating from the imitated Model's Unit Profile.
  • Restriction: The imitated Model must be a Trooper from the bearer's faction or Sectorial Army and must have the same Silhouette value as the bearer.
    However, the player will use the real Unit Profile of the HoloMask bearer, just as it appears on their Army List.
  • Restriction: A Trooper in HoloMask State cannot replicate those Deployable weapons or pieces of Equipment represented by Tokens or Models (TinBots, FastPandas, SymbioMates, Mines deployed with the Minelayer Special Skill...) that the imitated Model has.
  • In order to Discover a Trooper in the HoloMask State, the Enemy must pass a Discover Roll.
  • If the Discover is successful, replace the imitated Model with the real Trooper's Model, facing the same direction as the imitated Model.
  • This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
CANCELLATION

A Trooper's HoloMask State is canceled, replacing the imitated Model with the real Model, whenever:

  • The Trooper in HoloMask State declares an Attack, Look Out!, or any Skill that requires a Roll.
  • The Trooper in HoloMask State declares a Long Skill of any kind, other than Cautious Movement.
  • The Trooper in HoloMask State enters Silhouette contact with an enemy Model.
  • The Trooper in HoloMask State is forced to make a Saving Roll.
  • The Trooper in HoloMask State is Discovered.
  • A Trooper in HoloMask State is or becomes Impetuous (due to the Frenzy Special Skill or any other effect) or enters Retreat! State.

In addition:

  • Whenever HoloMask State is canceled, replace the imitated Model with the real Model, facing the same direction as the imitated Model, at the end of the Order in which the state was cancelled.
  • When replacing the imitated Model with the real one, the player must provide their adversary with the Trooper's complete Open Information.


SEE ALSO

HoloMask


IMPORTANT

Cancellation of HoloMask State is applied to the entirety of the declared Order, even if the Skill revealing the Trooper is performed at the end of the Order.


IMPORTANT

The presence of Troopers in HoloMask or Holoecho State is Private Information. This includes any Special Skills, weapons, and pieces of Equipment they have.


Examples

Holomask and Private Information Example

A Trooper in HoloMask State who is imitating a different Trooper with Mimetism (-3) is the target of an Enemy BS Attack. Even though their Special Skills, weapons and pieces of Equipment are considered Private Information, the HoloMasked Trooper cannot apply the Mimetism (-3) Special Skill of the other Trooper. This means that during the Resolution step of the Order, when MODs are applied, the HoloMasked Trooper's player must inform his opponent that there is no Mimetism MOD to apply.


Example of Holomask and a Fireteam

A Fireteam Core includes a Trooper in HoloMask State who is imitating another Fireteam member. The Fireteam declares a Move + BS Attack Order. The HoloMasked Trooper, who is not the Team Leader, moves and provides support to the Team Leader. As they perform an Idle, the HoloMasked Trooper is not revealed, and so remains in HoloMask State.

However, in the following Order, the Team Leader declares Dodge, so all the Fireteam members make a PH Roll. In this situation, the HoloMasked Trooper is revealed automatically.