Difference between revisions of "Isolated State"
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* Troopers in Isolated State cannot receive Orders from their [[Order Pool]]. | * Troopers in Isolated State cannot receive Orders from their [[Order Pool]]. | ||
* If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be [[Irregular]] and does not add his Order to his Order Pool this Turn. {{seefaq | This Order cannot be made Regular.}} | * If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be [[Irregular]] and does not add his Order to his Order Pool this Turn. {{seefaq | This Order cannot be made Regular.}} | ||
− | * While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled. | + | {{update | PDF 2.1, July 2023}} |
+ | * While in Isolated State all the Trooper's Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled. {{erratahighlight}}In addition, all their Hacking Programs are disabled.{{erratahighlight-end}} | ||
+ | {{update-end}} | ||
+ | {{original}} | ||
+ | * While in Isolated State all the Trooper's {{originalhighlight}}Hacking Programs,{{originalhighlight-end}} Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled. | ||
+ | {{original-end}} | ||
* Additionally, if the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is cancelled before then. | * Additionally, if the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is cancelled before then. | ||
* Troopers in this state must apply a '''-9 WIP MOD''' to their '''[[Reset]]''' rolls. {{seefaq | State MODs are cumulative.}} | * Troopers in this state must apply a '''-9 WIP MOD''' to their '''[[Reset]]''' rolls. {{seefaq | State MODs are cumulative.}} | ||
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a = A: No. | | a = A: No. | | ||
related = [[Isolated State]], [[Lieutenant]], [[NCO]], [[Orders and the Order Pool]] }} | related = [[Isolated State]], [[Lieutenant]], [[NCO]], [[Orders and the Order Pool]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.3, Nov 2022 | | ||
+ | q = Q: How does Tactical Awareness interact with the Isolated State? | | ||
+ | a = A: Isolated State does not affect Tactical Awareness. The Trooper generates their extra Irregular Order and can use it. | | ||
+ | related = [[Isolated State]], [[Tactical Awareness]] }} | ||
+ | |||
{{n4end}} | {{n4end}} |
Latest revision as of 16:04, 15 August 2023
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
This N4 rule is not used in CodeOne.
ISOLATED |
- The Trooper suffered a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state.
- Troopers in Isolated State cannot receive Orders from their Order Pool.
- If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be Irregular and does not add his Order to his Order Pool this Turn. (See FAQs & Errata. This Order cannot be made Regular.)
Update PDF 2.1, July 2023
- While in Isolated State all the Trooper's Skills and pieces of Equipment with the Comms Attack or Comms Equipment Labels or Traits (Hacking Device, Repeater...) are disabled. In addition, all their Hacking Programs are disabled.
Show original text.
Original
- While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the Comms Attack or Comms Equipment Labels or Traits (Hacking Device, Repeater...) are disabled.
- Additionally, if the Isolated Trooper is the army's Lieutenant, then at the beginning of the player's next Active Turn the army enters a Loss of Lieutenant situation unless the state is cancelled before then.
- Troopers in this state must apply a -9 WIP MOD to their Reset rolls. (See FAQs & Errata. State MODs are cumulative.)
- An Isolated Trooper ceases to be part of any kind of Infinity Fireteam.
- If the Isolated Trooper is the Team Leader then the Fireteam will break.
- Troopers in Isolated State cannot take part in a Coordinated Order.
- Automatic Special Skills and Equipment continue to work in this state, with the exception of Comms Attacks and Comms Equipment.
- A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper and succeeding at a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario that caused the state).
- The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -9 WIP MOD provided by this state.
If an army enters a Loss of Lieutenant situation because its Lieutenant was Isolated at the start of the Active Turn, canceling Isolated State in that Turn does not revoke the Loss of Lieutenant, as that situation may only be cancelled as indicated by its rules.
FAQs & Errata
Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls?
A: Yes.
Related Pages: Dodge, Immobilized-A State, Immobilized-B State, Isolated State, Reset, Targeted State
Q: How does the Lieutenant Special Skill interact with Isolated State? Can they still spend their Lieutenant Special Order, and can it still be used by a Trooper with NCO? Does this change during Loss of Lieutenant?
A: The Special Lieutenant Order can be used if it has already been generated. During Loss of Lieutenant it is not generated, because the Loss of Lieutenant check is before the Order Count step.
Q: What happens to the Special Lieutenant Order if the Lieutenant enters Isolated State?
A: If the Order has not been spent, it is lost and cannot be used, whether by the Lieutenant or by a Trooper with the NCO Skill.
Related Pages: Isolated State, Lieutenant, Loss of Lieutenant, NCO, Orders and the Order Pool
Q: Can the Order provided by an Isolated Trooper be transformed into a Regular Order with a Command Token?
A: No.
Related Pages: Command Tokens, Isolated State
Q: How does Isolated State interact with Hacking Programs that are not granted by a Hacking Device?
A: While in Isolated State all the Trooper’s Hacking Programs, Skills and pieces of Equipment with the Comms Attack or Comms Equipment Labels or Traits (Hacking Device, Repeater...) are disabled.
A: While in Isolated State all the Trooper's Skills and pieces of Equipment with the Comms Attack or Comms Equipment Labels or Traits (Hacking Device, Repeater...) are disabled. In addition, all their Hacking Programs are disabled.
Related Pages: Hacker, Isolated State, Quantronic Combat (Hacking)
Q: What happens if a Peripheral or their Controller enters Isolated State?
A: The Peripheral will enter Disconnected State at the end of that Order. If the Peripheral's or Controller's Isolated State is cancelled, this will also cancel the Peripheral's Disconnected State.
Related Pages: Disconnected State, Isolated State, Peripheral
Q: Can an NCO in Isolated State use the Special Lieutenant Order?
A: No.
Related Pages: Isolated State, Lieutenant, NCO, Orders and the Order Pool
Q: How does Tactical Awareness interact with the Isolated State?
A: Isolated State does not affect Tactical Awareness. The Trooper generates their extra Irregular Order and can use it.
Related Pages: Isolated State, Tactical Awareness