Difference between revisions of "Camouflaged State"
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The distance between the points where the Skills were declared is measured, and the Face to Face MODs are calculated. | The distance between the points where the Skills were declared is measured, and the Face to Face MODs are calculated. | ||
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+ | == FAQs & Errata == | ||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.2, Jan 2022 | | ||
+ | q = Q: If a Trooper with Camouflage (1 Use) deploys as a Model, can the Trooper enter Camouflaged State during the game? Does this change if the Trooper fails an Infiltration Roll? | | ||
+ | a = A: Yes, the Trooper can enter Camouflaged State later in the game. If the Trooper attempted to deploy as a Marker and failed the Infiltration Roll, they have used the Camouflaged State and cannot enter it later in the game. | | ||
+ | related = [[Camouflage]], [[Camouflaged State]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = Updated 1.3, Nov 2022 | | ||
+ | q = Q: Does {{erratahighlight}}a Trooper in Disconnected State or Unconscious State (including those in Shasvastii-Embryo State){{erratahighlight-end}} prevent an enemy from re-entering Marker State, or cancel their Cautious Movement? | | ||
+ | a = A: No. | | ||
+ | related = [[Camouflaged State]], [[Cautious Movement]], [[Impersonation State]], [[Unconscious]] }} | ||
Latest revision as of 15:12, 6 December 2022
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
CAMOUFLAGED |
Marker |
- Automatic during the Deployment Phase
- During the Active Turn, Troopers may only return to Camouflaged State by consuming 1 Entire Order, outside the LoF of enemy Markers or Troopers.
- In Camouflaged State, the Player does not place the Model on the table, but instead places a Camouflaged Marker.
- Camouflaged Markers can possess the Mimetism Skill, so Camouflaged Markers indicate the MOD level that Mimetism applies, if they have it.
- You cannot enter Silhouette contact with an Enemy Camouflaged Marker.
- To reveal a Camouflaged Marker, a Discover Roll must be passed, applying MODs listed for Discover, including the Marker's Mimetism, if they have it.
- If the Discover Roll is successful, the Camouflaged Marker is replaced with the corresponding Model, facing in any direction its player chooses.
- A Trooper that fails a WIP Roll to Discover a Marker cannot attempt to Discover the same Marker until the next Player Turn. Note that a Trooper that has been revealed, and re-entered Camouflaged State again, does not count as the same Marker.
- A Camouflage (CAMO) Marker has a LoF of 360˚.
- A Camouflage (CAMO) Marker has the same Silhouette (S) value as the Trooper it represents.
- However, a Weapon or piece of Equipment in Camouflaged State will have a Silhouette (S) value of 2.
- This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
- When a Trooper in Camouflaged state is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
- If the Trooper in Camouflaged state reveals themselves with the second half of their Order (by declaring a BS Attack, moving into Silhouette contact with an enemy...), the delaying Trooper can declare their ARO.
- If the Trooper in Camouflaged state does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
The Camouflaged State is cancelled whenever:
- The Camouflaged Marker declares an Attack or any Skill that requires a Roll.
- The Camouflaged Marker declares an Entire Order of any kind.
- The Camouflaged Marker declares an Attack, Look Out!, or any Skill that requires a Roll.
- The Camouflaged Marker declares an Entire Order of any kind, other than Cautious Movement.
- The Camouflaged Marker enters Silhouette contact with an enemy Model.
- The Camouflaged Marker is Discovered.
- The Camouflaged Marker receives a successful Attack.
- The Camouflaged Marker is forced to make a Saving Roll.
- The Trooper is or becomes Impetuous (due to having the Frenzy Characteristic or any other effect), or enters Retreat! State.
- When Camouflaged State is cancelled, its player must replace the Marker with the corresponding Model, facing in any direction the player chooses.
- When replacing the Marker with the Model, the player must provide their adversary with the Trooper's complete Public Information.
Cancellation of the Camouflaged State is applied to the entirety of the declared Order, even if the Skill revealing the Camouflaged Trooper is performed at the end of the Order.
ARO against a Marker:
- Against a Marker, the enemy can delay declaring their ARO until it declares its second Short Skill of the Order.
- In this case, they may declare an ARO only if the Camouflaged Marker reveals themselves with their second Short Skill of the Order. If the second Short Skill of the Order does not reveal the Marker, the Trooper loses their right to declare an ARO.
Camouflaged Markers (CAMO) may be indirectly affected by Template Weapons if another non-Camouflaged Enemy Trooper is designated as the Main Target.
Examples
Step 1:
A Camouflaged Caliban declares Move as their first Skill, moving until they reach Cover.
Step 2:
The Fusilier decides to delay declaring his ARO against the Marker.
Step 3:
The Caliban declares BS Attack as the second Skill of their Order: He indicates that he will use his Boarding Shotgun in Burst Mode to shoot at the Fusilier from Cover, which is the closest point.
Step 4:
The Fusilier declares BS Attack with his Combi Rifle, before the Caliban reaches the Cover.
Remember that the cancellation of the Camouflaged State applies to the entirety of the Order.
Resolution:
By declaring BS Attack as the second Skill of their Order, the Caliban has revealed himself for the entire Order, which includes his movement towards the point in Cover.
The distance between the points where the Skills were declared is measured, and the Face to Face MODs are calculated.
FAQs & Errata
Q: If a Trooper with Camouflage (1 Use) deploys as a Model, can the Trooper enter Camouflaged State during the game? Does this change if the Trooper fails an Infiltration Roll?
A: Yes, the Trooper can enter Camouflaged State later in the game. If the Trooper attempted to deploy as a Marker and failed the Infiltration Roll, they have used the Camouflaged State and cannot enter it later in the game.
Related Pages: Camouflage, Camouflaged State
Q: Does a Trooper in Disconnected State or Unconscious State (including those in Shasvastii-Embryo State) prevent an enemy from re-entering Marker State, or cancel their Cautious Movement?
A: No.
Related Pages: Camouflaged State, Cautious Movement, Impersonation State, Unconscious
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State