Difference between revisions of "Ammunition Summary Chart"
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− | * The additional Saving Roll for a Critical hit with '''[[T2 Ammunition]]''' works differently. | + | * The additional [[Saving Roll]] for a [[Critical]] hit with '''[[T2 Ammunition]]''' works differently. |
− | * The additional Saving Roll for a Critical hit with the '''[[Continuous Damage]] Trait''' works differently. | + | * The additional [[Saving Roll]] for a [[Critical]] hit with the '''[[Continuous Damage]] Trait''' works differently. |
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Revision as of 16:15, 28 March 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
Ammunition | Saving Roll Attribute | No. Save Rolls | Critical No. Save Rolls | Special Effect |
---|---|---|---|---|
N | ARM/BTS* | 1 | 2 | |
AP | ARM/BTS* | 1 | 2 | Halves the target’s ARM or BTS |
DA | ARM/BTS* | 2 | 3 | |
E/M | BTS | 2 | 3 | Halves the target’s BTS, State: Isolated, State: IMM-B against HI, REM, TAG, or VH |
ECLIPSE | - | - | - | Blocks LoF, Non-Lethal, Reflective |
EXP | ARM/BTS* | 3 | 4 | |
PARA | PH-6 | 1 | 2 | State: IMM-A |
SHOCK | ARM/BTS* | 1 | 2 | Cancels Unconscious |
SMOKE | - | - | - | Blocks LoF, Non-Lethal |
STUN | ARM/BTS* | 1 | 2 | Non-Lethal, State: Stunned |
T2 | ARM/BTS* | 1 | 2** | Inflicts 2 Wounds |
NOTE: * The Attribute for the Saving Roll can be either ARM or BTS depending on the Weapon.
NOTE: ** The additional Saving Roll for T2 Ammunition works differently, see T2 Ammunition.
- The additional Saving Roll for a Critical hit with T2 Ammunition works differently.
- The additional Saving Roll for a Critical hit with the Continuous Damage Trait works differently.
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart