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Difference between revisions of "Ammunition Summary Chart"
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| − | ! Ammunition !! | + | ! Ammunition !! Saving Roll Attribute !! No. Save Rolls !! Critical No. Save Rolls !! Special Effect |
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| '''[[N]]''' || ARM/BTS* || 1 || 2 || | | '''[[N]]''' || ARM/BTS* || 1 || 2 || | ||
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| − | ''' | + | * The additional Saving Roll for a Critical hit with '''[[T2 Ammunition]]''' works differently. |
| + | * The additional Saving Roll for a Critical hit with the '''[[Continuous Damage]] Trait''' works differently. | ||
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[[Category: Reference Charts]] | [[Category: Reference Charts]] | ||
[[Category: Ammunition and Weaponry]] | [[Category: Ammunition and Weaponry]] | ||
Revision as of 16:14, 28 March 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
| Ammunition | Saving Roll Attribute | No. Save Rolls | Critical No. Save Rolls | Special Effect |
|---|---|---|---|---|
| N | ARM/BTS* | 1 | 2 | |
| AP | ARM/BTS* | 1 | 2 | Halves the target’s ARM or BTS |
| DA | ARM/BTS* | 2 | 3 | |
| E/M | BTS | 2 | 3 | Halves the target’s BTS, State: Isolated, State: IMM-B against HI, REM, TAG, or VH |
| ECLIPSE | - | - | - | Blocks LoF, Non-Lethal, Reflective |
| EXP | ARM/BTS* | 3 | 4 | |
| PARA | PH-6 | 1 | 2 | State: IMM-A |
| SHOCK | ARM/BTS* | 1 | 2 | Cancels Unconscious |
| SMOKE | - | - | - | Blocks LoF, Non-Lethal |
| STUN | ARM/BTS* | 1 | 2 | Non-Lethal, State: Stunned |
| T2 | ARM/BTS* | 1 | 2** | Inflicts 2 Wounds |
NOTE: * The Attribute for the Saving Roll can be either ARM or BTS depending on the Weapon.
NOTE: ** The additional Saving Roll for T2 Ammunition works differently, see T2 Ammunition.
- The additional Saving Roll for a Critical hit with T2 Ammunition works differently.
- The additional Saving Roll for a Critical hit with the Continuous Damage Trait works differently.
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart