Difference between revisions of "Engaged State"
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{{section-combat-module}} | {{section-combat-module}} | ||
+ | {{section-game-states}} | ||
{{skillbox |black| ENGAGED STATE |}} | {{skillbox |black| ENGAGED STATE |}} | ||
{{Activation}} | {{Activation}} | ||
− | *The Trooper is in | + | {{c1}} |
+ | * The Trooper is in [[Silhouette contact]] with an Enemy Trooper, and neither are in a [[Null]] or [[Immobilized]] State. | ||
+ | {{c1end}} | ||
+ | {{n4list}} | ||
+ | * The Trooper is in [[Silhouette contact]] with an Enemy Trooper, and neither are in an [[Immobilized]] or [[Null]] (except [[Sepsitorized]] or [[Possessed]]) State. | ||
+ | {{n4end}} | ||
{{effects}} | {{effects}} | ||
*Troopers in Engaged State are considered to be in Close Combat. | *Troopers in Engaged State are considered to be in Close Combat. | ||
− | *Troopers in this State can only declare | + | {{update | PDF 2.1, July 2023}} |
− | *Troopers that are in Engaged State may not trace | + | *Troopers in this State can only declare {{erratahighlight}}[[Berserk]]{{erratahighlight-end}}, [[CC Attack]], [[Dodge]], [[Idle]], [[Reset]], and Skills that specify that they can be used in [[Close Combat]] or in Engaged State. |
+ | {{update-end}} | ||
+ | *Troopers that are in Engaged State may not trace [[LoF]] outside their [[Close Combat]]. | ||
*By declaring BS Attack on a Trooper in Engaged State, the [[Ballistic_Skills#BS_Attack_Into_a_Close_Combat|BS Attack against a Close Combat]] rule must be applied. | *By declaring BS Attack on a Trooper in Engaged State, the [[Ballistic_Skills#BS_Attack_Into_a_Close_Combat|BS Attack against a Close Combat]] rule must be applied. | ||
*Template Weapons placed on a group of Troopers in Engaged state will always affect '''all '''participating Troopers, even if the placement of the Template would only affect one of them. | *Template Weapons placed on a group of Troopers in Engaged state will always affect '''all '''participating Troopers, even if the placement of the Template would only affect one of them. | ||
{{cancellation}} | {{cancellation}} | ||
− | *This State is cancelled when the Trooper in question ceases to be in | + | *This State is cancelled when the Trooper in question ceases to be in [[Silhouette]] contact with any Enemy Troopers. |
− | *A Trooper's Engaged State is automatically cancelled if, in the | + | {{c1}} |
− | *A Trooper may also cancel the Engaged State if they pass a | + | *A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in [[Silhouette contact]] are in [[Null]] or [[Immobilized]] States. |
− | + | {{c1end}} | |
+ | {{n4list}} | ||
+ | *A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in [[Silhouette contact]] are in an [[Immobilized]] or [[Null]] (except [[Sepsitorized]] or [[Possessed]]) State. | ||
+ | {{n4end}} | ||
+ | *A Trooper may also cancel the Engaged State if they pass a '''[[Dodge]]''' Roll, either Normal or Face to Face. In this case, the Trooper must leave [[Silhouette]] contact, moving up to 2 inches to separate themselves from the enemy.<br>If they cannot move to a valid position that is outside [[Silhouette]] contact, the Trooper will remain in Engaged State without moving. | ||
+ | ==See Also== | ||
+ | [[Line of Fire]] in CC. | ||
+ | == FAQs & Errata == | ||
+ | |||
+ | {{faqbox | | ||
+ | type = errata | | ||
+ | title = N4 Errata | | ||
+ | version = 1.0, Jan 2021 | | ||
+ | q = [Errata] Can you use Berserk if you start the Order in Engaged State? | | ||
+ | a = Yes. Berserk can be declared while in Engaged State. | | ||
+ | related = [[Berserk]], [[Engaged State]] }} | ||
+ | |||
+ | |||
+ | {{section-combat-module}} | ||
+ | {{section-game-states}} | ||
[[Category: Combat Module]] | [[Category: Combat Module]] |
Latest revision as of 15:28, 15 August 2023
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
ENGAGED STATE |
Activation
- The Trooper is in Silhouette contact with an Enemy Trooper, and neither are in a Null or Immobilized State.
- The Trooper is in Silhouette contact with an Enemy Trooper, and neither are in an Immobilized or Null (except Sepsitorized or Possessed) State.
Effects
- Troopers in Engaged State are considered to be in Close Combat.
Update PDF 2.1, July 2023
- Troopers that are in Engaged State may not trace LoF outside their Close Combat.
- By declaring BS Attack on a Trooper in Engaged State, the BS Attack against a Close Combat rule must be applied.
- Template Weapons placed on a group of Troopers in Engaged state will always affect all participating Troopers, even if the placement of the Template would only affect one of them.
Cancellation
- This State is cancelled when the Trooper in question ceases to be in Silhouette contact with any Enemy Troopers.
- A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in Silhouette contact are in Null or Immobilized States.
- A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in Silhouette contact are in an Immobilized or Null (except Sepsitorized or Possessed) State.
- A Trooper may also cancel the Engaged State if they pass a Dodge Roll, either Normal or Face to Face. In this case, the Trooper must leave Silhouette contact, moving up to 2 inches to separate themselves from the enemy.
If they cannot move to a valid position that is outside Silhouette contact, the Trooper will remain in Engaged State without moving.
See Also
Line of Fire in CC.
FAQs & Errata
N4 Errata
Version: 1.0, Jan 2021
[Errata] Can you use Berserk if you start the Order in Engaged State?
Yes. Berserk can be declared while in Engaged State.
Related Pages: Berserk, Engaged State
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State