Difference between revisions of "Engaged State"
From Infinity
Line 5: | Line 5: | ||
{{skillbox |black| ENGAGED STATE |}} | {{skillbox |black| ENGAGED STATE |}} | ||
{{Activation}} | {{Activation}} | ||
− | *The Trooper is in | + | {{c1}} |
+ | * The Trooper is in [[Silhouette contact]] with an Enemy Trooper, and neither are in a [[Null]] or [[Immobilized]] State. | ||
+ | {{c1end}} | ||
+ | {{n4list}} | ||
+ | * The Trooper is in [[Silhouette contact]] with an Enemy Trooper, and neither are in an [[Immobilized]] or [[Null]] (except [[Sepsitorized]] or [[Possessed]]) State. | ||
+ | {{n4end}} | ||
{{effects}} | {{effects}} | ||
*Troopers in Engaged State are considered to be in Close Combat. | *Troopers in Engaged State are considered to be in Close Combat. | ||
− | *Troopers in this State can only declare | + | *Troopers in this State can only declare [[CC Attack]], [[Dodge]], [[Idle]], [[Reset]], and Skills that specify that they can be used in [[Close Combat]] or in Engaged State. |
− | *Troopers that are in Engaged State may not trace | + | *Troopers that are in Engaged State may not trace [[LoF]] outside their [[Close Combat]]. |
*By declaring BS Attack on a Trooper in Engaged State, the [[Ballistic_Skills#BS_Attack_Into_a_Close_Combat|BS Attack against a Close Combat]] rule must be applied. | *By declaring BS Attack on a Trooper in Engaged State, the [[Ballistic_Skills#BS_Attack_Into_a_Close_Combat|BS Attack against a Close Combat]] rule must be applied. | ||
*Template Weapons placed on a group of Troopers in Engaged state will always affect '''all '''participating Troopers, even if the placement of the Template would only affect one of them. | *Template Weapons placed on a group of Troopers in Engaged state will always affect '''all '''participating Troopers, even if the placement of the Template would only affect one of them. | ||
{{cancellation}} | {{cancellation}} | ||
− | *This State is cancelled when the Trooper in question ceases to be in | + | *This State is cancelled when the Trooper in question ceases to be in [[Silhouette]] contact with any Enemy Troopers. |
− | *A Trooper's Engaged State is automatically cancelled if, in the | + | {{c1}} |
− | *A Trooper may also cancel the Engaged State if they pass a | + | *A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in [[Silhouette contact]] are in [[Null]] or [[Immobilized]] States. |
− | :If they cannot move to a valid position that is outside | + | {{c1end}} |
+ | {{n4list}} | ||
+ | *A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in [[Silhouette contact]] are in an [[Immobilized]] or [[Null]] (except [[Sepsitorized]] or [[Possessed]]) State. | ||
+ | {{n4end}} | ||
+ | *A Trooper may also cancel the Engaged State if they pass a '''[[Dodge]]''' Roll, either Normal or Face to Face. In this case, the Trooper must leave [[Silhouette]] contact, moving up to 2 inches to separate themselves from the enemy. | ||
+ | :If they cannot move to a valid position that is outside [[Silhouette]] contact, the Trooper will remain in Engaged State without moving. | ||
Revision as of 09:47, 12 September 2020
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
ENGAGED STATE |
Activation
- The Trooper is in Silhouette contact with an Enemy Trooper, and neither are in a Null or Immobilized State.
- The Trooper is in Silhouette contact with an Enemy Trooper, and neither are in an Immobilized or Null (except Sepsitorized or Possessed) State.
Effects
- Troopers in Engaged State are considered to be in Close Combat.
- Troopers in this State can only declare CC Attack, Dodge, Idle, Reset, and Skills that specify that they can be used in Close Combat or in Engaged State.
- Troopers that are in Engaged State may not trace LoF outside their Close Combat.
- By declaring BS Attack on a Trooper in Engaged State, the BS Attack against a Close Combat rule must be applied.
- Template Weapons placed on a group of Troopers in Engaged state will always affect all participating Troopers, even if the placement of the Template would only affect one of them.
Cancellation
- This State is cancelled when the Trooper in question ceases to be in Silhouette contact with any Enemy Troopers.
- A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in Silhouette contact are in Null or Immobilized States.
- A Trooper's Engaged State is automatically cancelled if, in the Effects step of any Order, all enemies in Silhouette contact are in an Immobilized or Null (except Sepsitorized or Possessed) State.
- A Trooper may also cancel the Engaged State if they pass a Dodge Roll, either Normal or Face to Face. In this case, the Trooper must leave Silhouette contact, moving up to 2 inches to separate themselves from the enemy.
- If they cannot move to a valid position that is outside Silhouette contact, the Trooper will remain in Engaged State without moving.
See Also
Line of Fire restrictions in CC.
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State