Difference between revisions of "Isolated State"

From Infinity
Jump to: navigation, search
m
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{section-game-states}}
+
{{n5-section-game-states}}
{{section-hacking}}
 
  
  
{{n4only}}
+
{{image | name=isolated0.jpg | style=128 }}
{{n4list}}
 
ZZZZZZZZZ missing Isolated icon ZZZZZZZZZ
 
  
{{skillbox |black| ISOLATED | }}
+
{{css_skillbox |black| ISOLATED STATE }}
 
{{activation}}
 
{{activation}}
* The Trooper suffered a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state.
+
* The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], or a game condition or Scenario Special Rule, capable of causing this state.
 +
 
 
{{effects}}
 
{{effects}}
* Troopers in Isolated State cannot receive Orders from their [[Order Pool]].
+
* '''Restriction:''' Troopers in Isolated State cannot receive [[Orders]] from their [[Order Pool]].
* If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be [[Irregular]] and does not add his Order to his Order Pool this Turn.
+
* '''Restriction:''' If, at the start of their following [[Active Turn]]s, the Trooper is still Isolated, then during that Turn they are [[Irregular]] and do not add his Order to their Order Pool.
* While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled.
+
* '''Restriction:''' The [[Irregular Order]] of an Isolated Trooper cannot be transformed in a [[Regular Order]].
* Additionally, if the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is cancelled before then.
+
* '''Restriction:''' While in Isolated State all the Trooper's Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled. In addition, all their [[Hacking Program]]s are disabled. Other 'Automatic Special Skills and Equipment continue to work in this state.
* Troopers in this state must apply a '''-9 WIP MOD''' to their '''[[Reset]]''' rolls.
+
* If the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is canceled before then.
* An Isolated Trooper ceases to be part of any kind of Infinity Fireteam.
+
* '''Restriction ''' If a Trooper with the [[NCO]] Special Skill is in Isolated State, they cannot replace [[Lieutenant Special Order | Special Lieutenant Orders]] with [[Tactical Order]]s or use them either.
* If the Isolated Trooper is the [[Team Leader]] then the [[Fireteam]] will break.
+
* If a [[Peripheral]] or a Peripheral's Controller enters Isolated State, the Peripheral automatically enters [[Disconnected State]].
* Troopers in Isolated State cannot take part in a [[Coordinated Order]].
+
* Troopers in this state must apply a -9 [[WIP]] MOD to their [[Reset]] rolls.
* Automatic Special Skills and Equipment continue to work in this state, with the exception of [[Comms Attacks]] and [[Comms Equipment]].
+
* '''Restriction:''' A Trooper in Isolated State cannot be part of a [[Fireteam]]. If a member of a Fireteam enters Isolated State they automatically stop being part of the Fireteam. <br>In addition, remember that if the Isolated Trooper is the Team Leader the Fireteam will break.
 +
* '''Restriction:''' Troopers in Isolated State cannot take part in a [[Coordinated Order]].
 +
 
 
{{cancellation}}
 
{{cancellation}}
* A Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper and succeeding at a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario that caused the state).
+
* A Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel the state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper and succeeding at a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario that caused the state).
* The affected Trooper may cancel this state via a successful Normal or Face to Face [[Reset]] Roll, applying the -9 WIP MOD provided by this state.  
+
* The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Reset]] Roll, applying the -9 WIP MOD provided by this state.
{{n4end}}
+
* If the army is in a [[Loss of Lieutenant]] situation as a result of the Lieutenant being in Isolated State, Canceling the Lieutenant's Isolated State does not cancel the Loss of Lieutenant situation.
 +
{{css_skillbox-end}}
 +
 
 +
 
 +
{{see-also}}
 +
'''[[Oblivion]]'''
 +
* Any failed Saving Roll causes the target to enter [[Isolated State]], placing an Isolated State Token (ISOLATED) by them.
 +
 
 +
 
 +
'''[[Electromagnetic (E/M) Ammunition]]'''
 +
* A failed Saving Roll against E/M Ammunition causes the target to enter [[Isolated State]], placing an Isolated Token next to it, preventing it from receiving Orders from the [[Order Pool]].
 +
{{see-also-end}}
 +
 
  
  
{{section-game-states}}
+
{{n5-section-game-states}}
{{section-hacking}}
 
  
  
 
[[Category: Game States]]
 
[[Category: Game States]]

Latest revision as of 14:19, 16 April 2025


isolated0.jpg

ISOLATED STATE
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Restriction: Troopers in Isolated State cannot receive Orders from their Order Pool.
  • Restriction: If, at the start of their following Active Turns, the Trooper is still Isolated, then during that Turn they are Irregular and do not add his Order to their Order Pool.
  • Restriction: The Irregular Order of an Isolated Trooper cannot be transformed in a Regular Order.
  • Restriction: While in Isolated State all the Trooper's Skills and pieces of Equipment with the Comms Attack or Comms Equipment Labels or Traits (Hacking Device, Repeater...) are disabled. In addition, all their Hacking Programs are disabled. Other 'Automatic Special Skills and Equipment continue to work in this state.
  • If the Isolated Trooper is the army's Lieutenant, then at the beginning of the player's next Active Turn the army enters a Loss of Lieutenant situation unless the state is canceled before then.
  • Restriction If a Trooper with the NCO Special Skill is in Isolated State, they cannot replace Special Lieutenant Orders with Tactical Orders or use them either.
  • If a Peripheral or a Peripheral's Controller enters Isolated State, the Peripheral automatically enters Disconnected State.
  • Troopers in this state must apply a -9 WIP MOD to their Reset rolls.
  • Restriction: A Trooper in Isolated State cannot be part of a Fireteam. If a member of a Fireteam enters Isolated State they automatically stop being part of the Fireteam.
    In addition, remember that if the Isolated Trooper is the Team Leader the Fireteam will break.
  • Restriction: Troopers in Isolated State cannot take part in a Coordinated Order.
CANCELLATION
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper and succeeding at a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario that caused the state).
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -9 WIP MOD provided by this state.
  • If the army is in a Loss of Lieutenant situation as a result of the Lieutenant being in Isolated State, Canceling the Lieutenant's Isolated State does not cancel the Loss of Lieutenant situation.


SEE ALSO

Oblivion

  • Any failed Saving Roll causes the target to enter Isolated State, placing an Isolated State Token (ISOLATED) by them.


Electromagnetic (E/M) Ammunition

  • A failed Saving Roll against E/M Ammunition causes the target to enter Isolated State, placing an Isolated Token next to it, preventing it from receiving Orders from the Order Pool.