Difference between revisions of "Ammunition Summary Chart"
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+ | {{c1}} | ||
{| class="wikitable-dark" | {| class="wikitable-dark" | ||
|- | |- | ||
− | ! Ammunition !! Saving Roll !! No. of Rolls !! No. of | + | ! Ammunition !! Saving Roll !! No. of Rolls !! Critical No. of Rolls !! Special Effect |
|- | |- | ||
− | | N || ARM/BTS* || 1 || 2 || | + | | [[N]] || ARM/BTS* || 1 || 2 || |
|- | |- | ||
− | | AP || ARM/BTS* || 1 || 2 || Reduces the ARM or BTS value of its target to half of its original value. | + | | [[AP]] || ARM/BTS* || 1 || 2 || Reduces the ARM or BTS value of its target to half of its original value. |
|- | |- | ||
− | | DA || ARM/BTS* || 2 || 3 || | + | | [[DA]] || ARM/BTS* || 2 || 3 || |
|- | |- | ||
− | | EXP || ARM/BTS* || 3 || 4 || | + | | [[EXP]] || ARM/BTS* || 3 || 4 || |
|- | |- | ||
− | | PARA || PH-6 || 1 || 2 || IMM-A | + | | [[PARA]] || PH-6 || 1 || 2 || [[IMM-A]] |
|} | |} | ||
NOTE* As stated on the weapon. | NOTE* As stated on the weapon. | ||
+ | {{c1end}} | ||
+ | {{n4}} | ||
+ | {| class="wikitable-dark" | ||
+ | |- | ||
+ | ! Ammunition !! Saving Roll !! No. of Rolls !! Critical No. of Rolls !! Special Effect | ||
+ | |- | ||
+ | | [[N]] || ARM/BTS* || 1 || 2 || | ||
+ | |- | ||
+ | | [[AP]] || ARM/BTS* || 1 || 2 || Halves the target’s ARM or BTS | ||
+ | |- | ||
+ | | [[DA]] || ARM/BTS* || 2 || 3 || | ||
+ | |- | ||
+ | | [[E/M]] || BTS || 2 || 3 || Halves the target’s BTS, State: [[Isolated]], State: [[IMM-B]] against [[HI]], [[TAG]] or [[REM]] | ||
+ | |- | ||
+ | | [[ECLIPSE]] || - || - || - || Blocks [[LoF]], [[Non-Lethal]], [[Reflective]] | ||
+ | |- | ||
+ | | [[EXP]] || ARM/BTS* || 3 || 4 || | ||
+ | |- | ||
+ | | [[PARA]] || PH-6 || 1 || 2 || State: [[IMM-A]] | ||
+ | |- | ||
+ | | [[SHOCK]] || ARM/BTS* || 1 || 2 || Cancels [[Unconscious]] | ||
+ | |- | ||
+ | | [[SMOKE]] || - || - || - || Blocks [[LoF]], [[Non-Lethal]] | ||
+ | |- | ||
+ | | [[STUN]] || ARM/BTS* || 2 || 3 || [[Non-Lethal]], State: [[Stunned]] | ||
+ | |- | ||
+ | | [[T2]] || ARM/BTS* || 1 || 2** || Lose 2 points of [[Wounds]]/[[STR]] | ||
+ | |} | ||
+ | NOTE* The Weapon indicates whether the target must use their ARM or BTS Attribute in the [[Saving Rolls]]. | ||
+ | |||
+ | NOTE** The additional Saving Roll for T2 Ammunition works differently, see [[T2 Ammunition]]. | ||
+ | {{n4end}} | ||
+ | |||
{{remember-start}} | {{remember-start}} | ||
− | '''Criticals and Weapon Traits | + | '''Criticals and Weapon Traits''' |
The additional roll gained by scoring a critical hit will retain both the Attribute used to make a Saving Roll and the Traits of the weapon used in the attack, unless otherwise stated. | The additional roll gained by scoring a critical hit will retain both the Attribute used to make a Saving Roll and the Traits of the weapon used in the attack, unless otherwise stated. |
Latest revision as of 10:22, 18 September 2020
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
Ammunition | Saving Roll | No. of Rolls | Critical No. of Rolls | Special Effect |
---|---|---|---|---|
N | ARM/BTS* | 1 | 2 | |
AP | ARM/BTS* | 1 | 2 | Reduces the ARM or BTS value of its target to half of its original value. |
DA | ARM/BTS* | 2 | 3 | |
EXP | ARM/BTS* | 3 | 4 | |
PARA | PH-6 | 1 | 2 | IMM-A |
NOTE* As stated on the weapon.
Ammunition | Saving Roll | No. of Rolls | Critical No. of Rolls | Special Effect |
---|---|---|---|---|
N | ARM/BTS* | 1 | 2 | |
AP | ARM/BTS* | 1 | 2 | Halves the target’s ARM or BTS |
DA | ARM/BTS* | 2 | 3 | |
E/M | BTS | 2 | 3 | Halves the target’s BTS, State: Isolated, State: IMM-B against HI, TAG or REM |
ECLIPSE | - | - | - | Blocks LoF, Non-Lethal, Reflective |
EXP | ARM/BTS* | 3 | 4 | |
PARA | PH-6 | 1 | 2 | State: IMM-A |
SHOCK | ARM/BTS* | 1 | 2 | Cancels Unconscious |
SMOKE | - | - | - | Blocks LoF, Non-Lethal |
STUN | ARM/BTS* | 2 | 3 | Non-Lethal, State: Stunned |
T2 | ARM/BTS* | 1 | 2** | Lose 2 points of Wounds/STR |
NOTE* The Weapon indicates whether the target must use their ARM or BTS Attribute in the Saving Rolls.
NOTE** The additional Saving Roll for T2 Ammunition works differently, see T2 Ammunition.
REMEMBER
Criticals and Weapon Traits
The additional roll gained by scoring a critical hit will retain both the Attribute used to make a Saving Roll and the Traits of the weapon used in the attack, unless otherwise stated.
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb