Repeater
From Infinity
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
REPEATER | AUTOMATIC EQUIPMENT |
Comms Equipment, Obligatory, Zone of Control. |
Effects
- Repeaters extend the Hacking Area of all Hackers in the same Army List.
- Hackers within the Zone of Control of an enemy Repeater may use Hacking Programs against any enemy Hacker, but they will have to apply Firewall MODs (-3).
- There can be no reaction against a Repeater that is being used by an enemy Hacker, only against the Hacker, if possible.
IMPORTANT
This piece of Equipment is automatically active and cannot be deactivated by its owner, unless its carrier is in Isolated State or any Null States.