NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Disco Baller"
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{{skill-label | BS Attack, Disposable (2), Targetless. }} | {{skill-label | BS Attack, Disposable (2), Targetless. }} | ||
{{effects}} | {{effects}} | ||
| − | * You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the [[Conclusion]] step of the Order. | + | * You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding {{erratahighlight}}non Face to Face Normal BS{{erratahighlight-end}} Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the [[Conclusion]] step of the Order. |
* After placing the Disco Ball, place an '''[[Eclipse]]''' Special Ammo Circular Template, centered on the Disco Ball. | * After placing the Disco Ball, place an '''[[Eclipse]]''' Special Ammo Circular Template, centered on the Disco Ball. | ||
* At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | * At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | ||
* Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill. | * Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill. | ||
* A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed. | * A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed. | ||
| + | {{minorchange|October 2025|N5.2}} | ||
{{css_skillbox-end}} | {{css_skillbox-end}} | ||
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[[Category: Targetless ]] | [[Category: Targetless ]] | ||
[[Category: Double Shot ]] | [[Category: Double Shot ]] | ||
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| + | [[Category: N5.2 Update]] | ||
Revision as of 10:34, 22 October 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
A two-use Disposable BS support weapon that allows Speculative Attacks, uses the BS Attribute, and fires Disco Balls, light-emitting jamming devices.
- You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding non Face to Face Normal BS Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the Conclusion step of the Order.
- After placing the Disco Ball, place an Eclipse Special Ammo Circular Template, centered on the Disco Ball.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
- Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill.
- A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed.
October 2025: Minor text changes in N5.2.
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Disco Baller | 0 | +3 | -3 | -6 | -- | -- | -- | -- | 1 | -- | -- | -- | Speculative Attack, Disposable (2), Double Shot, Targetless, [*] |
| Name | ARM | BTS | STR | S |
|---|---|---|---|---|
| Disco Ball | 0 | 0 | 1 | 1 |
Activate Disco Ball
- The Trooper must have the Deactivator piece of Equipment.
- The Disco Ball must be in the LoF or Zone of Control of the Trooper.
- Only allied Disco Balls can be Activated this way, never enemy Disco Balls.
- By making a successful WIP +3 Normal Roll, this Skill allows for the remote activation of an allied Disco Ball.
- The Range MODs of the Deactivator are applied to the Roll.
- If the Roll is successful, in the Conclusion Step of the Order place the Eclipse Special Ammo Circular Template, centered on the Disco Ball Model or Token.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart