NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Disco Baller"
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* At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | * At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | ||
{{update | PDF 5.2, October 2025}} | {{update | PDF 5.2, October 2025}} | ||
| − | * {{erratahighlight}}If the | + | * {{erratahighlight}}If the Disco Ball is destroyed remove the Circular Template from the game table.{{erratahighlight-end}} |
{{update-end}} | {{update-end}} | ||
{{css_skillbox-end}} | {{css_skillbox-end}} | ||
Revision as of 15:03, 10 August 2026
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
A two-use Disposable BS support weapon that allows Speculative Attacks, uses the BS Attribute, and fires Disco Balls, light-emitting jamming devices.
- You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding non Face to Face Normal BS Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the Conclusion step of the Order.
- After placing the Disco Ball, place an Eclipse Special Ammo Circular Template, centered on the Disco Ball.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
- Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill.
- A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed.
October 2025: Minor text changes in N5.2.
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Disco Baller | 0 | +3 | -3 | -6 | -- | -- | -- | -- | 1 | -- | -- | -- | Speculative Attack, Disposable (2), Double Shot, Targetless, [*] |
| Name | ARM | BTS | STR | S |
|---|---|---|---|---|
| Disco Ball | 0 | 0 | 1 | 1 |
Activate Disco Ball
- The Trooper must have the Deactivator piece of Equipment.
- The Disco Ball must be in the LoF or Zone of Control of the Trooper.
- Only allied Disco Balls can be Activated this way, never enemy Disco Balls.
- By making a successful WIP +3 Normal Roll, this Skill allows for the remote activation of an allied Disco Ball.
- The Range MODs of the Deactivator are applied to the Roll.
- If the Roll is successful, in the Conclusion Step of the Order place the Eclipse Special Ammo Circular Template, centered on the Disco Ball Model or Token.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
Update PDF 5.2, October 2025
- If the Disco Ball is destroyed remove the Circular Template from the game table.
FAQs
Q: When using Place Deployable and declaring where the Deployable will be placed, what happens if a Trooper moves into that space before the Conclusion of the Order?
A: The Trooper that declared Place Deployable may place the Deployable in a different position (still following the Place Deployable rule), and if this is not possible, the Deployable will be lost.
This also applies to weapons that place a Deployable Weapon or Equipment on a successful Roll, such as Disco Ballers, Pitchers, and Drop Bears (BS Mode).
Related Pages: Disco Baller, Drop Bears, Mine Dispenser, Pitcher, Place Deployable
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart