Difference between revisions of "Firewall"
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Revision as of 15:53, 8 October 2020
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.
FIREWALL |
Obligatory |
Effects
- Any enemy that declares a Comms Attack against a Trooper benefitting from a Firewall will have to apply a negative MOD to his WIP Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...
- A Trooper benefitting from a Firewall will apply a MOD of -3 to the Attack Damage of Comms Attacks if they have to perform a Saving Roll.
- Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.
Sibylla Explains:
The Firewall in a Comms Attack is the equivalent of Cover in a BS Attack, it hinders the Attack and aids the target's Saving Roll.
Although the MOD to the Attack varies (-3, -6...), the MOD to the Saving Roll is always fixed (-3), unless a specific rule indicates otherwise.