NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Difference between revisions of "Disco Baller"
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{{css_skillbox |black| DISCO BALL }} | {{css_skillbox |black| DISCO BALL }} | ||
| − | {{ | + | {{weapon-label | BS Attack, Disposable (2), Targetless. }} |
{{effects}} | {{effects}} | ||
| − | * You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the [[Conclusion]] step of the Order. | + | * You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding {{erratahighlight}}non Face to Face Normal BS{{erratahighlight-end}} Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the [[Conclusion]] step of the Order. |
* After placing the Disco Ball, place an '''[[Eclipse]]''' Special Ammo Circular Template, centered on the Disco Ball. | * After placing the Disco Ball, place an '''[[Eclipse]]''' Special Ammo Circular Template, centered on the Disco Ball. | ||
* At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | * At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | ||
* Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill. | * Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill. | ||
* A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed. | * A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed. | ||
| + | {{minorchange|October 2025|N5.2}} | ||
{{css_skillbox-end}} | {{css_skillbox-end}} | ||
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* If the Roll is successful, in the [[Conclusion]] Step of the Order place the [[Eclipse]] Special Ammo Circular Template, centered on the Disco Ball Model or Token. | * If the Roll is successful, in the [[Conclusion]] Step of the Order place the [[Eclipse]] Special Ammo Circular Template, centered on the Disco Ball Model or Token. | ||
* At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | * At the start of the [[States Phase]], the Disco Ball deactivates. Remove the Circular Template. | ||
| + | {{update | PDF 5.2, October 2025}} | ||
| + | * {{erratahighlight}}If the DiscoBall is destroyed remove the Circular Template from the game table.{{erratahighlight-end}} | ||
| + | {{update-end}} | ||
{{css_skillbox-end}} | {{css_skillbox-end}} | ||
| + | |||
| + | |||
| + | ==FAQs== | ||
| + | |||
| + | {{faqbox | | ||
| + | type = faq | | ||
| + | title = N5 FAQ | | ||
| + | version = 0.0.0, Oct 2025 | | ||
| + | q = Q: When using Place Deployable and declaring where the Deployable will be placed, what happens if a Trooper moves into that space before the Conclusion of the Order? | | ||
| + | a = A: The Trooper that declared Place Deployable may place the Deployable in a different position (still following the Place Deployable rule), and if this is not possible, the Deployable will be lost. | ||
| + | |||
| + | This also applies to weapons that place a Deployable Weapon or Equipment on a successful Roll, such as Disco Ballers, Pitchers, and Drop Bears (BS Mode). | | ||
| + | related = [[Disco Baller]], [[Drop Bears]], [[Mine Dispenser]], [[Pitcher]], [[Place Deployable]] }} | ||
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[[Category: Targetless ]] | [[Category: Targetless ]] | ||
[[Category: Double Shot ]] | [[Category: Double Shot ]] | ||
| + | |||
| + | [[Category: N5.2 Update]] | ||
Latest revision as of 10:33, 30 October 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
A two-use Disposable BS support weapon that allows Speculative Attacks, uses the BS Attribute, and fires Disco Balls, light-emitting jamming devices.
- You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding non Face to Face Normal BS Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the Conclusion step of the Order.
- After placing the Disco Ball, place an Eclipse Special Ammo Circular Template, centered on the Disco Ball.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
- Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill.
- A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed.
October 2025: Minor text changes in N5.2.
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Disco Baller | 0 | +3 | -3 | -6 | -- | -- | -- | -- | 1 | -- | -- | -- | Speculative Attack, Disposable (2), Double Shot, Targetless, [*] |
| Name | ARM | BTS | STR | S |
|---|---|---|---|---|
| Disco Ball | 0 | 0 | 1 | 1 |
Activate Disco Ball
- The Trooper must have the Deactivator piece of Equipment.
- The Disco Ball must be in the LoF or Zone of Control of the Trooper.
- Only allied Disco Balls can be Activated this way, never enemy Disco Balls.
- By making a successful WIP +3 Normal Roll, this Skill allows for the remote activation of an allied Disco Ball.
- The Range MODs of the Deactivator are applied to the Roll.
- If the Roll is successful, in the Conclusion Step of the Order place the Eclipse Special Ammo Circular Template, centered on the Disco Ball Model or Token.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
Update PDF 5.2, October 2025
- If the DiscoBall is destroyed remove the Circular Template from the game table.
FAQs
Q: When using Place Deployable and declaring where the Deployable will be placed, what happens if a Trooper moves into that space before the Conclusion of the Order?
A: The Trooper that declared Place Deployable may place the Deployable in a different position (still following the Place Deployable rule), and if this is not possible, the Deployable will be lost.
This also applies to weapons that place a Deployable Weapon or Equipment on a successful Roll, such as Disco Ballers, Pitchers, and Drop Bears (BS Mode).
Related Pages: Disco Baller, Drop Bears, Mine Dispenser, Pitcher, Place Deployable
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart