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List of wiki pages updated in N5.2.

Difference between revisions of "Impersonation State"

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{{section-game-states}}
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{{n5-section-game-states}}
{{section-hacking}}
 
{{section-special-skills}}
 
  
  
{{image | name=imp_10.jpg | style= 128inline }}
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{{image | name=n5/impersonation-state-1.jpg | style= 128inline }}{{image | name=n5/impersonation-state-2.jpg | style= 128inline }}
{{image | name=imp_20.jpg | style= 128inline }}
 
  
{{n4only}}
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{{css_skillbox |black| IMPERSONATION }}
{{n4list}}
 
{{skillbox |black| IMPERSONATION |}}
 
 
{{skill-label | Marker }}
 
{{skill-label | Marker }}
 
{{activation}}
 
{{activation}}
* Automatic during the [[Deployment Phase]], provided the user passes any [[WIP]] Roll that is necessary.
+
{{update | PDF 5.2, October 2025}}
* During the Active Turn, Troopers may only return to Impersonation State by consuming 1 Entire Order, outside the [[LoF]] of enemy [[Markers]] or [[Troopers]].
+
* Automatic during the [[Deployment Phase]] {{erratahighlight}}for Troopers with the [[Impersonation]] Skill{{erratahighlight-end}}, provided the user passes any [[WIP]] Roll that is necessary.  
* This State may also be activated as indicated by Special Skills, Hacking Programs, etc.
+
* During the [[Active Turn]], Troopers {{erratahighlight}}with the Impersonation Skill{{erratahighlight-end}} may only return to this state by spending a [[Long Skill]], while outside the [[LoF]] of [[enemy]] Markers or Troopers.
 +
* This state may also be activated as indicated by Special Skills, [[Hacking Programs]], etc.
 +
{{update-end}}
 +
 
 
{{effects}}
 
{{effects}}
* Troopers cannot enter [[Silhouette contact]] with an enemy Impersonation Marker.
+
* '''Restriction:''' Troopers cannot enter [[Silhouette contact]] with an [[enemy]] Impersonation Marker.
* Troopers cannot declare Attacks against Impersonation-1 Markers (IMP-1).  
+
* '''Restriction:''' Troopers cannot declare [[Attacks]] against Impersonation-1 Markers (IMP-1).
* Troopers cannot declare Attacks against Impersonation-2 Markers (IMP-2), it is required to [[Discover]] that Marker first (Discover + Attack maneuver).
+
* '''Restriction:''' Troopers cannot declare Attacks against Impersonation-2 Markers (IMP-2), it is required to [[Discover]] that Marker first (Discover + Attack maneuver).
* In their Active Turn only, Troopers in Impersonation State may use the [[Surprise Attack]] Special Skill. {{seefaq}}
+
* '''Restriction:''' As noted above, an '''[[Intuitive Attack]]''' may not be declared against a Trooper in Impersonation-1 State or Impersonation-2 State.
* A Trooper that fails a WIP Roll to Discover an Impersonation Marker''' cannot attempt to Discover the same Trooper until the next Player Turn'''. Note that a Trooper that has been revealed, and re-entered Impersonation State again, does not count as the same Marker.  
+
* '''Restriction:''' A Trooper that fails a [[WIP]] Roll to Discover an Impersonation Marker cannot attempt to Discover the same Marker until the next Player Turn. Note that a Trooper that has been revealed, and re-entered Impersonation State again, does not count as the same Marker.
 
* An Impersonation Marker has a 360˚ [[LoF]].
 
* An Impersonation Marker has a 360˚ [[LoF]].
* An Impersonation Marker has the same '''[[Silhouette]] (S)''' value as the Trooper it represents.
+
* An Impersonation Marker has the same '''[[Silhouette]]''' (S) value as the Trooper it represents.
* This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
+
* This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
* The only AROs that can be declared against an Impersonation Marker are: [[Discover]], [[Dodge]], [[Look Out!]] or [[Reset]].
+
* '''Restriction:''' A Trooper in Impersonation State cannot be part of a [[Fireteam]]. If a member of a Fireteam enters Impersonation State they automatically stop being part of the Fireteam.
 +
* '''Restriction:''' The only [[ARO]]s that can be declared against an Impersonation Marker are: [[Discover]], [[Dodge]], [[Look Out]]! or [[Reset]].
 
* When a Trooper in Impersonation State is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
 
* When a Trooper in Impersonation State is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
** If the Trooper in Impersonation State reveals themselves with the second half of their Order (by declaring a [[BS Attack]], moving into [[Silhouette contact]] with an enemy...), the delaying Trooper can declare their ARO.
+
* If the Trooper in Impersonation State reveals themselves with the second half of their Order (by declaring a [[BS Attack]], moving into [[Silhouette contact]] with an [[enemy]]...), the delaying Trooper can declare their ARO.
** If the Trooper in Impersonation State does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
+
* If the Trooper in Impersonation State does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
 
* Impersonation has two levels, each with its own specific features:
 
* Impersonation has two levels, each with its own specific features:
  
 
==Impersonation-1==
 
==Impersonation-1==
{{image | name=imp_10.jpg | style=128 }}  
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{{image | name=n5/impersonation-state-1.jpg | style= 128inline }}
* In Impersonation-1 State, the player does '''not''' place the Model on the table but instead places an Impersonation-1 Marker (IMP-1).
+
* In Impersonation-1 State, the player does not place the Model on the table but instead places an Impersonation-1 Marker (IMP-1).
* To reveal an Impersonation-1 Marker, a [[Discover]] Roll must be passed, applying a '''-6 MOD'''.
+
* To reveal an Impersonation-1 Marker, a [[Discover]] Roll must be passed, applying a '''-3 MOD'''.
 
* If the Discover Roll is successful, the Trooper enters Impersonation-2 State. Replace the Impersonation-1 Marker with an Impersonation-2 Marker (IMP-2).
 
* If the Discover Roll is successful, the Trooper enters Impersonation-2 State. Replace the Impersonation-1 Marker with an Impersonation-2 Marker (IMP-2).
  
 
==Impersonation-2==
 
==Impersonation-2==
{{image | name=imp_20.jpg | style=128 }}  
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{{image | name=n5/impersonation-state-2.jpg | style= 128inline }}
* In Impersonation-2 State, the player does '''not''' place the Model on the table but instead places an Impersonation-2 Marker (IMP-2).
+
* In the Impersonation-2 State, the player does not place the Model on the table but instead places an Impersonation-2 Marker (IMP-2).
 
* To reveal an Impersonation-2 Marker, a [[Discover]] Roll must be passed.
 
* To reveal an Impersonation-2 Marker, a [[Discover]] Roll must be passed.
 
* If the Discover Roll is successful, the Impersonation-2 Marker is replaced with the corresponding Model, facing in any direction its player chooses.
 
* If the Discover Roll is successful, the Impersonation-2 Marker is replaced with the corresponding Model, facing in any direction its player chooses.
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{{cancellation}}
 
{{cancellation}}
The Impersonation State is canceled and the Impersonation Marker is replaced with the corresponding Model whenever:
+
*The Impersonation State is canceled, and the Impersonation Marker is replaced with the corresponding Model whenever:
* The Impersonation Marker '''declares''' an Attack or any Skill that requires a Roll.
+
** The Impersonation Marker declares an [[Attack]] or any Skill that requires a Roll.
* The Impersonation Marker declares an '''Entire Order''' of any kind, other than [[Cautious Movement]].
+
** The Impersonation Marker declares a [[Long Skill]] of any kind, other than [[Cautious Movement]].
* The Impersonation Marker enters [[Silhouette contact]] with an enemy Model.  
+
** The Impersonation Marker enters [[Silhouette contact]] with an enemy Model.
* The Impersonation-2 Marker (IMP-2) is '''Discovered.'''
+
** The Impersonation-2 Marker (IMP-2) is [[Discover]]ed.
* The Trooper is or becomes [[Impetuous]] (due to having the [[Frenzy]] Special Skill or any other effect), or enters [[Retreat! State]].  
+
** The Trooper is or becomes [[Impetuous]] (due to having the [[Frenzy]] Special Skill or any other effect) or enters [[Retreat State | Retreat! State]].
* When Impersonation State is cancelled, its player must replace the Marker with the corresponding Model, facing in any direction the player chooses.
+
* When Impersonation State is canceled, its player must replace the Marker with the corresponding Model, facing in any direction the player chooses.
* When replacing the Marker with the Model, the player must provide their adversary with the Trooper's complete [[Public Information]].
+
* When replacing the Marker with the Model, the player must provide their adversary with the Trooper's complete [[Open Information]].
 +
{{css_skillbox-end}}
 +
 
 +
 
 +
{{see-also}}
 +
'''[[Impersonation]]'''
 +
* Allows the user to deploy in the [[Impersonation State | Impersonation-1 (IMP-1) State]].
 +
* '''Restriction''': Troopers whose Unit Profile indicates that they have Impersonation (IMP-2) may only deploy and activate the [[Impersonation State | Impersonation-2 (IMP-2) State]].
 +
 
 +
 
 +
'''[[Cybermask]]'''
 +
* The user enters the [[Impersonation State | Impersonation-2 state]], which does not require a Roll, replacing the user's model with an Impersonation-2 Marker (IMP-2).
 +
{{see-also-end}}
  
  
 
== Important Notes & Reminders ==
 
== Important Notes & Reminders ==
{{Important-start}}
+
 
Enemies perceive an impersonator in the Impersonation-1 or Impersonation-2 State (IMP-1 or IMP-2 Marker) as an ally
+
{{important}}
 +
[[Enemy | Enemies]] perceive an impersonator in the Impersonation-1 or Impersonation-2 State (IMP-1 or IMP-2 Marker) as an ally.
 
{{important-end}}
 
{{important-end}}
  
  
{{Important-start}}
+
{{important}}
The Discover Skill cannot be declared twice against the same Marker in an Order. You may, however, attempt to Discover two different Markers in the same Order.
+
The [[Discover]] Skill cannot be declared twice against the same Marker in an Order. You may, however, attempt to Discover two different Markers in the same Order.
 
{{important-end}}
 
{{important-end}}
  
  
{{Important-start}}
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{{important}}
Cancellation of Impersonation State is applied to the entirety of the declared Order, even if the Skill revealing the Impersonating Trooper is performed at the end of the Order.  
+
Cancellation of Impersonation State is applied to the entirety of the declared [[Order Expenditure Sequence | Order]], even if the Skill revealing the Impersonating Trooper is performed at the end of the Order.
 
{{important-end}}
 
{{important-end}}
  
  
{{remember-start}}
+
{{remember}}
 
ARO against a Marker:
 
ARO against a Marker:
 +
* The only [[ARO]]s that can be declared against an Impersonation Marker (IMP-1, IMP-2) are [[Discover]], [[Dodge]], [[Look Out]]! or [[Reset]].
 +
* Against a Marker, the enemy can delay declaring their ARO until it declares the second Short Skill of its Order.
 +
* In this case, they may declare an ARO only if the Impersonation Marker reveals themselves with the second Short Skill of their Order. If the second Short Skill of the Order does not reveal the Marker, the Trooper loses their right to declare an ARO.
 +
{{remember-end}}
 +
 +
 +
{{remember}}
 +
Impersonation Markers are considered [[Allied]] Troopers, so [[Attack]]s cannot be declared against them. Any shot with a [[Template Weapon]] that affects an Impersonation Marker is canceled, even if another [[Enemy]] Trooper was designated as the Main Target
  
*The only AROs that can be performed against an Impersonation Marker (IMP-1, IMP-2)  are '''[[Discover]]''', '''[[Dodge]]''' or '''[[Reset]]'''.
+
The only exception is declaring [[Discover]] + [[BS Attack]] against a Marker (IMP-2) and passing a [[Discover]] Roll if the Marker does not reveal itself with an [[ARO]].
*Against a [[Marker]], the enemy can '''delay''' declaring their ARO until it declares its second Short Skill of the Order.
 
* In this case, they may declare an ARO only if the Impersonation Marker reveals themselves with their second Short Skill of the Order. If the second Short Skill of the Order does not reveal the [[Marker]], the Trooper loses their right to declare an ARO.  
 
 
{{remember-end}}
 
{{remember-end}}
  
  
{{remember-start}}
+
{{see-also}}
Impersonation Markers are considered Allied Troopers, so Attacks cannot be declared against them. Any shot with a Template Weapon that affects an Impersonation Marker is cancelled, even if another Enemy Trooper was designated as the Main Target
+
'''[[ARO | ARO > All At Once]]'''
 +
{{Important-start}}
 +
All AROs are also simultaneous. This means that, if a [[Camouflaged State | Camouflage Marker]] declares a [[Move]], the opponent can declare [[Discover]] with Troopers that have [[LoF]] to it, but they cannot declare Discover with one of the Troopers and [[BS Attack]] with the rest, waiting for the Discover Roll to be successful (see: [[Camouflaged State]]).
 +
{{Important-end}}
 +
{{see-also-end}}
 +
 
  
The only exception is declaring Discover + BS Attack against a Marker (IMP-2) and passing a Discover Roll if the Marker does not reveal itself with an ARO.  
+
{{see-also}}
{{remember-end}}
+
'''[[Biometric Visor]]'''
 +
* The user ignores the [[WIP]]-3 MOD imposed by the [[Impersonation State|Impersonation-1 State]].
 +
* If the user passes a [[Discover]] Roll against a Trooper in Impersonation-1 State, that Trooper's Impersonation State is canceled and their IMP-1 Marker is replaced with the corresponding Model.
 +
* Users of a Biometric Visor ignore [[Surprise Attack]] MODs from attackers benefitting from [[Impersonation State | Impersonation]] or [[Holoecho State]]s, if they have [[LoF]] to the attacker. In addition, they also ignore Surprise Attack MODs from [[CC Attack]]s from those attackers even if they don't have LoF to the attacker.
 +
{{see-also-end}}
  
  
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{{greybox-start | Impersonation Example: Regaining Impersonation vs Hidden Deployment }}
 
{{greybox-start | Impersonation Example: Regaining Impersonation vs Hidden Deployment }}
In her Active Turn, a player wants one of her Models with the Impersonation Special Skill to return to the Impersonation-1 Marker State. She confirms that there aren't any enemy Models or Markers with LoF to her Trooper, and spends one Order to disguise him under an Impersonation-1 Marker. Her opponent knows he has a Trooper in Hidden Deployment who would have LoF to the Active Trooper. However, as the Hidden Deployment Trooper is not on the table as a Model or Marker, he cannot disrupt the Active Trooper's declaration of regaining the Impersonation-1 Marker State. Once the Entire Order has been declared, the Hidden Deployment Trooper nevertheless has the chance to reveal himself and declare an ARO, disrupting the execution of the Order—it cannot be carried out if it fails to comply with its Requirements—and making the Active Trooper lose his Order as it becomes illegal.  
+
In her [[Active Turn]], a player wants one of her Models with the [[Impersonation]] Special Skill to return to the Impersonation-1 Marker State. She confirms that there aren’t any enemy Models or Markers with [[LoF]] to her Trooper, and spends one [[Trooper Activation | Order]] to disguise him under an Impersonation-1 Marker. Her opponent knows he has a Trooper in [[Hidden Deployment State | Hidden Deployment]] who would have LoF to the Active Trooper. However, as the Hidden Deployment Trooper is not on the table as a Model or Marker, he cannot disrupt the Active Trooper’s declaration of regaining the Impersonation-1 Marker State. Once the [[Long Skill]] has been declared, the Hidden Deployment Trooper nevertheless has the chance to reveal himself and declare an [[ARO]], disrupting the execution of the Order—it cannot be carried out if it fails to comply with its Requirements—and making the Active Trooper lose his Order as it becomes illegal.
  
In addition, if the Trooper in Hidden Deployment were to declare an Attack as his ARO, he would make a Normal Roll.
+
In addition, if the Trooper in Hidden Deployment were to declare an [[Attack]] as his ARO, he would make a [[Normal]] Roll.
 
{{greybox-end}}
 
{{greybox-end}}
  
  
 
{{greybox-start | Impersonation Example 2 }}
 
{{greybox-start | Impersonation Example 2 }}
{{image | name=eng-impersonation-example-1024.jpg | style=512border }}
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{{image | name=n5/eng-impersonation-state-examples-1.jpg | style=fullborder }}
  
During her Active Turn, a Speculo Killer in Impersonation-1 (IMP-1) State declares the first Short Skill of her Order: Move.  
+
During her [[Active Turn]], a Speculo Killer in Impersonation-1 (IMP-1) State declares the first Short Skill of her Order: [[Move]].
 +
Now, the three Enemy Troopers with [[LoF]] to the Speculo Killer may declare their [[ARO]]s.
  
Now, the three Enemy Troopers with LoF to the Speculo Killer may declare their AROs.  
+
Troopers 2 and 3 declare [[Discover]], while Trooper 1 delays their ARO.
  
Troopers 2 and 3 declare Discover, while Trooper 1 delays their ARO.  
+
With the second half of the Order, the Speculo Killer declares Move again, placing herself in an advantageous position for her next Order.
  
With the second half of the Order, the Speculo Killer declares Move again, placing herself in an advantageous position for her next Order.  
+
As the Speculo Killer declared Move + Move, Trooper 1 has lost the right to ARO, since the Impersonated Trooper has not been revealed. Troopers 2 and 3 make their respective Discover Rolls and are both successful.
  
As the Speculo Killer declared Move + Move, Trooper 1 has lost the right to ARO, since the Impersonated Trooper has not been revealed. Troopers 2 and 3 make their respective Discover Rolls and are both successful. Despite both Troopers getting successes, the Active Player only replaces the IMP-1 Marker with an IMP-2 Marker and the Trooper stays in Marker form.  
+
Despite both Troopers getting successes, the Active Player only replaces the IMP-1 Marker with an IMP-2 Marker and the Trooper stays in Marker form.
 
{{greybox-end}}
 
{{greybox-end}}
  
  
== FAQs & Errata ==
+
== FAQs ==
  
 
{{faqbox |
 
{{faqbox |
 
type = faq |
 
type = faq |
title = N4 FAQ |
+
title = N5 FAQ |
version = 1.1.1, Dec 2021 |
+
version = 0.0.0, Oct 2025 |
q = Q: Can a Hacker in IMP-2 State (via Cybermask) use the Surprise Attack Special Skill if they don't have Surprise Attack listed on their Unit Profile? |
+
q = Q: Which Automatic Skills or Equipment have to be declared when in a Marker State? |
a = A: No. If the Trooper doesn't have the Surprise Attack Special Skill, the Trooper cannot use it. |
+
a = A: Automatic Skills and Equipment that alter how an Order activates a Trooper, or restrict AROs, must be declared when used in Marker State. For example using Stealth. |
related = [[Cybermask]], [[Impersonation State]], [[Surprise Attack]] }}
+
related = [[Camouflaged State]], [[Impersonation State]], [[Open and Private Information]], [[Stealth]] }}
  
  
 
{{faqbox |
 
{{faqbox |
 
type = faq |
 
type = faq |
title = N4 FAQ |
+
title = N5 FAQ |
version = 1.1.1, Dec 2021 |
+
version = 0.0.0, Oct 2025 |
q = Q: Can a Troop that has failed to Discover an Impersonation Marker retry to Discover it if it has changed its level of Impersonation? |
+
q = Q: Does a Trooper in Disconnected State or Unconscious State prevent an enemy from re-entering Marker State, or cancel their Cautious Movement? |
a = A: Yes, because they are different Markers. |
+
a = A: No. |
related = [[Discover]], [[Impersonation State]] }}
+
related = [[Camouflaged State]], [[Cautious Movement]], [[Disconnected State]], [[Impersonation State]], [[Labels]], [[Unconscious State]] }}
  
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.2, Jan 2022 |
 
q = Q: Does an Unconscious Trooper prevent an enemy from re-entering Marker State, or cancel their Cautious Movement? |
 
a = A: No. |
 
related = [[Camouflaged State]], [[Cautious Movement]], [[Impersonation State]], [[Unconscious]] }}
 
  
{{n4end}}
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{{n5-section-game-states}}
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 +
[[Category: Game States]]
  
{{section-game-states}}
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<!-- Label and Trait categories. -->
{{section-hacking}}
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[[Category: Marker ]]
{{section-special-skills}}
 
  
[[Category: Game States]]
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[[Category: N5.2 Update]]

Latest revision as of 10:50, 30 October 2025


impersonation-state-1.jpgimpersonation-state-2.jpg

IMPERSONATION
ACTIVATION

Update PDF 5.2, October 2025

  • Automatic during the Deployment Phase for Troopers with the Impersonation Skill, provided the user passes any WIP Roll that is necessary.
  • During the Active Turn, Troopers with the Impersonation Skill may only return to this state by spending a Long Skill, while outside the LoF of enemy Markers or Troopers.
  • This state may also be activated as indicated by Special Skills, Hacking Programs, etc.
EFFECTS
  • Restriction: Troopers cannot enter Silhouette contact with an enemy Impersonation Marker.
  • Restriction: Troopers cannot declare Attacks against Impersonation-1 Markers (IMP-1).
  • Restriction: Troopers cannot declare Attacks against Impersonation-2 Markers (IMP-2), it is required to Discover that Marker first (Discover + Attack maneuver).
  • Restriction: As noted above, an Intuitive Attack may not be declared against a Trooper in Impersonation-1 State or Impersonation-2 State.
  • Restriction: A Trooper that fails a WIP Roll to Discover an Impersonation Marker cannot attempt to Discover the same Marker until the next Player Turn. Note that a Trooper that has been revealed, and re-entered Impersonation State again, does not count as the same Marker.
  • An Impersonation Marker has a 360˚ LoF.
  • An Impersonation Marker has the same Silhouette (S) value as the Trooper it represents.
  • This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
  • Restriction: A Trooper in Impersonation State cannot be part of a Fireteam. If a member of a Fireteam enters Impersonation State they automatically stop being part of the Fireteam.
  • Restriction: The only AROs that can be declared against an Impersonation Marker are: Discover, Dodge, Look Out! or Reset.
  • When a Trooper in Impersonation State is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
  • If the Trooper in Impersonation State reveals themselves with the second half of their Order (by declaring a BS Attack, moving into Silhouette contact with an enemy...), the delaying Trooper can declare their ARO.
  • If the Trooper in Impersonation State does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
  • Impersonation has two levels, each with its own specific features:

Impersonation-1

impersonation-state-1.jpg

  • In Impersonation-1 State, the player does not place the Model on the table but instead places an Impersonation-1 Marker (IMP-1).
  • To reveal an Impersonation-1 Marker, a Discover Roll must be passed, applying a -3 MOD.
  • If the Discover Roll is successful, the Trooper enters Impersonation-2 State. Replace the Impersonation-1 Marker with an Impersonation-2 Marker (IMP-2).

Impersonation-2

impersonation-state-2.jpg

  • In the Impersonation-2 State, the player does not place the Model on the table but instead places an Impersonation-2 Marker (IMP-2).
  • To reveal an Impersonation-2 Marker, a Discover Roll must be passed.
  • If the Discover Roll is successful, the Impersonation-2 Marker is replaced with the corresponding Model, facing in any direction its player chooses.


CANCELLATION
  • The Impersonation State is canceled, and the Impersonation Marker is replaced with the corresponding Model whenever:
  • When Impersonation State is canceled, its player must replace the Marker with the corresponding Model, facing in any direction the player chooses.
  • When replacing the Marker with the Model, the player must provide their adversary with the Trooper's complete Open Information.


SEE ALSO

Impersonation


Cybermask

  • The user enters the Impersonation-2 state, which does not require a Roll, replacing the user's model with an Impersonation-2 Marker (IMP-2).


Important Notes & Reminders

IMPORTANT

Enemies perceive an impersonator in the Impersonation-1 or Impersonation-2 State (IMP-1 or IMP-2 Marker) as an ally.


IMPORTANT

The Discover Skill cannot be declared twice against the same Marker in an Order. You may, however, attempt to Discover two different Markers in the same Order.


IMPORTANT

Cancellation of Impersonation State is applied to the entirety of the declared Order, even if the Skill revealing the Impersonating Trooper is performed at the end of the Order.


REMEMBER

ARO against a Marker:

  • The only AROs that can be declared against an Impersonation Marker (IMP-1, IMP-2) are Discover, Dodge, Look Out! or Reset.
  • Against a Marker, the enemy can delay declaring their ARO until it declares the second Short Skill of its Order.
  • In this case, they may declare an ARO only if the Impersonation Marker reveals themselves with the second Short Skill of their Order. If the second Short Skill of the Order does not reveal the Marker, the Trooper loses their right to declare an ARO.


REMEMBER

Impersonation Markers are considered Allied Troopers, so Attacks cannot be declared against them. Any shot with a Template Weapon that affects an Impersonation Marker is canceled, even if another Enemy Trooper was designated as the Main Target

The only exception is declaring Discover + BS Attack against a Marker (IMP-2) and passing a Discover Roll if the Marker does not reveal itself with an ARO.


SEE ALSO

ARO > All At Once

IMPORTANT

All AROs are also simultaneous. This means that, if a Camouflage Marker declares a Move, the opponent can declare Discover with Troopers that have LoF to it, but they cannot declare Discover with one of the Troopers and BS Attack with the rest, waiting for the Discover Roll to be successful (see: Camouflaged State).


SEE ALSO

Biometric Visor

  • The user ignores the WIP-3 MOD imposed by the Impersonation-1 State.
  • If the user passes a Discover Roll against a Trooper in Impersonation-1 State, that Trooper's Impersonation State is canceled and their IMP-1 Marker is replaced with the corresponding Model.
  • Users of a Biometric Visor ignore Surprise Attack MODs from attackers benefitting from Impersonation or Holoecho States, if they have LoF to the attacker. In addition, they also ignore Surprise Attack MODs from CC Attacks from those attackers even if they don't have LoF to the attacker.


Examples

Impersonation Example: Regaining Impersonation vs Hidden Deployment

In her Active Turn, a player wants one of her Models with the Impersonation Special Skill to return to the Impersonation-1 Marker State. She confirms that there aren’t any enemy Models or Markers with LoF to her Trooper, and spends one Order to disguise him under an Impersonation-1 Marker. Her opponent knows he has a Trooper in Hidden Deployment who would have LoF to the Active Trooper. However, as the Hidden Deployment Trooper is not on the table as a Model or Marker, he cannot disrupt the Active Trooper’s declaration of regaining the Impersonation-1 Marker State. Once the Long Skill has been declared, the Hidden Deployment Trooper nevertheless has the chance to reveal himself and declare an ARO, disrupting the execution of the Order—it cannot be carried out if it fails to comply with its Requirements—and making the Active Trooper lose his Order as it becomes illegal.

In addition, if the Trooper in Hidden Deployment were to declare an Attack as his ARO, he would make a Normal Roll.


Impersonation Example 2

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During her Active Turn, a Speculo Killer in Impersonation-1 (IMP-1) State declares the first Short Skill of her Order: Move. Now, the three Enemy Troopers with LoF to the Speculo Killer may declare their AROs.

Troopers 2 and 3 declare Discover, while Trooper 1 delays their ARO.

With the second half of the Order, the Speculo Killer declares Move again, placing herself in an advantageous position for her next Order.

As the Speculo Killer declared Move + Move, Trooper 1 has lost the right to ARO, since the Impersonated Trooper has not been revealed. Troopers 2 and 3 make their respective Discover Rolls and are both successful.

Despite both Troopers getting successes, the Active Player only replaces the IMP-1 Marker with an IMP-2 Marker and the Trooper stays in Marker form.


FAQs

N5 FAQ
Version: 0.0.0, Oct 2025

Q: Which Automatic Skills or Equipment have to be declared when in a Marker State?

A: Automatic Skills and Equipment that alter how an Order activates a Trooper, or restrict AROs, must be declared when used in Marker State. For example using Stealth.

Related Pages: Camouflaged State, Impersonation State, Open and Private Information, Stealth


N5 FAQ
Version: 0.0.0, Oct 2025

Q: Does a Trooper in Disconnected State or Unconscious State prevent an enemy from re-entering Marker State, or cancel their Cautious Movement?

A: No.

Related Pages: Camouflaged State, Cautious Movement, Disconnected State, Impersonation State, Labels, Unconscious State