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  • During the Deployment Phase, players may deploy one or more of their Troopers Prone by placing a Prone Token beside them.
  • When a Trooper declares a Short Skill or ARO with the Movement Label, its player may indicate that it will go Prone.
  • By doing so, any Movement performed during the Skill or ARO will be executed while Prone, with the resulting reduction to the Trooper's MOV and Silhouette values.
  • Note that a Trooper that was in LoF before going Prone will still count as being in LoF at the start of the Skill or ARO.
  • If a Trooper enters the Unconscious state, it automatically falls Prone unless it is a TAG, a Troop Type that is unable to go Prone.
  • Prone Troopers have a Silhouette (S) value of X, that is, the equivalent to their base’s height and width.
  • While in this state, Troopers have both their MOV values and movement bonuses halved when performing any Skill with the Movement Label (Move, Dodge…).
  • This state does not affect Automatic Special Skills or Automatic Equipment, except when explicitly stated in their description.
  • A Prone Trooper may automatically cancel this state at the beginning of their movement by declaring a Skill or ARO with the Movement Label. The player must announce he is cancelling the Prone state when declaring the Skill or the ARO. By doing so, the state is cancelled at no cost and the Trooper can carry out its Movement using its regular MOV and S values.
  • Troopers whose Unconscious State is cancelled will automatically cancel their Prone state as well.

See Also

Restrictions Chart (TAGs cannot be Prone.)