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Stunned State

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stunned0.jpg

STUNNED STATE
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program, or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Restriction: Troopers in this state cannot declare Attacks.
  • Moreover, Troopers in Stunned State must apply a MOD of -3 to any Roll they perform, except Saving Rolls.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
CANCELLATION
  • To cancel this state, Troopers with the Vitality (VITA) Attribute require a Doctor while Troopers with the Structure (STR) Attribute require an Engineer.
  • A Trooper with the Doctor/Engineer Special Skill (or an equivalent Skill) may cancel this state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
  • The Stunned State is automatically canceled at the start of the States Phase of the Player Turn in which it was caused.


SEE ALSO

Stun Ammunition

  • A failed Saving Roll against Stun Ammunition causes the target to enter Stunned State. Place a Stunned State Token (STUNNED) next to it.


Cybermines


FAQs

N5 FAQ
Version: 0.1, Sep 2026

Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill?

A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle.

Related Pages: Engaged State, Immobilized-A State, Immobilized-B State, Peripheral, Stunned State