Difference between revisions of "Hacking Device"
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Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerful cyberattacks, depending on the Device. | Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerful cyberattacks, depending on the Device. | ||
+ | |||
+ | == Hacking Devices and Hacking Programs: Characteristics == | ||
+ | |||
+ | Hacking Devices and Hacking Programs have the following characteristics: | ||
+ | |||
+ | *They act in the user's Hacking Area. | ||
+ | *They do not require LoF to act, unless the Hacking Program's own description states otherwise. | ||
+ | {{n4list}} | ||
+ | * Only Troopers or Peripherals in Model form may be targeted by Hacking Programs. | ||
+ | {{n4end}} | ||
+ | * They benefit, if applicable, from the target's [[Targeted]] State. | ||
+ | |||
{{c1}} | {{c1}} |
Revision as of 15:44, 15 September 2020
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerful cyberattacks, depending on the Device.
Hacking Devices and Hacking Programs: Characteristics
Hacking Devices and Hacking Programs have the following characteristics:
- They act in the user's Hacking Area.
- They do not require LoF to act, unless the Hacking Program's own description states otherwise.
- Only Troopers or Peripherals in Model form may be targeted by Hacking Programs.
- They benefit, if applicable, from the target's Targeted State.
Device | Program 1 | Program 2 |
---|---|---|
Hacking Device | Carbonite | Spotlight |
HACKING DEVICE | AUTOMATIC EQUIPMENT |
Comms Equipment |
Effects
- Allows the use of the Carbonite and Spotlight Hacking Programs.
Device | Program 1 | Program 2 | Program 3 | Program 4 | Program 6 | Program 6 |
---|---|---|---|---|---|---|
Hacking Device | Carbonite | Spotlight | Total Control | Oblivion | -- | -- |
Hacking Device Plus | Carbonite | Spotlight | Total Control | Oblivion | White Noise | Cybermask |
Killer Hacking Device | Trinity | Cybermask | -- | -- | -- | -- |
EVO Hacking Device | Assisted Fire | Enhanced Reaction | Fairy Dust | Controlled Jump | -- | -- |
Hacking Device
HACKING DEVICE | AUTOMATIC EQUIPMENT |
Comms Equipment |
Effects
- Allows the use of the Carbonite, Oblivion, Spotlight and Total Control Hacking Programs.
Hacking Device Plus
HACKING DEVICE PLUS | AUTOMATIC EQUIPMENT |
Comms Equipment |
Effects
- Allows the use of the Carbonite, Cybermask, Oblivion, Spotlight, Total Control and White Noise Hacking Programs.
Killer Hacking Device
KILLER HACKING DEVICE | AUTOMATIC EQUIPMENT |
Comms Equipment |
Effects
- Allows the use of the Cybermask and Trinity Hacking Programs.
EVO Hacking Device
EVO HACKING DEVICE | AUTOMATIC EQUIPMENT |
Comms Equipment |
Effects
- Allows the use of the Assisted Fire, Controlled Jump, Enhanced Reaction and Fairy Dust Hacking Programs.