NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Ammunition Summary Chart"
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! Ammunition !! Saving Roll !! No. of Rolls !! Critical No. of Rolls !! Special Effect | ! Ammunition !! Saving Roll !! No. of Rolls !! Critical No. of Rolls !! Special Effect | ||
|- | |- | ||
− | | N || ARM/BTS* || 1 || 2 || | + | | [[N]] || ARM/BTS* || 1 || 2 || |
|- | |- | ||
− | | AP || ARM/BTS* || 1 || 2 || Reduces the ARM or BTS value of its target to half of its original value. | + | | [[AP]] || ARM/BTS* || 1 || 2 || Reduces the ARM or BTS value of its target to half of its original value. |
|- | |- | ||
− | | DA || ARM/BTS* || 2 || 3 || | + | | [[DA]] || ARM/BTS* || 2 || 3 || |
|- | |- | ||
− | | EXP || ARM/BTS* || 3 || 4 || | + | | [[EXP]] || ARM/BTS* || 3 || 4 || |
|- | |- | ||
− | | PARA || PH-6 || 1 || 2 || IMM-A | + | | [[PARA]] || PH-6 || 1 || 2 || IMM-A |
|} | |} | ||
NOTE* As stated on the weapon. | NOTE* As stated on the weapon. |
Revision as of 10:19, 17 June 2020
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
Ammunition | Saving Roll | No. of Rolls | Critical No. of Rolls | Special Effect |
---|---|---|---|---|
N | ARM/BTS* | 1 | 2 | |
AP | ARM/BTS* | 1 | 2 | Reduces the ARM or BTS value of its target to half of its original value. |
DA | ARM/BTS* | 2 | 3 | |
EXP | ARM/BTS* | 3 | 4 | |
PARA | PH-6 | 1 | 2 | IMM-A |
NOTE* As stated on the weapon.
REMEMBER
Criticals and Weapon Traits
The additional roll gained by scoring a critical hit will retain both the Attribute used to make a Saving Roll and the Traits of the weapon used in the attack, unless otherwise stated.
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb