NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
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Difference between revisions of "Immobilized-B State"
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* A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario). | * A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario). | ||
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| + | == Examples == | ||
| + | {{update | PDF 5.3, September 2026}} | ||
| + | {{erratahighblock}} | ||
| + | {{greybox-start | Hacking Program vs. Trooper in Immobilized-B State}} | ||
| + | Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper. | ||
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| + | In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3. | ||
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| + | Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll. | ||
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| + | For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:<br> | ||
| + | -3 for Immobilized-B State. | ||
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| + | Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10. | ||
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| + | For the Hacking Roll, the Active Trooper applies the following MODs:<br> | ||
| + | +3 for the Attack Modifier provided by Trinity. | ||
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| + | If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16. | ||
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| + | '''Resolution:''' | ||
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| + | The Active Trooper achieves three successes with their Rolls. | ||
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| + | The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls. | ||
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| + | However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status. | ||
| + | {{greybox-end}} | ||
| + | {{erratahighblock-end}} | ||
| + | {{update-end}} | ||
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[[Category: Game States]] | [[Category: Game States]] | ||
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| + | [[Category: N5.3 Update]] | ||
Revision as of 10:31, 19 August 2026
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
- The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
- Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD.
- Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
- Troopers in the Immobilized-B state continue to provide Orders for their Order Pool.
- The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -3 WIP MOD provided by this state.
- A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
Examples
Update PDF 5.3, September 2026
Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper.
In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3.
Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll.
For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:
-3 for Immobilized-B State.
Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10.
For the Hacking Roll, the Active Trooper applies the following MODs:
+3 for the Attack Modifier provided by Trinity.
If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16.
Resolution:
The Active Trooper achieves three successes with their Rolls.
The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls.
However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status.
- Any failed Saving Roll causes the target to enter Immobilized-B State, placing an Immobilized-B State Token (IMM-B) by them.
Electromagnetic (E/M) Ammunition
- If the target fails a Saving Roll and is Heavy Infantry (HI), a TAG, a Remote (REM), or a Vehicle (VH), then it also enters Immobilized-B State. Place an Immobilized-B Token (IMM-B) next to it in addition to the Isolated Token.
- However, any Troopers with the Hackable Characteristic (HI, REM, TAG, VH...) and Hackers who fail either Saving Roll enter Immobilized-B State instead of Stunned State.
Guts Roll Requirements
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State