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Difference between revisions of "Immobilized-B State"

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(See Also Guts Roll.)
(FAQ 0.1)
 
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* A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 
* A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 
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==  Examples ==
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{{update | PDF 5.3, September 2026}}
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{{greybox-start | Hacking Program vs. Trooper in Immobilized-B State}}
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Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper.
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In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3.
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Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll.
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For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:<br>
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-3 for Immobilized-B State.
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Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10.
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For the Hacking Roll, the Active Trooper applies the following MODs:<br>
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+3 for the Attack Modifier provided by Trinity.
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If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16.
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'''Resolution:'''
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The Active Trooper achieves three successes with their Rolls.
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The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls.
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However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status.
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* The Trooper is not in an [[Engaged State|Engaged]], [[Null]] or [[IMM]] State.
 
* The Trooper is not in an [[Engaged State|Engaged]], [[Null]] or [[IMM]] State.
 
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{{see-also-end}}
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== FAQs ==
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{{faqbox |
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type = faq |
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title = N5 FAQ |
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version = 0.1, Sep 2026 |
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q = Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill? |
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a = A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle. |
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related = [[Engaged State]], [[Immobilized-A State]], [[Immobilized-B State]], [[Peripheral]], [[Stunned State]] }}
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[[Category: N5 FAQ 0.1 ]]
  
  
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[[Category: Game States]]
 
[[Category: Game States]]
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[[Category: N5.3 Update]]

Latest revision as of 13:45, 4 September 2026


eng-imm-b.jpg

IMMOBILIZED-B
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-B state continue to provide Orders for their Order Pool.
CANCELLATION
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -3 WIP MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


Examples

Update PDF 5.3, September 2026

Hacking Program vs. Trooper in Immobilized-B State

Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper.

In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3.

Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll.

For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:
-3 for Immobilized-B State.

Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10.

For the Hacking Roll, the Active Trooper applies the following MODs:
+3 for the Attack Modifier provided by Trinity.

If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16.

Resolution:

The Active Trooper achieves three successes with their Rolls.

The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls.

However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status.


SEE ALSO

Carbonite

  • Any failed Saving Roll causes the target to enter Immobilized-B State, placing an Immobilized-B State Token (IMM-B) by them.


Electromagnetic (E/M) Ammunition


Cybermines


Guts Roll Requirements


FAQs

N5 FAQ
Version: 0.1, Sep 2026

Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill?

A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle.

Related Pages: Engaged State, Immobilized-A State, Immobilized-B State, Peripheral, Stunned State