NOTICE: Infinity N5.3

The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article

Difference between revisions of "Immobilized-B State"

From Infinity
Jump to: navigation, search
(Updated see FAQ links.)
(FAQ 0.1)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{section-game-states}}
+
{{n5-section-game-states}}
{{section-hacking}}
+
 
 +
 
 
{{image | name=eng-imm-b.jpg | style=128 }}
 
{{image | name=eng-imm-b.jpg | style=128 }}
  
{{skillbox |black| IMMOBILIZED-B | }}
+
{{css_skillbox |black| IMMOBILIZED-B }}
{{Activation}}
+
{{activation}}
*The Trooper suffered a successful Attack or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.  
+
* The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.
{{Effects}}
+
 
*Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except [[Reset]] applying a -3 [[WIP]] [[MOD]]. {{seefaq | State MODs are cumulative.}}
+
{{effects}}
*Automatic [[Special Skills]] and [[Equipment]] continue to work, but the Trooper must still respect all declaration restrictions.  
+
* Troopers in Immobilized-B State cannot declare any Skill, [[Attack]] or [[ARO]], except [[Reset]] applying a -3 [[WIP]] MOD.
*Troopers in the Immobilized-B state continue to provide Orders for their [[Order Pool]].
+
* Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
{{Cancellation}}
+
* Troopers in the Immobilized-B state continue to provide [[Orders]] for their [[Order Pool]].
* The affected Trooper may cancel this state via a successful Normal or Face to Face [[Reset]] Roll, applying the -3 [[WIP]] [[MOD]] provided by this state.
+
 
* A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a Normal '''[[WIP]]''' Roll (or the Roll specified by the Special Skill or Scenario).
+
{{cancellation}}
 +
* The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Reset]] Roll, applying the -3 [[WIP]] MOD provided by this state.
 +
* A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 +
{{css_skillbox-end}}
 +
 
 +
 
 +
==  Examples ==
 +
{{update | PDF 5.3, September 2026}}
 +
{{erratahighblock}}
 +
{{greybox-start | Hacking Program vs. Trooper in Immobilized-B State}}
 +
Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper.
 +
 
 +
In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3.
 +
 
 +
Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll.
 +
 
 +
For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:<br>
 +
-3 for Immobilized-B State.
 +
 
 +
Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10.
 +
 
 +
For the Hacking Roll, the Active Trooper applies the following MODs:<br>
 +
+3 for the Attack Modifier provided by Trinity.
 +
 
 +
If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16.
 +
 
 +
'''Resolution:'''
 +
 
 +
The Active Trooper achieves three successes with their Rolls.
 +
 
 +
The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls.
 +
 
 +
However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status.
 +
{{greybox-end}}
 +
{{erratahighblock-end}}
 +
{{update-end}}
 +
 
 +
 
 +
{{see-also}}
 +
'''[[Carbonite]]'''
 +
* Any failed Saving Roll causes the target to enter '''[[Immobilized-B State]]''', placing an Immobilized-B State Token (IMM-B) by them.
 +
 
 +
 
 +
'''[[Electromagnetic (E/M) Ammunition]]'''
 +
* If the target fails a [[Saving Roll]] and is Heavy Infantry ([[HI]]), a [[TAG]], a Remote ([[REM]]), or a Vehicle ([[VH]]), then it also enters [[Immobilized-B State]]. Place an Immobilized-B Token (IMM-B) next to it in addition to the [[Isolated]] Token.
 +
 
 +
 
 +
'''[[Mines#Cybermines | Cybermines]]'''
 +
* However, any Troopers with the '''[[Hackable]] Characteristic ([[HI]], [[REM]], [[TAG]], [[VH]]...)''' and '''[[Hackers]]''' who fail either [[Saving Roll]] enter '''[[Immobilized-B State]]''' instead of [[Stunned State]].
 +
 
 +
 
 +
'''[[Guts Roll]] Requirements'''
 +
* The Trooper is not in an [[Engaged State|Engaged]], [[Null]] or [[IMM]] State.
 +
{{see-also-end}}
  
  
== FAQs & Errata ==
+
 
 +
== FAQs ==
  
 
{{faqbox |
 
{{faqbox |
 
type = faq |
 
type = faq |
title = N4 FAQ |
+
title = N5 FAQ |
version = 1.0, Jan 2021 |
+
version = 0.1, Sep 2026 |
q = Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls? |
+
q = Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill? |
a = A: Yes. |
+
a = A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle. |
related = [[Dodge]], [[Immobilized-A State]], [[Immobilized-B State]], [[Isolated State]], [[Reset]], [[Targeted State]] }}
+
related = [[Engaged State]], [[Immobilized-A State]], [[Immobilized-B State]], [[Peripheral]], [[Stunned State]] }}
 +
[[Category: N5 FAQ 0.1 ]]
  
 +
 +
 +
{{n5-section-game-states}}
  
  
 
[[Category: Game States]]
 
[[Category: Game States]]
 +
 +
[[Category: N5.3 Update]]

Latest revision as of 13:45, 4 September 2026


eng-imm-b.jpg

IMMOBILIZED-B
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-B state continue to provide Orders for their Order Pool.
CANCELLATION
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -3 WIP MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


Examples

Update PDF 5.3, September 2026

Hacking Program vs. Trooper in Immobilized-B State

Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper.

In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3.

Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll.

For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:
-3 for Immobilized-B State.

Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10.

For the Hacking Roll, the Active Trooper applies the following MODs:
+3 for the Attack Modifier provided by Trinity.

If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16.

Resolution:

The Active Trooper achieves three successes with their Rolls.

The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls.

However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status.


SEE ALSO

Carbonite

  • Any failed Saving Roll causes the target to enter Immobilized-B State, placing an Immobilized-B State Token (IMM-B) by them.


Electromagnetic (E/M) Ammunition


Cybermines


Guts Roll Requirements


FAQs

N5 FAQ
Version: 0.1, Sep 2026

Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill?

A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle.

Related Pages: Engaged State, Immobilized-A State, Immobilized-B State, Peripheral, Stunned State