Difference between revisions of "Immobilized-B State"
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+ | {{css_skillbox |black| IMMOBILIZED-B }} | ||
+ | {{activation}} | ||
+ | * The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state. | ||
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+ | {{effects}} | ||
+ | * Troopers in Immobilized-B State cannot declare any Skill, [[Attack]] or [[ARO]], except [[Reset]] applying a -3 [[WIP]] MOD. | ||
+ | * Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions. | ||
+ | * Troopers in the Immobilized-B state continue to provide [[Orders]] for their [[Order Pool]]. | ||
+ | |||
+ | {{cancellation}} | ||
+ | * The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Reset]] Roll, applying the -3 [[WIP]] MOD provided by this state. | ||
+ | * A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario). | ||
+ | {{css_skillbox-end}} | ||
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+ | {{see-also}} | ||
+ | '''[[Carbonite]]''' | ||
+ | * Any failed Saving Roll causes the target to enter '''[[Immobilized-B State]]''', placing an Immobilized-B State Token (IMM-B) by them. | ||
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+ | '''[[Electromagnetic (E/M) Ammunition]]''' | ||
+ | * If the target fails a [[Saving Roll]] and is Heavy Infantry ([[HI]]), a [[TAG]], a Remote ([[REM]]), or a Vehicle ([[VH]]), then it also enters [[Immobilized-B State]]. Place an Immobilized-B Token (IMM-B) next to it in addition to the [[Isolated]] Token. | ||
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+ | '''[[Mines#Cybermines | Cybermines]]''' | ||
+ | * However, any Troopers with the '''[[Hackable]] Characteristic ([[HI]], [[REM]], [[TAG]], [[VH]]...)''' and '''[[Hackers]]''' who fail either [[Saving Roll]] enter '''[[Immobilized-B State]]''' instead of [[Stunned State]]. | ||
+ | {{see-also-end}} | ||
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[[Category: Game States]] | [[Category: Game States]] |
Latest revision as of 14:09, 16 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
IMMOBILIZED-B
ACTIVATION
- The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
- Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD.
- Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
- Troopers in the Immobilized-B state continue to provide Orders for their Order Pool.
CANCELLATION
- The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -3 WIP MOD provided by this state.
- A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
SEE ALSO
- Any failed Saving Roll causes the target to enter Immobilized-B State, placing an Immobilized-B State Token (IMM-B) by them.
Electromagnetic (E/M) Ammunition
- If the target fails a Saving Roll and is Heavy Infantry (HI), a TAG, a Remote (REM), or a Vehicle (VH), then it also enters Immobilized-B State. Place an Immobilized-B Token (IMM-B) next to it in addition to the Isolated Token.
- However, any Troopers with the Hackable Characteristic (HI, REM, TAG, VH...) and Hackers who fail either Saving Roll enter Immobilized-B State instead of Stunned State.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State