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Difference between revisions of "Immobilized-B State"
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{{image | name=eng-imm-b.jpg | style=128 }} | {{image | name=eng-imm-b.jpg | style=128 }} | ||
| − | {{ | + | {{css_skillbox |black| IMMOBILIZED-B }} |
| − | {{ | + | {{activation}} |
| − | *The Trooper | + | * The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state. |
| − | {{ | + | |
| − | *Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except [[Reset]] applying a -3 [[WIP]] | + | {{effects}} |
| − | *Automatic | + | * Troopers in Immobilized-B State cannot declare any Skill, [[Attack]] or [[ARO]], except [[Reset]] applying a -3 [[WIP]] MOD. |
| − | * Troopers in the Immobilized-B state continue to provide Orders for their [[Order Pool]]. | + | * Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions. |
| − | {{ | + | * Troopers in the Immobilized-B state continue to provide [[Orders]] for their [[Order Pool]]. |
| − | * The affected Trooper may cancel this state via a successful Normal or Face to Face [[Reset]] Roll, applying the -3 [[WIP]] | + | |
| − | * A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a Normal | + | {{cancellation}} |
| + | * The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Reset]] Roll, applying the -3 [[WIP]] MOD provided by this state. | ||
| + | * A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario). | ||
| + | {{css_skillbox-end}} | ||
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| + | == Examples == | ||
| + | {{update | PDF 5.3, September 2026}} | ||
| + | {{erratahighblock}} | ||
| + | {{greybox-start | Hacking Program vs. Trooper in Immobilized-B State}} | ||
| + | Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper. | ||
| + | |||
| + | In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3. | ||
| + | Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll. | ||
| + | For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:<br> | ||
| + | -3 for Immobilized-B State. | ||
| + | Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10. | ||
| + | |||
| + | For the Hacking Roll, the Active Trooper applies the following MODs:<br> | ||
| + | +3 for the Attack Modifier provided by Trinity. | ||
| + | |||
| + | If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16. | ||
| + | |||
| + | '''Resolution:''' | ||
| + | |||
| + | The Active Trooper achieves three successes with their Rolls. | ||
| + | |||
| + | The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls. | ||
| + | |||
| + | However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status. | ||
| + | {{greybox-end}} | ||
| + | {{erratahighblock-end}} | ||
| + | {{update-end}} | ||
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| + | {{see-also}} | ||
| + | '''[[Carbonite]]''' | ||
| + | * Any failed Saving Roll causes the target to enter '''[[Immobilized-B State]]''', placing an Immobilized-B State Token (IMM-B) by them. | ||
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| + | |||
| + | '''[[Electromagnetic (E/M) Ammunition]]''' | ||
| + | * If the target fails a [[Saving Roll]] and is Heavy Infantry ([[HI]]), a [[TAG]], a Remote ([[REM]]), or a Vehicle ([[VH]]), then it also enters [[Immobilized-B State]]. Place an Immobilized-B Token (IMM-B) next to it in addition to the [[Isolated]] Token. | ||
| + | |||
| + | |||
| + | '''[[Mines#Cybermines | Cybermines]]''' | ||
| + | * However, any Troopers with the '''[[Hackable]] Characteristic ([[HI]], [[REM]], [[TAG]], [[VH]]...)''' and '''[[Hackers]]''' who fail either [[Saving Roll]] enter '''[[Immobilized-B State]]''' instead of [[Stunned State]]. | ||
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| + | |||
| + | '''[[Guts Roll]] Requirements''' | ||
| + | * The Trooper is not in an [[Engaged State|Engaged]], [[Null]] or [[IMM]] State. | ||
| + | {{see-also-end}} | ||
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| + | |||
| + | |||
| + | == FAQs == | ||
| + | |||
| + | {{faqbox | | ||
| + | type = faq | | ||
| + | title = N5 FAQ | | ||
| + | version = 0.1, Sep 2026 | | ||
| + | q = Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill? | | ||
| + | a = A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle. | | ||
| + | related = [[Engaged State]], [[Immobilized-A State]], [[Immobilized-B State]], [[Peripheral]], [[Stunned State]] }} | ||
| + | [[Category: N5 FAQ 0.1 ]] | ||
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| + | |||
| + | |||
| + | {{n5-section-game-states}} | ||
[[Category: Game States]] | [[Category: Game States]] | ||
| + | |||
| + | [[Category: N5.3 Update]] | ||
Latest revision as of 13:45, 4 September 2026
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
- The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
- Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD.
- Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
- Troopers in the Immobilized-B state continue to provide Orders for their Order Pool.
- The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -3 WIP MOD provided by this state.
- A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
Examples
Update PDF 5.3, September 2026
Let’s suppose a Reactive Trooper is in Immobilized-B State. With an Order, the Active Trooper declares Move + Trinity against the Immobilized Trooper.
In this state, the Immobilized Trooper can only declare Reset as their ARO, with a MOD of -3.
Therefore, a Face to Face Roll occurs: three Trinity WIP Rolls against one Reset WIP Roll.
For the Reset Roll, the Trooper in Immobilized-B State applies the following MODs:
-3 for Immobilized-B State.
Let’s suppose the Immobilized Trooper has a WIP Attribute = 13, so the Success Value (SV) is 13 – 3 = 10.
For the Hacking Roll, the Active Trooper applies the following MODs:
+3 for the Attack Modifier provided by Trinity.
If they have a WIP Attribute of 13, the Success Value (SV) is 13 + 3 = 16.
Resolution:
The Active Trooper achieves three successes with their Rolls.
The Immobilized-B Trooper fails their Reset Roll, so they suffer all three hits from the Trinity Hacking Program. Therefore, they must make three Saving Rolls.
However, if the Immobilized-B Trooper wins the Face to Face Roll, they not only avoid all the hits but also cancel their Immobilized-B status.
- Any failed Saving Roll causes the target to enter Immobilized-B State, placing an Immobilized-B State Token (IMM-B) by them.
Electromagnetic (E/M) Ammunition
- If the target fails a Saving Roll and is Heavy Infantry (HI), a TAG, a Remote (REM), or a Vehicle (VH), then it also enters Immobilized-B State. Place an Immobilized-B Token (IMM-B) next to it in addition to the Isolated Token.
- However, any Troopers with the Hackable Characteristic (HI, REM, TAG, VH...) and Hackers who fail either Saving Roll enter Immobilized-B State instead of Stunned State.
Guts Roll Requirements
FAQs
Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill?
A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle.
Related Pages: Engaged State, Immobilized-A State, Immobilized-B State, Peripheral, Stunned State
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State