NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

Difference between pages "Cautious Movement" and "Immobilized-B State"

From Infinity
(Difference between pages)
Jump to: navigation, search
(N5 first version.)
 
m
 
Line 1: Line 1:
{{n5-section-movement-module}}
+
{{n5-section-game-states}}
{{n5-section-common-skills}}
 
  
  
Under certain circumstances, Troopers can declare this Common Skill to move about the battlefield without attracting enemy AROs.
+
{{image | name=eng-imm-b.jpg | style=128 }}
  
{{css_skillbox |red| CAUTIOUS MOVEMENT | LONG SKILL}}
+
{{css_skillbox |black| IMMOBILIZED-B }}
{{skill-label | Movement, No Roll.}}
+
{{activation}}
{{Effects}}
+
* The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.
* Allows the Trooper to move up to the first value of his MOV [[Attribute]], generating no enemy [[ARO]]s in the process.
 
* '''Restriction.''' For this Cautious Movement to generate no AROs, it must begin and end at two points on the game table that lie outside the [[LoF]] and [[ZoC]] of all enemy Models and Markers.
 
* If the Cautious Movement begins or ends within the LoF or ZoC of any enemy Trooper (in Model form) or Marker, the Trooper generates AROs as usual.
 
* '''Restriction. '''For the Cautious Movement of a '''[[Hackable]] Trooper in Model form''' to generate no AROs, it must also begin and end at two points on the game table that lie outside the [[Hacking Area]] of any enemy [[Hacker]]s.
 
* If a '''Hackable Trooper is in Model form''' and its Cautious Movement begins or ends inside the Hacking Area of any enemy Hackers, the Trooper generates AROs as usual. <br>If a '''non'''-Hackable Trooper is in Model form and its Cautious Movement begins or ends inside the Hacking Area of any enemy Hackers, this does '''not''' cause the Trooper to generate AROs.
 
* Cautious Movement must follow the [[General Movement Rules]] as well as the [[Moving and Measuring]] rules.
 
{{css_skillbox-end}}
 
  
 +
{{effects}}
 +
* Troopers in Immobilized-B State cannot declare any Skill, [[Attack]] or [[ARO]], except [[Reset]] applying a -3 [[WIP]] MOD.
 +
* Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
 +
* Troopers in the Immobilized-B state continue to provide [[Orders]] for their [[Order Pool]].
  
{{important-start}}
+
{{cancellation}}
This Common Skill cannot be declared by [[Unit_Profile#Trooper_Characteristics | TAGs, Remotes, Vehicles]], Troopers with [[Motorcycle]]s, Troopers with the [[Aerial]] Special Skill, or Troopers in [[Targeted State]].
+
* The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Reset]] Roll, applying the -3 [[WIP]] MOD provided by this state.
{{important-end}}
+
* A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 +
{{css_skillbox-end}}
  
  
{{remember-start}}
+
{{see-also}}
Troopers in [[Hidden Deployment]] are neither Models nor Markers, so they cannot react to a Cautious Movement by having LoF or being in ZoC.
+
'''[[Carbonite]]'''
{{remember-end}}
+
* Any failed Saving Roll causes the target to enter '''[[Immobilized-B State]]''', placing an Immobilized-B State Token (IMM-B) by them.
  
  
{{greybox-start | Cautious Movement Example }}
+
'''[[Electromagnetic (E/M) Ammunition]]'''
A PanOceanian Trooper in Model form intends to close in on a Nomad Trooper. Since the Trooper is in Total Cover behind a tall building, outside the LoF and ZoC of the Nomad Troopers and an enemy Camouflage Marker, the PanOceanian Trooper uses part of their first MOV value to move behind a container where they will also be outside the LoF and ZoC of the Nomad Troopers and the Camouflage Marker.
+
* If the target fails a [[Saving Roll]] and is Heavy Infantry ([[HI]]), a [[TAG]], a Remote ([[REM]]), or a Vehicle ([[VH]]), then it also enters [[Immobilized-B State]]. Place an Immobilized-B Token (IMM-B) next to it in addition to the [[Isolated]] Token.
  
No Nomad Troopers, including the Camouflage Marker, can declare AROs, since the PanOceanian Trooper's Movement begins and ends outside their LoF and ZoC.
 
{{greybox-end}}
 
  
 +
'''[[Mines#Cybermines | Cybermines]]'''
 +
* However, any Troopers with the '''[[Hackable]] Characteristic ([[HI]], [[REM]], [[TAG]], [[VH]]...)''' and '''[[Hackers]]''' who fail either [[Saving Roll]] enter '''[[Immobilized-B State]]''' instead of [[Stunned State]].
 +
{{see-also-end}}
  
  
{{n5-section-movement-module}}
 
{{n5-section-common-skills}}
 
  
 +
{{n5-section-game-states}}
  
<!-- Main categories. -->
 
[[Category: Common Skills]]
 
[[Category: Movement Module]]
 
  
<!-- Label and Trait categories. -->
+
[[Category: Game States]]
[[Category: Movement]]
 
[[Category: No Roll]]
 

Revision as of 10:17, 11 July 2025


eng-imm-b.jpg

IMMOBILIZED-B
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-B state continue to provide Orders for their Order Pool.
CANCELLATION
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -3 WIP MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


SEE ALSO

Carbonite

  • Any failed Saving Roll causes the target to enter Immobilized-B State, placing an Immobilized-B State Token (IMM-B) by them.


Electromagnetic (E/M) Ammunition


Cybermines