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Difference between pages "Cautious Movement" and "Immobilized-B State"

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{{section-movement-module}}
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{{n5-section-game-states}}
{{section-common-skills}}
 
  
  
{{n4only}}
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{{image | name=eng-imm-b.jpg | style=128 }}
{{n4}}
 
Under certain circumstances, Troopers can declare this Common Skill to move about the battlefield without attracting enemy AROs.
 
  
{{skillbox |red| CAUTIOUS MOVEMENT | ENTIRE ORDER}}
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{{css_skillbox |black| IMMOBILIZED-B }}
{{skill-label | Movement, No LoF, No Roll.}}{{Requirements}}
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{{activation}}
* At the moment of declaration, the Trooper must be outside the [[LoF]] and [[ZoC]] of all enemy [[Models]] and [[Markers]].
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* The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.
{{Effects}}
 
* Allows the Trooper to move up to the first value of his [[MOV]] Attribute, generating no enemy [[ARO]]s in the process. For this Cautious Movement to generate no AROs, it must begin and end outside the LoF and ZoC of all enemy Models and Markers.
 
* If the Cautious Movement begins or ends within the LoF or ZoC of any enemy Models or Markers, the Trooper will generate AROs as usual.
 
* Cautious Movement must follow the [[General Movement Rules]] as well as the [[Moving and Measuring]] rules.
 
  
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{{effects}}
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* Troopers in Immobilized-B State cannot declare any Skill, [[Attack]] or [[ARO]], except [[Reset]] applying a -3 [[WIP]] MOD.
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* Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
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* Troopers in the Immobilized-B state continue to provide [[Orders]] for their [[Order Pool]].
  
{{important-start}}
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{{cancellation}}
TAGs, Remotes, Vehicles, and Troopers on Motorcycles can never declare Cautious Movement.
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* The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Reset]] Roll, applying the -3 [[WIP]] MOD provided by this state.
{{important-end}}
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* A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
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{{css_skillbox-end}}
  
  
{{remember-start}}
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{{see-also}}
Troopers in Hidden Deployment are neither Models nor Markers, so they cannot react to a Cautious Movement even if they have LoF.
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'''[[Carbonite]]'''
{{remember-end}}
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* Any failed Saving Roll causes the target to enter '''[[Immobilized-B State]]''', placing an Immobilized-B State Token (IMM-B) by them.
  
  
{{greybox-start | Cautious Movement Example }}
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'''[[Electromagnetic (E/M) Ammunition]]'''
A Fusilier wants to sneak up on an Alguacil. Since he is in Total Cover behind a tall building, The Fusilier is outside LoF of the Alguacil and the other Nomads, including a Camouflage Marker. He estimates that he can reach Total Cover behind a bin with the first value of his MOV where he would be safely hidden, so he declares Cautious Movement.
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* If the target fails a [[Saving Roll]] and is Heavy Infantry ([[HI]]), a [[TAG]], a Remote ([[REM]]), or a Vehicle ([[VH]]), then it also enters [[Immobilized-B State]]. Place an Immobilized-B Token (IMM-B) next to it in addition to the [[Isolated]] Token.
  
The Alguacil and all other Nomad Troopers, including the Camouflage Marker, cannot declare valid AROs because the Fusilier's Cautious Movement began and ended outside their LoF and ZoC.
 
{{greybox-end}}
 
  
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'''[[Mines#Cybermines | Cybermines]]'''
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* However, any Troopers with the '''[[Hackable]] Characteristic ([[HI]], [[REM]], [[TAG]], [[VH]]...)''' and '''[[Hackers]]''' who fail either [[Saving Roll]] enter '''[[Immobilized-B State]]''' instead of [[Stunned State]].
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{{see-also-end}}
  
== FAQs & Errata ==
 
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.2, Jan 2022 |
 
q = Q: Does an Unconscious Trooper prevent an enemy from re-entering Marker State, or cancel their Cautious Movement? |
 
a = A: No. |
 
related = [[Camouflaged State]], [[Cautious Movement]], [[Impersonation State]], [[Unconscious]] }}
 
  
{{n4end}}
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{{n5-section-game-states}}
  
  
{{section-movement-module}}
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[[Category: Game States]]
{{section-common-skills}}
 
 
 
[[Category: Common Skills]]
 
[[Category: Movement Module]]
 

Revision as of 10:17, 11 July 2025


eng-imm-b.jpg

IMMOBILIZED-B
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-B state continue to provide Orders for their Order Pool.
CANCELLATION
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -3 WIP MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-B state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


SEE ALSO

Carbonite

  • Any failed Saving Roll causes the target to enter Immobilized-B State, placing an Immobilized-B State Token (IMM-B) by them.


Electromagnetic (E/M) Ammunition


Cybermines