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Difference between pages "Impersonation State" and "Unconscious State"

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(Added Coup de Grâce to the See Also box.)
 
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{{section-game-states}}
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{{n5-section-game-states}}
{{section-hacking}}
 
{{section-special-skills}}
 
  
  
{{image | name=imp_10.jpg | style= 128inline }}
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If a target receives '''as many [[Wounds]]''' as the value of its [[VITA]]/[[STR]] Attribute, it enters [[Unconscious State]].
{{image | name=imp_20.jpg | style= 128inline }}
 
  
{{n4only}}
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On the other hand, if the target receives '''more Wounds''' than the value of its VITA/STR Attribute, it enters [[Dead State]].
{{n4list}}
 
{{skillbox |black| IMPERSONATION |}}
 
{{skill-label | Marker }}
 
{{activation}}
 
* Automatic during the [[Deployment Phase]], provided the user passes any [[WIP]] Roll that is necessary.
 
* During the Active Turn, Troopers may only return to Impersonation State by consuming 1 Entire Order, outside the [[LoF]] of enemy [[Markers]] or [[Troopers]].
 
* This State may also be activated as indicated by Special Skills, Hacking Programs, etc.
 
{{effects}}
 
* Troopers cannot enter [[Silhouette contact]] with an enemy Impersonation Marker.
 
* Troopers cannot declare Attacks against Impersonation-1 Markers (IMP-1).
 
* Troopers cannot declare Attacks against Impersonation-2 Markers (IMP-2), it is required to [[Discover]] that Marker first (Discover + Attack maneuver).
 
* In their Active Turn only, Troopers in Impersonation State may use the [[Surprise Attack]] Special Skill.
 
* A Trooper that fails a WIP Roll to Discover an Impersonation Marker''' cannot attempt to Discover the same Trooper until the next Player Turn'''. Note that a Trooper that has been revealed, and re-entered Impersonation State again, does not count as the same Marker.
 
* An Impersonation Marker has a 360˚ [[LoF]].
 
* An Impersonation Marker has the same '''[[Silhouette]] (S)''' value as the Trooper it represents.
 
* This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
 
* The only AROs that can be declared against an Impersonation Marker are: [[Discover]], [[Dodge]], [[Look Out!]] or [[Reset]].
 
* When a Trooper in Impersonation State is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
 
** If the Trooper in Impersonation State reveals themselves with the second half of their Order (by declaring a [[BS Attack]], moving into [[Silhouette contact]] with an enemy...), the delaying Trooper can declare their ARO.
 
** If the Trooper in Impersonation State does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
 
* Impersonation has two levels, each with its own specific features:
 
  
==Impersonation-1==
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{{image | name=eng-unconscious.jpg | style=128 }}
{{image | name=imp_10.jpg | style=128 }}  
 
* In Impersonation-1 State, the player does '''not''' place the Model on the table but instead places an Impersonation-1 Marker (IMP-1).
 
* To reveal an Impersonation-1 Marker, a [[Discover]] Roll must be passed, applying a '''-6 MOD'''.
 
* If the Discover Roll is successful, the Trooper enters Impersonation-2 State. Replace the Impersonation-1 Marker with an Impersonation-2 Marker (IMP-2).
 
  
==Impersonation-2==
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{{css_skillbox |red| UNCONSCIOUS STATE }}
{{image | name=imp_20.jpg | style=128 }}  
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{{skill-label | Null }}
* In Impersonation-2 State, the player does '''not''' place the Model on the table but instead places an Impersonation-2 Marker (IMP-2).
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{{activation}}
* To reveal an Impersonation-2 Marker, a [[Discover]] Roll must be passed.
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* A Trooper or game element ("Trooper" from now on) receives as many [[Wounds]] as their [[VITA]]/[[STR]] Attribute value.
* If the Discover Roll is successful, the Impersonation-2 Marker is replaced with the corresponding Model, facing in any direction its player chooses.
 
  
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{{effects}}
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* '''Restriction:''' Troopers in this state cannot declare [[Trooper Activation | Orders]] or [[ARO]]s.
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* Unconscious Troopers automatically enter '''[[Prone State]]''' unless they are a Troop Type unable to do so.
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* Troopers in this state do not contribute [[Orders]] during the [[Tactical Phase]].
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* Automatic Special Skills and Automatic Equipment have no effect while in this state.
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* The Trooper does not count towards the Player's [[Victory Points]].
  
 
{{cancellation}}
 
{{cancellation}}
The Impersonation State is canceled and the Impersonation Marker is replaced with the corresponding Model whenever:
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* A [[Wound]] is removed from the Trooper, leaving them with less Wounds than their [[VITA]]/[[STR]] Attribute value.
* The Impersonation Marker '''declares''' an Attack or any Skill that requires a Roll.
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* [[Doctors]] can remove Wounds from Troopers with the VITA Attribute, while [[Engineers]] can remove Wounds from Troopers with the STR Attribute. In both cases, the Wound is removed by performing the Doctor/Engineer Special Skill while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
* The Impersonation Marker declares an '''Entire Order''' of any kind, other than [[Cautious Movement]].
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* Other Special Skills and pieces of Equipment allow the removal of Wounds as indicated in their rules.
* The Impersonation Marker enters [[Silhouette contact]] with an enemy Model.
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* Canceling '''Unconscious''' State automatically cancels '''[[Prone]]''' State as well.
* The Impersonation-2 Marker (IMP-2) is '''Discovered.'''
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{{css_skillbox-end}}
* The Trooper is or becomes [[Impetuous]] (due to having the [[Frenzy]] Special Skill or any other effect), or enters [[Retreat! State]].  
 
* When Impersonation State is cancelled, its player must replace the Marker with the corresponding Model, facing in any direction the player chooses.
 
* When replacing the Marker with the Model, the player must provide their adversary with the Trooper's complete [[Public Information]].
 
  
  
== Important Notes & Reminders ==
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{{see-also}}
{{Important-start}}
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'''[[Dogged]]'''
Enemies perceive an impersonator in the Impersonation-1 or Impersonation-2 State (IMP-1 or IMP-2 Marker) as an ally
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* The Unconscious State of Troopers using the Dogged Special Skill has the following special rules: <br>[...]
{{important-end}}
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* Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn.
  
  
{{Important-start}}
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'''[[No Wound Incapacitation]]'''
The Discover Skill cannot be declared twice against the same Marker in an Order. You may, however, attempt to Discover two different Markers in the same Order.
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* The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules: <br>[...]
{{important-end}}
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* Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead.
  
  
{{Important-start}}
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'''[[Shasvastii]]'''
Cancellation of Impersonation State is applied to the entirety of the declared Order, even if the Skill revealing the Impersonating Trooper is performed at the end of the Order.  
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* The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules: <br>[...]
{{important-end}}
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* '''During the game''', the Trooper is counted when calculating [[Victory Points]] for the [[Retreat Situation | Retreat! situation]], and for any other rules or conditions required by the scenario.
  
  
{{remember-start}}
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'''[[Remote Presence]]'''
ARO against a Marker:
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* Troopers with Remote Presence and the [[STR]] Attribute have two distinct levels of [[Unconscious State]].
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* When the Trooper receives as many [[Wounds]] as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter [[Dead State]] as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS)...
  
*The only AROs that can be performed against an Impersonation Marker (IMP-1, IMP-2)  are '''[[Discover]]''', '''[[Dodge]]''' or '''[[Reset]]'''.
 
*Against a [[Marker]], the enemy can '''delay''' declaring their ARO until it declares its second Short Skill of the Order.
 
* In this case, they may declare an ARO only if the Impersonation Marker reveals themselves with their second Short Skill of the Order. If the second Short Skill of the Order does not reveal the [[Marker]], the Trooper loses their right to declare an ARO.
 
{{remember-end}}
 
  
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'''[[MediKit]]'''
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* The target of a MediKit must be an [[Allied]] Model with the [[VITA]] Attribute. <br>[...]
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* In both cases, by passing the PH Roll, the target may remove one [[Wound]] and cancel their [[Unconscious State]]. If the PH Roll is failed, the target automatically enters [[Dead State]] and is removed from the game table.
  
{{remember-start}}
 
Impersonation Markers are considered Allied Troopers, so Attacks cannot be declared against them. Any shot with a Template Weapon that affects an Impersonation Marker is cancelled, even if another Enemy Trooper was designated as the Main Target
 
  
The only exception is declaring Discover + BS Attack against a Marker (IMP-2) and passing a Discover Roll if the Marker does not reveal itself with an ARO.  
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'''[[GizmoKit]]'''
{{remember-end}}
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* The target of a GizmoKit must be an [[Allied]] Model with the [[STR]] Attribute. <br>[...]
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* In both cases, by passing the PH Roll, the target removes a [[Wound]]. This cancels [[Unconscious State]] if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable.
  
  
== Examples ==
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'''[[Regeneration]]'''
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* During the States Phase, the user makes a [[Normal]] [[PH]] Roll:
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** If the Roll is a success, the Trooper removes 1 [[Wound]], cancelling the [[Unconscious State]] if applicable.
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** If the Roll fails, the Trooper receives 1 additional [[Wound]].
  
{{greybox-start | Impersonation Example: Regaining Impersonation vs Hidden Deployment }}
 
In her Active Turn, a player wants one of her Models with the Impersonation Special Skill to return to the Impersonation-1 Marker State. She confirms that there aren't any enemy Models or Markers with LoF to her Trooper, and spends one Order to disguise him under an Impersonation-1 Marker. Her opponent knows he has a Trooper in Hidden Deployment who would have LoF to the Active Trooper. However, as the Hidden Deployment Trooper is not on the table as a Model or Marker, he cannot disrupt the Active Trooper's declaration of regaining the Impersonation-1 Marker State. Once the Entire Order has been declared, the Hidden Deployment Trooper nevertheless has the chance to reveal himself and declare an ARO, disrupting the execution of the Order—it cannot be carried out if it fails to comply with its Requirements—and making the Active Trooper lose his Order as it becomes illegal.
 
  
In addition, if the Trooper in Hidden Deployment were to declare an Attack as his ARO, he would make a Normal Roll.
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'''[[Shock Ammunition]]'''
{{greybox-end}}
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* If the target has the '''[[VITA]] Attribute, with a value of 1''', any failed Saving Rolls against Shock Ammunition will also cancel any type of [[Unconscious State]] the target is in, or has entered during this Order, and the target passes directly to [[Dead State]].
  
  
{{greybox-start | Impersonation Example 2 }}
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'''[[CC Attack]] > [[Coup de Gr&acirc;ce]]'''
{{image | name=eng-impersonation-example-1024.jpg | style=512border }}
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* '''Coup de Gr&acirc;ce''': When declaring the CC Attack, if the [[Enemy]] [[Target]] is in [[Unconscious State]] (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to [[Dead State]] without the possibility of making a [[Saving Roll]].<br>Coup de Gr&acirc;ce cannot be used against a Trooper who has activated the '''[[Dogged]]''' or '''[[No Wound Incapacitation]]''' Special Skill. Therefore, the CC Attack is resolved normally.
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{{see-also-end}}
  
During her Active Turn, a Speculo Killer in Impersonation-1 (IMP-1) State declares the first Short Skill of her Order: Move.
 
  
Now, the three Enemy Troopers with LoF to the Speculo Killer may declare their AROs.
 
  
Troopers 2 and 3 declare Discover, while Trooper 1 delays their ARO.
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{{n5-section-game-states}}
  
With the second half of the Order, the Speculo Killer declares Move again, placing herself in an advantageous position for her next Order.
 
  
As the Speculo Killer declared Move + Move, Trooper 1 has lost the right to ARO, since the Impersonated Trooper has not been revealed. Troopers 2 and 3 make their respective Discover Rolls and are both successful. Despite both Troopers getting successes, the Active Player only replaces the IMP-1 Marker with an IMP-2 Marker and the Trooper stays in Marker form.
 
{{greybox-end}}
 
  
{{n4end}}
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[[Category: Game States]]
 
 
 
 
{{section-game-states}}
 
{{section-hacking}}
 
{{section-special-skills}}
 
  
[[Category: Game States]]
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[[Category: Null ]]

Revision as of 09:55, 11 July 2025


If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.

On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.

eng-unconscious.jpg

UNCONSCIOUS STATE
ACTIVATION
  • A Trooper or game element ("Trooper" from now on) receives as many Wounds as their VITA/STR Attribute value.
EFFECTS
  • Restriction: Troopers in this state cannot declare Orders or AROs.
  • Unconscious Troopers automatically enter Prone State unless they are a Troop Type unable to do so.
  • Troopers in this state do not contribute Orders during the Tactical Phase.
  • Automatic Special Skills and Automatic Equipment have no effect while in this state.
  • The Trooper does not count towards the Player's Victory Points.
CANCELLATION
  • A Wound is removed from the Trooper, leaving them with less Wounds than their VITA/STR Attribute value.
  • Doctors can remove Wounds from Troopers with the VITA Attribute, while Engineers can remove Wounds from Troopers with the STR Attribute. In both cases, the Wound is removed by performing the Doctor/Engineer Special Skill while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
  • Other Special Skills and pieces of Equipment allow the removal of Wounds as indicated in their rules.
  • Canceling Unconscious State automatically cancels Prone State as well.


SEE ALSO

Dogged

  • The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
    [...]
  • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead, but only for the rest of that Player Turn.


No Wound Incapacitation

  • The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
    [...]
  • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead.


Shasvastii

  • The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules:
    [...]
  • During the game, the Trooper is counted when calculating Victory Points for the Retreat! situation, and for any other rules or conditions required by the scenario.


Remote Presence

  • Troopers with Remote Presence and the STR Attribute have two distinct levels of Unconscious State.
  • When the Trooper receives as many Wounds as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter Dead State as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS)...


MediKit

  • The target of a MediKit must be an Allied Model with the VITA Attribute.
    [...]
  • In both cases, by passing the PH Roll, the target may remove one Wound and cancel their Unconscious State. If the PH Roll is failed, the target automatically enters Dead State and is removed from the game table.


GizmoKit

  • The target of a GizmoKit must be an Allied Model with the STR Attribute.
    [...]
  • In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.


Regeneration

  • During the States Phase, the user makes a Normal PH Roll:
    • If the Roll is a success, the Trooper removes 1 Wound, cancelling the Unconscious State if applicable.
    • If the Roll fails, the Trooper receives 1 additional Wound.


Shock Ammunition

  • If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State.


CC Attack > Coup de Grâce

  • Coup de Grâce: When declaring the CC Attack, if the Enemy Target is in Unconscious State (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll.
    Coup de Grâce cannot be used against a Trooper who has activated the Dogged or No Wound Incapacitation Special Skill. Therefore, the CC Attack is resolved normally.