Difference between revisions of "Hidden Deployment State"
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− | {{ | + | {{css_skillbox |black| HIDDEN DEPLOYMENT }} |
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{{activation}} | {{activation}} | ||
* Automatic in the [[Deployment Phase]]. | * Automatic in the [[Deployment Phase]]. | ||
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{{effects}} | {{effects}} | ||
− | * The Hidden Deployment State is a special form of deployment that allows the user to deploy during the Deployment Phase without placing a | + | * The Hidden Deployment State is a special form of deployment that allows the user to deploy during the Deployment Phase without placing a Model or Marker on the battlefield. |
− | * In your Deployment Phase, write down the position of your Hidden Deployment Troopers in as much detail as possible (make sure to specify whether the Trooper is in [[Cover]], [[Prone]], etc.) in order to show your opponent when their State is | + | * In your Deployment Phase, write down the position of your Hidden Deployment Troopers in as much detail as possible (make sure to specify whether the Trooper is in [[Cover]], [[Prone]], etc.) in order to show your opponent when their State is canceled and their position revealed. |
− | * Until a Trooper's Hidden Deployment State is | + | * Until a Trooper's Hidden Deployment State is canceled, that Trooper is considered not to be on the game table at all. Consequently, such a Trooper does not affect [[LoF]], is not affected by [[Template Weapon]]s, etc. <br>However, the player must consider the written down position of the Trooper in Hidden Deployment, to check whether they may declare [[ARO]]s. |
− | * While in Hidden Deployment State, the Trooper '''will not add their [[Order]] to the [[Order Pool]]''' during the [[Tactical Phase]]. They can only use this Order themselves, when placing the Trooper on the gaming table during the Active Turn. | + | * While in Hidden Deployment State, the Trooper '''will not add their [[Order]] to the [[Order Pool]]''' during the [[Tactical Phase]]. They can only use this Order themselves, when placing the Trooper on the gaming table during the [[Active Turn]]. |
− | * Although the Trooper in Hidden Deployment is not considered to be on the table, if the Trooper has the [[Infiltration]] Special Skill and makes an Infiltration Roll, the Roll must be made once their position is written down. | + | * Although the Trooper in Hidden Deployment is not considered to be on the table, if the Trooper has the [[Infiltration]] Special Skill and makes an Infiltration Roll, the Roll must be made once their position is written down. |
− | ** If the Roll is a success, the Trooper infiltrates and does not lose the Hidden Deployment State. | + | ** If the Roll is a success, the Trooper infiltrates and does not lose the Hidden Deployment State. |
** If the Roll is failed, the Trooper's Model is placed within their player's [[Deployment Zone]], always in contact with the edge of the game table. | ** If the Roll is failed, the Trooper's Model is placed within their player's [[Deployment Zone]], always in contact with the edge of the game table. | ||
− | + | * If a Trooper deploys in Hidden Deployment State and in [[Holoecho State]], the player must write down the positions of the three Holoechoes on the game table and which of them is the real Trooper. When the Trooper's Hidden Deployment State is canceled you must perform a [[Coherency]] Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled. | |
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* When a player moves a Hidden Deployment Trooper into a different [[Combat Group]], they must inform their opponent that the Trooper exists. The Troopers's information remains [[Private]], until the Trooper is revealed. | * When a player moves a Hidden Deployment Trooper into a different [[Combat Group]], they must inform their opponent that the Trooper exists. The Troopers's information remains [[Private]], until the Trooper is revealed. | ||
− | * Troopers in Hidden Deployment State can be selected to be part of a [[Coordinated Order]]. However, in this | + | * Troopers in Hidden Deployment State can be selected to be part of a [[Coordinated Order]]. However, in this situation they will lose their own Order. |
− | * Once Troopers' Hidden Deployment State has been cancelled, they cannot regain it. | + | * Once a Troopers' Hidden Deployment State has been cancelled, they cannot regain it. |
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{{cancellation}} | {{cancellation}} | ||
− | * The Hidden Deployment State is | + | * The Hidden Deployment State is canceled if the user is [[Discover]]ed by means of a Special Skill that explicitly allows it (for example [[Sensor]]). |
− | * The Hidden Deployment | + | * The Hidden Deployment state is automatically canceled whenever the Trooper declares an [[Trooper Activation | Order]] or [[ARO]]. |
− | * If the Trooper has a Skill that allows them to deploy in | + | * The Trooper's Model or Marker is placed on the game table, in the position you wrote down, facing in the direction of your choice. |
− | ** They declare [[Cautious Movement]] or any Short | + | * If the Trooper has a Skill that allows them to deploy in a Marker State (for example [[Camouflage]]), they will be able to keep that State as long as: |
− | ** They delay their ARO against a Marker. | + | ** They declare [[Cautious Movement]] or any [[Basic Short Skill]] that does not require making a [[Roll]] (except [[Look Out]]!). |
+ | ** They delay their [[ARO]] against a Marker. | ||
** They prevent an Enemy Trooper from entering a Marker State. | ** They prevent an Enemy Trooper from entering a Marker State. | ||
− | * If the Trooper declares a Skill, ARO | + | * If the Trooper in a Marker State declares a [[Short Skill]], [[Long Skill]], or [[ARO]] other than those listed above, their Marker State is also cancelled. In this case, place the Model that represents the Trooper in the position you wrote down, facing in the direction of your choice. |
− | * The Hidden Deployment State is | + | * If a Model or a Marker, ally or enemy, occupies the same space as a Trooper in Hidden Deployment and this Trooper declares an Order or ARO, they are revealed and are placed as close as possible to their written down position. They cannot be placed in [[Silhouette contact]] with the Model or Marker. |
− | * When the Model is placed on the battlefield, the player must provide their adversary with the Trooper's complete [[ | + | * The Hidden Deployment State is canceled if the Trooper becomes [[Impetuous]] (due to a game situation) or enters [[Retreat State | Retreat! State]]. |
− | + | * When the Model is placed on the battlefield, the player must provide their adversary with the Trooper's complete [[Open Information]]. | |
− | + | {{css_skillbox-end}} | |
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+ | {{see-also}} | ||
+ | '''[[Hidden Deployment]]''' | ||
+ | * During the [[Deployment Phase]], it allows the user to deploy in [[Hidden Deployment State]]. | ||
+ | {{see-also-end}} | ||
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+ | {{advice}} | ||
+ | If a Trooper in Hidden Deployment wants to prevent another Trooper in [[LoF]] from returning to a Marker State, they must place the corresponding Model or Marker on the table at the moment the opponent declares their intention to return to [[Camouflaged]], [[Impersonation State | Impersonation]] etc. State | ||
+ | {{advice-end}} | ||
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+ | {{n5-section-game-states}} | ||
− | [[Category: | + | [[Category: Game States]] |
Latest revision as of 15:21, 15 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
HIDDEN DEPLOYMENT
ACTIVATION
- Automatic in the Deployment Phase.
EFFECTS
- The Hidden Deployment State is a special form of deployment that allows the user to deploy during the Deployment Phase without placing a Model or Marker on the battlefield.
- In your Deployment Phase, write down the position of your Hidden Deployment Troopers in as much detail as possible (make sure to specify whether the Trooper is in Cover, Prone, etc.) in order to show your opponent when their State is canceled and their position revealed.
- Until a Trooper's Hidden Deployment State is canceled, that Trooper is considered not to be on the game table at all. Consequently, such a Trooper does not affect LoF, is not affected by Template Weapons, etc.
However, the player must consider the written down position of the Trooper in Hidden Deployment, to check whether they may declare AROs. - While in Hidden Deployment State, the Trooper will not add their Order to the Order Pool during the Tactical Phase. They can only use this Order themselves, when placing the Trooper on the gaming table during the Active Turn.
- Although the Trooper in Hidden Deployment is not considered to be on the table, if the Trooper has the Infiltration Special Skill and makes an Infiltration Roll, the Roll must be made once their position is written down.
- If the Roll is a success, the Trooper infiltrates and does not lose the Hidden Deployment State.
- If the Roll is failed, the Trooper's Model is placed within their player's Deployment Zone, always in contact with the edge of the game table.
- If a Trooper deploys in Hidden Deployment State and in Holoecho State, the player must write down the positions of the three Holoechoes on the game table and which of them is the real Trooper. When the Trooper's Hidden Deployment State is canceled you must perform a Coherency Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled.
- When a player moves a Hidden Deployment Trooper into a different Combat Group, they must inform their opponent that the Trooper exists. The Troopers's information remains Private, until the Trooper is revealed.
- Troopers in Hidden Deployment State can be selected to be part of a Coordinated Order. However, in this situation they will lose their own Order.
- Once a Troopers' Hidden Deployment State has been cancelled, they cannot regain it.
CANCELLATION
- The Hidden Deployment State is canceled if the user is Discovered by means of a Special Skill that explicitly allows it (for example Sensor).
- The Hidden Deployment state is automatically canceled whenever the Trooper declares an Order or ARO.
- The Trooper's Model or Marker is placed on the game table, in the position you wrote down, facing in the direction of your choice.
- If the Trooper has a Skill that allows them to deploy in a Marker State (for example Camouflage), they will be able to keep that State as long as:
- They declare Cautious Movement or any Basic Short Skill that does not require making a Roll (except Look Out!).
- They delay their ARO against a Marker.
- They prevent an Enemy Trooper from entering a Marker State.
- If the Trooper in a Marker State declares a Short Skill, Long Skill, or ARO other than those listed above, their Marker State is also cancelled. In this case, place the Model that represents the Trooper in the position you wrote down, facing in the direction of your choice.
- If a Model or a Marker, ally or enemy, occupies the same space as a Trooper in Hidden Deployment and this Trooper declares an Order or ARO, they are revealed and are placed as close as possible to their written down position. They cannot be placed in Silhouette contact with the Model or Marker.
- The Hidden Deployment State is canceled if the Trooper becomes Impetuous (due to a game situation) or enters Retreat! State.
- When the Model is placed on the battlefield, the player must provide their adversary with the Trooper's complete Open Information.
SEE ALSO
- During the Deployment Phase, it allows the user to deploy in Hidden Deployment State.

Sibylla's Advice
If a Trooper in Hidden Deployment wants to prevent another Trooper in LoF from returning to a Marker State, they must place the corresponding Model or Marker on the table at the moment the opponent declares their intention to return to Camouflaged, Impersonation etc. State
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State