Difference between revisions of "Unconscious State"

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(Added Coup de Grâce to the See Also box.)
 
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{{section-combat-module}}
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{{n5-section-game-states}}
{{section-game-states}}
 
  
  
If the value of the [[Wounds]]/[[STR]] Attribute of a Trooper reaches 0, then that Trooper enters the [[Unconscious]] state.
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If a target receives '''as many [[Wounds]]''' as the value of its [[VITA]]/[[STR]] Attribute, it enters [[Unconscious State]].
  
However, if the [[Wounds]]/[[STR]] Attribute falls below 0, the Trooper enters the [[Dead]] state.
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On the other hand, if the target receives '''more Wounds''' than the value of its VITA/STR Attribute, it enters [[Dead State]].
  
 
{{image | name=eng-unconscious.jpg | style=128 }}
 
{{image | name=eng-unconscious.jpg | style=128 }}
  
{{skillbox |red| UNCONSCIOUS | NULL}}
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{{css_skillbox |red| UNCONSCIOUS STATE }}
{{Activation}}
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{{skill-label | Null }}
* A Trooper loses the last point of his [[Wounds]]/[[STR]] Attribute, leaving him with exactly zero.
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{{activation}}
{{Effects}}
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* A Trooper or game element ("Trooper" from now on) receives as many [[Wounds]] as their [[VITA]]/[[STR]] Attribute value.
*Troopers in this state cannot declare Orders or AROs.
 
*Unconscious Troopers automatically fall [[Prone]] unless they are a [[Troop Type]] unable to do so.
 
*Troopers in this state '''do not''' contribute Orders during the [[Tactical Phase]].
 
*Automatic Special Skills and Automatic Equipment have no effect while Unconscious.
 
*The Trooper does '''not''' count towards the Player's [[Victory Points]].
 
{{Cancellation}}
 
*To cancel this state, Troopers possessing the Wound Attribute need a Doctor, while Troopers with the Structure (STR) Attribute need an Engineer.
 
*A Trooper with the '''[[Doctor]]/[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in [[Silhouette]] contact with the affected Trooper, and passing a Normal '''[[WIP]]''' Roll (or the Roll specified by the Special Skill or Scenario).
 
*Other Special Skills and pieces of Equipment allow the cancellation of the Unconscious state as indicated in their rules.
 
*Cancelling the Unconscious state automatically '''cancels the [[Prone]] state.'''
 
  
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{{effects}}
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* '''Restriction:''' Troopers in this state cannot declare [[Trooper Activation | Orders]] or [[ARO]]s.
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* Unconscious Troopers automatically enter '''[[Prone State]]''' unless they are a Troop Type unable to do so.
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* Troopers in this state do not contribute [[Orders]] during the [[Tactical Phase]].
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* Automatic Special Skills and Automatic Equipment have no effect while in this state.
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* The Trooper does not count towards the Player's [[Victory Points]].
  
==See Also==
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{{cancellation}}
[[Restrictions Chart]] (TAGs cannot be Prone.)
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* A [[Wound]] is removed from the Trooper, leaving them with less Wounds than their [[VITA]]/[[STR]] Attribute value.
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* [[Doctors]] can remove Wounds from Troopers with the VITA Attribute, while [[Engineers]] can remove Wounds from Troopers with the STR Attribute. In both cases, the Wound is removed by performing the Doctor/Engineer Special Skill while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
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* Other Special Skills and pieces of Equipment allow the removal of Wounds as indicated in their rules.
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* Canceling '''Unconscious''' State automatically cancels '''[[Prone]]''' State as well.
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{{css_skillbox-end}}
  
  
== FAQs & Errata ==
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{{see-also}}
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'''[[Dogged]]'''
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* The Unconscious State of Troopers using the Dogged Special Skill has the following special rules: <br>[...]
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* Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn.
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: How do Engineer, GizmoKits, and Unconscious State interact? |
 
a = A: If a Trooper with STR is in Unconscious State, successful use of a GizmoKit or the Engineer Special Skill on them will restore the Trooper to 1 STR and cancel their Unconscious State. But the Unconscious State would be the only State cancelled by the Engineer, to cancel other States must use another Order. |
 
related = [[Engineer]], [[GizmoKit]], [[Unconscious State]] }}
 
  
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'''[[No Wound Incapacitation]]'''
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* The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules: <br>[...]
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* Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead.
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.1.1, Dec 2021 |
 
q = Q: How are Deployables destroyed? |
 
a = A: When a Deployable’s Structure Attribute is reduced to 0, it must be removed from the game table. |
 
related = [[Place Deployable]], [[Unconscious]] }}
 
  
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'''[[Shasvastii]]'''
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* The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules: <br>[...]
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* '''During the game''', the Trooper is counted when calculating [[Victory Points]] for the [[Retreat Situation | Retreat! situation]], and for any other rules or conditions required by the scenario.
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.1.1, Dec 2021 |
 
q = Q: How do Remote Presence, STR, and the Dogged and No Wound Incapacitation Special Skills interact? |
 
a = A: You can activate Dogged or No Wound Incapacitation when the Trooper enters any level of Unconscious State, but not if the Trooper is already in Unconscious State. |
 
related = [[Dogged]], [[No Wound Incapacitation]], [[Remote Presence]], [[Unconscious]] }}
 
  
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'''[[Remote Presence]]'''
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* Troopers with Remote Presence and the [[STR]] Attribute have two distinct levels of [[Unconscious State]].
 +
* When the Trooper receives as many [[Wounds]] as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter [[Dead State]] as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS)...
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = Updated 1.3, Nov 2022 |
 
q = Q: Does {{erratahighlight}}a Trooper in Disconnected State or Unconscious State (including those in Shasvastii-Embryo State){{erratahighlight-end}} prevent an enemy from re-entering Marker State, or cancel their Cautious Movement? |
 
a = A: No. |
 
related = [[Camouflaged State]], [[Cautious Movement]], [[Impersonation State]], [[Unconscious]] }}
 
  
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'''[[MediKit]]'''
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* The target of a MediKit must be an [[Allied]] Model with the [[VITA]] Attribute. <br>[...]
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* In both cases, by passing the PH Roll, the target may remove one [[Wound]] and cancel their [[Unconscious State]]. If the PH Roll is failed, the target automatically enters [[Dead State]] and is removed from the game table.
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: Does a Trooper in Disconnected State or Unconscious State (including those in Shasvastii-Embryo State) prevent an enemy from re-entering Marker State, or cancel their Cautious Movement? |
 
a = A: No. |
 
related = [[Camouflaged State]], [[Cautious Movement]], [[Impersonation State]], [[Unconscious]] }}
 
  
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'''[[GizmoKit]]'''
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* The target of a GizmoKit must be an [[Allied]] Model with the [[STR]] Attribute. <br>[...]
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* In both cases, by passing the PH Roll, the target removes a [[Wound]]. This cancels [[Unconscious State]] if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable.
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 +
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'''[[Regeneration]]'''
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* During the States Phase, the user makes a [[Normal]] [[PH]] Roll:
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** If the Roll is a success, the Trooper removes 1 [[Wound]], cancelling the [[Unconscious State]] if applicable.
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** If the Roll fails, the Trooper receives 1 additional [[Wound]].
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'''[[Shock Ammunition]]'''
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* If the target has the '''[[VITA]] Attribute, with a value of 1''', any failed Saving Rolls against Shock Ammunition will also cancel any type of [[Unconscious State]] the target is in, or has entered during this Order, and the target passes directly to [[Dead State]].
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'''[[CC Attack]] > [[Coup de Gr&acirc;ce]]'''
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* '''Coup de Gr&acirc;ce''': When declaring the CC Attack, if the [[Enemy]] [[Target]] is in [[Unconscious State]] (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to [[Dead State]] without the possibility of making a [[Saving Roll]].<br>Coup de Gr&acirc;ce cannot be used against a Trooper who has activated the '''[[Dogged]]''' or '''[[No Wound Incapacitation]]''' Special Skill. Therefore, the CC Attack is resolved normally.
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{{see-also-end}}
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{{n5-section-game-states}}
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: When do Unconscious, Dead or Sepsitorized Troopers leave a Combat Group? |
 
a = A: Unconscious Troopers are still part of their Combat Group. Dead or Sepsitorized Troopers are not part of any Combat Group. |
 
related = [[Combat Groups]], [[Command Tokens]], [[Dead]], [[Sepsitorized]], [[Unconscious]] }}
 
  
  
 
[[Category: Game States]]
 
[[Category: Game States]]
[[Category: Combat Module]]
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<!-- Label and Trait categories. -->
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[[Category: Null ]]

Latest revision as of 09:55, 11 July 2025


If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.

On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.

eng-unconscious.jpg

UNCONSCIOUS STATE
ACTIVATION
  • A Trooper or game element ("Trooper" from now on) receives as many Wounds as their VITA/STR Attribute value.
EFFECTS
  • Restriction: Troopers in this state cannot declare Orders or AROs.
  • Unconscious Troopers automatically enter Prone State unless they are a Troop Type unable to do so.
  • Troopers in this state do not contribute Orders during the Tactical Phase.
  • Automatic Special Skills and Automatic Equipment have no effect while in this state.
  • The Trooper does not count towards the Player's Victory Points.
CANCELLATION
  • A Wound is removed from the Trooper, leaving them with less Wounds than their VITA/STR Attribute value.
  • Doctors can remove Wounds from Troopers with the VITA Attribute, while Engineers can remove Wounds from Troopers with the STR Attribute. In both cases, the Wound is removed by performing the Doctor/Engineer Special Skill while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
  • Other Special Skills and pieces of Equipment allow the removal of Wounds as indicated in their rules.
  • Canceling Unconscious State automatically cancels Prone State as well.


SEE ALSO

Dogged

  • The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
    [...]
  • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead, but only for the rest of that Player Turn.


No Wound Incapacitation

  • The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
    [...]
  • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead.


Shasvastii

  • The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules:
    [...]
  • During the game, the Trooper is counted when calculating Victory Points for the Retreat! situation, and for any other rules or conditions required by the scenario.


Remote Presence

  • Troopers with Remote Presence and the STR Attribute have two distinct levels of Unconscious State.
  • When the Trooper receives as many Wounds as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter Dead State as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS)...


MediKit

  • The target of a MediKit must be an Allied Model with the VITA Attribute.
    [...]
  • In both cases, by passing the PH Roll, the target may remove one Wound and cancel their Unconscious State. If the PH Roll is failed, the target automatically enters Dead State and is removed from the game table.


GizmoKit

  • The target of a GizmoKit must be an Allied Model with the STR Attribute.
    [...]
  • In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.


Regeneration

  • During the States Phase, the user makes a Normal PH Roll:
    • If the Roll is a success, the Trooper removes 1 Wound, cancelling the Unconscious State if applicable.
    • If the Roll fails, the Trooper receives 1 additional Wound.


Shock Ammunition

  • If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State.


CC Attack > Coup de Grâce

  • Coup de Grâce: When declaring the CC Attack, if the Enemy Target is in Unconscious State (including if it is represented by a Shasvastii-Embryo Token), then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a Saving Roll.
    Coup de Grâce cannot be used against a Trooper who has activated the Dogged or No Wound Incapacitation Special Skill. Therefore, the CC Attack is resolved normally.