Difference between revisions of "Weaponry"
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Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a [[Weapons Chart]] for you to refer to during games. | Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a [[Weapons Chart]] for you to refer to during games. | ||
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+ | == See Also == | ||
− | + | '''[[Skills_and_Equipment_in_Infinity#MODIFIERS_.28MODS.29 | Weapon MODs in round brackets]]''' | |
'''[[Ranged Weapon Profile]]''' | '''[[Ranged Weapon Profile]]''' |
Latest revision as of 16:43, 29 January 2021
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a Weapons Chart for you to refer to during games.