Difference between revisions of "Stunned State"
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− | {{ | + | {{image | name=stunned0.jpg | style=128 }} |
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− | {{ | + | {{css_skillbox |black| STUNNED STATE }} |
{{activation}} | {{activation}} | ||
− | * The Trooper | + | * The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]], or a game condition or Scenario Special Rule, capable of causing this state. |
{{effects}} | {{effects}} | ||
− | * Troopers in this state cannot declare | + | * '''Restriction:''' Troopers in this state cannot declare [[Attack]]s. |
* Moreover, Troopers in Stunned State must apply a MOD of -3 to any Roll they perform, except [[Saving Rolls]]. | * Moreover, Troopers in Stunned State must apply a MOD of -3 to any Roll they perform, except [[Saving Rolls]]. | ||
* Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions. | * Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions. | ||
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{{cancellation}} | {{cancellation}} | ||
− | * To cancel this | + | * To cancel this state, Troopers with the '''[[Vitality]] (VITA)''' Attribute require a [[Doctor]] while Troopers with the '''[[Structure]] (STR)''' Attribute require an [[Engineer]]. |
− | * A Trooper with the ''' | + | * A Trooper with the '''Doctor/Engineer''' Special Skill (or an equivalent Skill) may cancel this state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario). |
− | * The Stunned State is automatically | + | * The Stunned State is automatically canceled at the start of the [[States Phase]] of the [[Player Turn]] in which it was caused. |
+ | {{css_skillbox-end}} | ||
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+ | {{see-also}} | ||
+ | '''[[Stun Ammunition]]''' | ||
+ | * A failed Saving Roll against Stun Ammunition causes the target to enter [[Stunned State]]. Place a Stunned State Token (STUNNED) next to it. | ||
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+ | '''[[Mines#Cybermines | Cybermines]]''' | ||
+ | * Troopers who are hit by a Cybermine must make '''two''' [[Saving Rolls]] against [[BTS]], with PS 5. If the target fails either [[Saving Roll]], it enters '''[[Stunned]]''' State. | ||
+ | * However, any Troopers with the '''[[Hackable]] Characteristic ([[HI]], [[REM]], [[TAG]], [[VH]]...)''' and '''[[Hackers]]''' who fail either Saving Roll enter '''[[Immobilized-B]]''' State instead of Stunned State. | ||
+ | {{see-also-end}} | ||
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+ | {{n5-section-game-states}} | ||
[[Category: Game States]] | [[Category: Game States]] |
Latest revision as of 15:26, 16 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
STUNNED STATE
ACTIVATION
- The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program, or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
- Restriction: Troopers in this state cannot declare Attacks.
- Moreover, Troopers in Stunned State must apply a MOD of -3 to any Roll they perform, except Saving Rolls.
- Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
CANCELLATION
- To cancel this state, Troopers with the Vitality (VITA) Attribute require a Doctor while Troopers with the Structure (STR) Attribute require an Engineer.
- A Trooper with the Doctor/Engineer Special Skill (or an equivalent Skill) may cancel this state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
- The Stunned State is automatically canceled at the start of the States Phase of the Player Turn in which it was caused.
SEE ALSO
- A failed Saving Roll against Stun Ammunition causes the target to enter Stunned State. Place a Stunned State Token (STUNNED) next to it.
- Troopers who are hit by a Cybermine must make two Saving Rolls against BTS, with PS 5. If the target fails either Saving Roll, it enters Stunned State.
- However, any Troopers with the Hackable Characteristic (HI, REM, TAG, VH...) and Hackers who fail either Saving Roll enter Immobilized-B State instead of Stunned State.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State