User contributions
- 11:25, 20 April 2020 diff hist +31 N Neutral Redirected page to Alignment#Neutral current Tag: New redirect
- 11:25, 20 April 2020 diff hist +4,246 N Labels Created page with "{{section-glossary}} Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment. == Labels == ''Labels'' describe a series of d..."
- 11:18, 20 April 2020 diff hist +24 Terminology
- 11:18, 20 April 2020 diff hist +23 N Army Lists Redirected page to Army List current Tag: New redirect
- 11:18, 20 April 2020 diff hist +1,045 N Alignment Created page with "{{section-glossary}} In Infinity CodeOne it is important to define which game elements belong to a players’ side, and which belong to no side. This determines if those gam..."
- 11:14, 20 April 2020 diff hist +5 Glossary
- 11:14, 20 April 2020 diff hist +15 MediaWiki:Breadcrumbs
- 11:13, 20 April 2020 diff hist +33 MediaWiki:Breadcrumbs
- 11:12, 20 April 2020 diff hist +6 Game States
- 11:12, 20 April 2020 diff hist +37 Game States
- 11:11, 20 April 2020 diff hist +41 N Hacking Redirected page to Quantronic Combat (Hacking) current Tag: New redirect
- 11:11, 20 April 2020 diff hist +42 N Armor Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 11:10, 20 April 2020 diff hist +50 N Characteristics Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 11:09, 20 April 2020 diff hist +24 N Controller Redirected page to Peripheral current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skills Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:09, 20 April 2020 diff hist +46 N Skill Redirected page to Skills and Equipment in Infinity current Tag: New redirect
- 11:08, 20 April 2020 diff hist +22 N Weapon Redirected page to Weaponry current Tag: New redirect
- 11:07, 20 April 2020 diff hist +28 N Special Skill Redirected page to Special Skills current Tag: New redirect
- 11:06, 20 April 2020 diff hist +2,735 Terminology
- 10:56, 20 April 2020 diff hist +179 N Template:Section-glossary Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | Game States List </div></..." current
- 10:54, 20 April 2020 diff hist +46 N Terminology Created page with "{{section-glossary}} Category: Glossary"
- 10:53, 20 April 2020 diff hist +802 Glossary
- 10:50, 20 April 2020 diff hist +7 Glossary
- 10:33, 17 April 2020 diff hist +732 N Glossary Created page with "This rulebook uses a series of terms that describe and refer to certain concepts that are important for understanding the game mechanics and the way specific rules, skills, we..."
- 10:24, 17 April 2020 diff hist +52 MediaWiki:Breadcrumbs
- 10:23, 17 April 2020 diff hist +4,939 N Setting up the Gaming Table Created page with "'''The advice given in this section is for information only. Although advisable, it is not mandatory to follow this guide to set up a gaming table.''' Infinity CodeOne is a g..."
- 10:12, 17 April 2020 diff hist -21 MediaWiki:Breadcrumbs
- 10:12, 17 April 2020 diff hist -4 MediaWiki:Breadcrumbs
- 10:10, 17 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 10:09, 17 April 2020 diff hist +2,249 N Victory Conditions Created page with "Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—d..."
- 10:06, 17 April 2020 diff hist +73 Main Sections
- 16:52, 16 April 2020 diff hist +10 Main Sections
- 16:42, 16 April 2020 diff hist +1 Scenery Structures
- 16:40, 16 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 16:40, 16 April 2020 diff hist +1,610 N Scenery Structures Created page with "== Access Width (AW) == In Infinity CodeOne, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of a..."
- 16:37, 16 April 2020 diff hist 0 Main Sections
- 16:36, 16 April 2020 diff hist +661 N Nanoscreen Created page with "{{section-equipment}} This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover. {{skillbox |black| NANOSCREEN | AUTOMATIC EQ..."
- 16:34, 16 April 2020 diff hist +23 N CC Attacks Redirected page to CC Attack current Tag: New redirect
- 16:34, 16 April 2020 diff hist +1,282 N Multispectral Visor Created page with "{{section-equipment}} This piece of Equipment was designed to combat the effects of different military concealment and camouflage technologies. {{skillbox |black| MULTISPE..."
- 16:31, 16 April 2020 diff hist +35 N BS Weapon Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:31, 16 April 2020 diff hist +2,062 N MediKit Created page with "{{section-equipment}} Special piece of Equipment that allows other Models to regain consciousness. {{skillbox |green| MEDIKIT | SHORT SKILL }} {{skill-label | Non-Lethal }}..."
- 16:26, 16 April 2020 diff hist +64 N Hacking Programs Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 16:25, 16 April 2020 diff hist +413 N Hacking Device Created page with "{{section-equipment}} Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerf..."
- 16:23, 16 April 2020 diff hist +304 N 360º Visor Created page with "{{section-equipment}} This piece of Equipment expands the user's LoF arc. {{skillbox |black| 360˚ VISOR | AUTOMATIC EQUIPMENT }} {{skill-label | Obligatory }} {{effects}}..."
- 13:11, 16 April 2020 diff hist +193 N Template:Section-equipment Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Equipment''' ---- 360º Visor | Hacking Device | MediKit | Multispectral Visor | Nanoscr..."
- 13:08, 16 April 2020 diff hist +1,141 N Equipment Created page with "{{section-skills-and-equipment}} All the special Effects provided by pieces of Equipment are detailed next. {{important-start}} Each Level a piece of Equipment can have is..."
- 13:04, 16 April 2020 diff hist -9 Trooper Activation →ARO: Automatic Reaction Order
- 13:04, 16 April 2020 diff hist +62 N ARO Redirected page to Trooper Activation#ARO: Automatic Reaction Order current Tag: New redirect
- 13:03, 16 April 2020 diff hist +450 N Total Reaction Created page with "{{section-special-skills}} Troopers with this Special Skill have higher than normal offensive reaction capabilities in ARO. {{skillbox |black| TOTAL REACTION | AUTOMATIC S..."
- 13:01, 16 April 2020 diff hist +1,638 N Super-Jump Created page with "{{section-special-skills}} Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages...."
- 12:58, 16 April 2020 diff hist +989 N Surprise Attack Created page with "{{section-special-skills}} The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. {{skillbox |black| S..."
- 12:56, 16 April 2020 diff hist +811 N Specialist Operative Created page with "{{section-special-skills}} The user of this Special Skill can accomplish missions and objectives when playing scenarios, even if he does not have one of the roles specified..."
- 12:55, 16 April 2020 diff hist +37 N Shasvastii-Embryo Redirected page to Shasvastii-Embryo State current Tag: New redirect
- 12:53, 16 April 2020 diff hist +669 N Shasvastii-Embryo State Created page with "{{section-special-skills}} {{skillbox |red| SHASVASTII-EMBRYO | }} {{skill-label | Null}} {{activation}} * The Trooper with the ''Shasvastii'' Special Skill enters ''[..."
- 12:49, 16 April 2020 diff hist +406 N Shasvastii Created page with "{{section-special-skills}} Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''Unconscious''. {{skillbox |black|..."
- 12:48, 16 April 2020 diff hist +770 N Remdriver Created page with "{{section-special-skills}} This Special Skill allows its owners to provide ''MODs'' to a Remote in the same ''Army List''. {{skillbox |purple| REMDRIVER | DEPLOYME..."
- 12:46, 16 April 2020 diff hist +40 N States Phase Redirected page to Game Sequence#States Phase current Tag: New redirect
- 12:45, 16 April 2020 diff hist +947 N Regeneration Created page with "{{section-special-skills}} This Special Skill represents the capacity of certain Troopers to heal from damage they have received, recovering lost points of their ''[[Wounds]..."
- 10:03, 16 April 2020 diff hist -4 CC Attack
- 10:02, 16 April 2020 diff hist +23 N Coup de Grâce Redirected page to CC Attack current Tag: New redirect
- 10:02, 16 April 2020 diff hist +4 Protheion
- 10:01, 16 April 2020 diff hist +27 N Active Redirected page to Game Sequence current Tag: New redirect
- 10:01, 16 April 2020 diff hist +2,726 N Protheion Created page with "{{section-special-skills}} Users of this CC Special Skill can increase the value of their Wounds Attribute whenever they inflict Damage during Close Combat. {{skillbox |bl..."
- 09:48, 16 April 2020 diff hist +49 N AVA Redirected page to Unit Profile#Availability .28AVA.29 current Tag: New redirect
- 09:47, 16 April 2020 diff hist +22 N Engineers Redirected page to Engineer current Tag: New redirect
- 09:47, 16 April 2020 diff hist +20 N Doctors Redirected page to Doctor current Tag: New redirect
- 09:47, 16 April 2020 diff hist +3,506 N Peripheral Created page with "{{section-special-skills}} Game elements with this Special Skill are ''Models'' or ''Tokens'' representing pieces of Equipment or Weapons operated by telepresence, o..."
- 09:45, 16 April 2020 diff hist +62 N Close Combat with Multiple Troopers Redirected page to Close Combat#Close Combat With Multiple Troopers current Tag: New redirect
- 09:40, 16 April 2020 diff hist -4 Paramedic
- 09:40, 16 April 2020 diff hist +496 N Paramedic Created page with "{{section-special-skills}} Paramedics provide their unit with first aid treatment on the field. {{skillbox |black| PARAMEDIC | AUTOMATIC SKILL }} {{skill-label | ["Obligat..."
- 09:38, 16 April 2020 diff hist +1,452 N Parachutist Created page with "{{section-special-skills}} The owner of this Special Skill has been trained to parachute or fast-rope from heliborne vehicles immediately before combat, in order to find an..."
- 09:36, 16 April 2020 diff hist +50 N Unit Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 09:36, 16 April 2020 diff hist -4 Non-Hackable
- 09:35, 16 April 2020 diff hist +540 N Non-Hackable Created page with "{{section-special-skills}} Troopers that have technological systems that so rudimentary that they are not susceptible to Hacking attempts. {{skillbox |black| NON-HACKABLE..."
- 09:33, 16 April 2020 diff hist +603 N Mimetism Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily, making them difficult to target in combat. {{..."
- 09:29, 16 April 2020 diff hist +4,344 N Martial Arts Created page with "{{section-special-skills}} Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Comba..."
- 09:19, 16 April 2020 diff hist +9 Template:N4-cc-row current
- 09:19, 16 April 2020 diff hist +40 N Template:N4-cc-row Created page with "|- | {{{1}}}||{{{2}}}||{{{3}}}||{{{4}}}"
- 09:15, 16 April 2020 diff hist +582 N Lieutenant Created page with "{{section-special-skills}} The user of this Special Skill is the commanding officer of the combat force deployed by the player. {{skillbox |black| LIEUTENANT | AUTOMATIC S..."
- 15:41, 15 April 2020 diff hist +642 N Infiltrate Created page with "{{section-special-skills}} The user of this Special Skill may deploy outside the limits of their Deployment Zone thanks to their training in infiltration techniques. {{skil..."
- 15:38, 15 April 2020 diff hist +27 Hacker
- 15:37, 15 April 2020 diff hist +39 N Deployment Zone Redirected page to Initiative and Deployment current Tag: New redirect
- 15:37, 15 April 2020 diff hist -8 Initiative and Deployment →Deployment Rules
- 15:36, 15 April 2020 diff hist +637 N Forward Deployment Created page with "{{section-special-skills}} {{skillbox |purple| FORWARD DEPLOYMENT | DEPLOYMENT SKILL }} {{skill-label | Optional, Superior Deployment }} {{effects}} * The users of this Spec..."
- 15:33, 15 April 2020 diff hist +1,965 N Engineer Created page with "{{section-special-skills}} {{skillbox |green| ENGINEER | SHORT SKILL }} {{skill-label | Optional }} {{requirements}} * Troopers using this Special Skill must be in ''Silho..."
- 15:24, 15 April 2020 diff hist +1,160 N Doctor Created page with "{{section-special-skills}} Troopers with this Special Skill have the medical know-how to stabilize their unconscious comrades while in the field, saving their lives and retu..."
- 15:24, 15 April 2020 diff hist -27 Template:Skill-labels current
- 15:21, 15 April 2020 diff hist +1,834 N Combat Jump Created page with "{{section-special-skills}} Some Troopers, equipped with special jump gear, have been trained to dive from the sky directly onto the battlefield, falling upon the enemy in de..."
- 15:19, 15 April 2020 diff hist +2,772 N Climbing Plus Created page with "{{section-special-skills}} Troopers with Climbing Plus are particularly gifted in or equipped for climbing and vertical relocation. {{skillbox |black| CLIMBING PLUS | AUTO..."
- 14:37, 15 April 2020 diff hist +5,277 N Camouflaged State Created page with "{{section-special-skills}} {{skillbox |black| CAMOUFLAGED |}} {{activation}} *Automatic during the Deployment Phase *During the Active Turn, Troopers may only return to Camo..."
- 14:26, 15 April 2020 diff hist +571 N Camouflage Created page with "{{section-special-skills}} This Special Skill represents the soldier's ability to conceal their position and move stealthily. {{skillbox |black| CAMOUFLAGE | AUTOMATIC SKIL..."
- 14:23, 15 April 2020 diff hist +919 N CC Special Skills Charts Legend Created page with "{{section-special-skills}} Some CC Special Skills give a Trooper a series of ''MODs'' and advantages that are displayed in Charts with the following elements: *'''Attack..."
- 14:22, 15 April 2020 diff hist +608 N Template:Section-special-skills Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Special Skills''' ---- CC Special Skills Charts Legend | Camouflage | Camouflaged State | Cl..."
- 14:14, 15 April 2020 diff hist -899 Special Skills
- 14:14, 15 April 2020 diff hist +2 Special Skills
- 14:14, 15 April 2020 diff hist +412 Special Skills
- 14:53, 14 April 2020 diff hist +1,709 Ammunition and Weaponry
- 14:46, 14 April 2020 diff hist +34 N CC Weapon Redirected page to Melee Weapon Profile current Tag: New redirect
- 14:45, 14 April 2020 diff hist +1,244 N Special Skills Created page with "{{section-skills-and-equipment}} This type of Skills cannot be performed by every Trooper, only by those with it listed in their ''Unit Profile''. Troopers belonging to t..."
- 14:44, 14 April 2020 diff hist +57 Template:N4-cc-header
- 14:42, 14 April 2020 diff hist +302 N Template:N4-cc-header Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="width:20%;" | '''Level''' | style="width:20%;" | '''Attack..."
- 09:44, 14 April 2020 diff hist +27 N Reactive Turn Redirected page to Game Sequence current Tag: New redirect
- 09:43, 14 April 2020 diff hist +1,487 N Reset Created page with "{{section-common-skills}} This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems. {{skillbox |green| RESET | SHORT SKILL / ARO}} {{ski..."
- 09:41, 14 April 2020 diff hist +1,681 N Place Deployable Created page with "{{section-common-skills}} Common Skill that allows place deployable Weapons and pieces of Equipment on the game table. {{skillbox |green| DODGE | SHORT SKILL / ARO}} {{ski..."
- 09:37, 14 April 2020 diff hist +881 N Idle Created page with "{{section-common-skills}} Common Skill that allows the user to execute no action at all. {{skillbox |blue| IDLE | SHORT MOVEMENT SKILL}} {{skill-label | No Roll}} {{effect..."
- 09:33, 14 April 2020 diff hist +35 N Success Value Redirected page to Rolls#Successful Roll current Tag: New redirect
- 09:32, 14 April 2020 diff hist +5,374 N Dodge Created page with "{{section-common-skills}} This Common Skill allows the user to move and to attempt to evade an ''Attack'' against them. It also gives the user the opportunity turns arou..."
- 14:55, 10 April 2020 diff hist +789 Discover
- 14:51, 10 April 2020 diff hist -25 Discover
- 14:49, 10 April 2020 diff hist +26 Discover
- 14:49, 10 April 2020 diff hist +1,679 N Discover Created page with "{{section-common-skills}} This Skill allows the user to locate enemies hidden in the form of a Marker, forcing them to reveal the Trooper, Weapon, or Equipment that the Mark..."
- 14:38, 10 April 2020 diff hist +82 Move
- 14:38, 10 April 2020 diff hist +52 Jump
- 14:37, 10 April 2020 diff hist +52 Climb
- 14:37, 10 April 2020 diff hist +32 Template:Section-movement-module
- 14:36, 10 April 2020 diff hist +26 CC Attack
- 14:35, 10 April 2020 diff hist +26 BS Attack
- 14:35, 10 April 2020 diff hist +25 BS Attack
- 14:34, 10 April 2020 diff hist +4 MediaWiki:Common.css
- 14:31, 10 April 2020 diff hist +30 Template:Section-combat-module
- 14:30, 10 April 2020 diff hist -147 Template:Section-common-skills
- 14:28, 10 April 2020 diff hist +85 MediaWiki:Common.css
- 14:26, 10 April 2020 diff hist +11 MediaWiki:Common.css
- 14:25, 10 April 2020 diff hist +20 MediaWiki:Common.css
- 14:23, 10 April 2020 diff hist +19 MediaWiki:Common.css
- 14:21, 10 April 2020 diff hist -2 MediaWiki:Common.css
- 11:24, 10 April 2020 diff hist -33 Alert
- 11:23, 10 April 2020 diff hist +3 Template:Section-common-skills
- 11:17, 10 April 2020 diff hist +174 Template:Section-common-skills
- 11:16, 10 April 2020 diff hist +222 N Template:Section-common-skills Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Alert | BS Attack | CC Attack | Climb | Discover | Dodge | Idle | Jump | Move..."
- 11:14, 10 April 2020 diff hist +903 N Alert Created page with "{{section-skills-and-equipment}} {{section-common-skills}} Troopers are aware of what is happening around them and are also connected to their comrades, so attacks do not go..."
- 11:10, 10 April 2020 diff hist +365 N Common Skills Created page with "{{section-skills-and-equipment}} * Alert * BS Attack * CC Attack * Climb * Discover * Dodge * Idle * Jump * Move * Place Deployable *..."
- 11:09, 10 April 2020 diff hist +26 N Unit Profiles Redirected page to Unit Profile current Tag: New redirect
- 11:05, 10 April 2020 diff hist +71 Skills and Equipment in Infinity
- 11:05, 10 April 2020 diff hist +165 N Template:Section-skills-and-equipment Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Skills and Equipment in Infinity | Common Skills | Special Skills | Equipment</div></div>"
- 11:04, 10 April 2020 diff hist -65 Skills and Equipment in Infinity
- 10:59, 10 April 2020 diff hist +26 N Save Att. Redirected page to Saving Rolls current Tag: New redirect
- 10:58, 10 April 2020 diff hist +24 N Ammo Redirected page to Ammunition current Tag: New redirect
- 10:58, 10 April 2020 diff hist +48 N CC Redirected page to Unit Profile#Close Combat .28CC.29 current Tag: New redirect
- 10:57, 10 April 2020 diff hist +479 N Pistols Created page with "{{section-ammo-and-weaponry}} The various types of Pistols are BS Weapons with two usage modes. Burst Mode uses the ''BS'' Attribute to make BS Attacks. On the other ha..."
- 10:55, 10 April 2020 diff hist +28 Melee Weapon Profile
- 10:54, 10 April 2020 diff hist +1 Template:Section-ammo-and-weaponry
- 10:53, 10 April 2020 diff hist +31 Mines
- 16:09, 9 April 2020 diff hist +2,857 N Mines Created page with "{{section-ammo-and-weaponry}} Mines are a type of Deployable Weapon used to control small areas of the battlefield and influence the movement of enemy troops. There are vari..."
- 15:58, 9 April 2020 diff hist +867 N Weaponry Created page with "{{section-ammo-and-weaponry}} Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require..."
- 15:57, 9 April 2020 diff hist +1,602 N Combined Ammunition Created page with "{{section-ammo-and-weaponry}} In Infinity CodeOne some weapons can combine the effects of more than one type of Ammunition. Such weapons will indicate the different types of..."
- 15:53, 9 April 2020 diff hist +2,196 N Immobilized-A State Created page with "{{section-ammo-and-weaponry}} {{skillbox |black| IMMOBILIZED-B | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, Hacking P..."
- 15:53, 9 April 2020 diff hist +42 Template:Section-ammo-and-weaponry
- 15:42, 9 April 2020 diff hist +19 N Roll Redirected page to Rolls current Tag: New redirect
- 15:41, 9 April 2020 diff hist +1,288 N Paralysis (PARA) Ammunition Created page with "{{section-ammo-and-weaponry}} This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary. {{skillbox |bla..."
- 15:39, 9 April 2020 diff hist +931 N Explosive (EXP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ordnance designed to cause massive damage to the target by detonating on impact. {{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}..."
- 15:37, 9 April 2020 diff hist +895 N Double Action (DA) Ammunition Created page with "{{section-ammo-and-weaponry}} This Ammunition uses high-impact light caliber projectiles. {{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} {{Roll}} *After a successfu..."
- 15:35, 9 April 2020 diff hist 0 Armor Piercing (AP) Ammunition
- 15:34, 9 April 2020 diff hist +951 N Armor Piercing (AP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ammunition designed to penetrate even the toughest armor plating. {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} {{Roll}} *..."
- 14:03, 9 April 2020 diff hist +152 Ammunition and Weaponry
- 14:02, 9 April 2020 diff hist +572 N Normal (N) Ammunition Created page with "{{section-ammo-and-weaponry}} Normal Ammunition is the conventional form of ammunition and has no special effects. {{skillbox |black| NORMAL (N) AMMUNITION | }} {{Roll}} *N..."
- 14:01, 9 April 2020 diff hist +80 N Template:Roll Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Roll</div></div>"
- 13:58, 9 April 2020 diff hist +78 MediaWiki:Breadcrumbs
- 13:57, 9 April 2020 diff hist +307 N Template:Section-ammo-and-weaponry Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Ammunition | Normal (N) Ammunition | Armour Piercing (AP) Ammunition | Double Action (DA) Ammunition..."
- 13:53, 9 April 2020 diff hist +1,535 N Ammunition Created page with "{{section-ammo-and-weaponry}} In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic a..."
- 13:50, 9 April 2020 diff hist +460 N Ammunition and Weaponry Created page with "In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic an..."
- 13:44, 9 April 2020 diff hist +24 Main Sections
- 13:38, 9 April 2020 diff hist +1,404 Quantronic Combat (Hacking) →Hacking Devices
- 15:14, 8 April 2020 diff hist +1,393 Combat Module →Hacker
- 15:09, 8 April 2020 diff hist +1,131 N Targeted State Created page with "{{section-combat-module}} {{skillbox |black| TARGETED | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition'', or a game conditio..."
- 15:05, 8 April 2020 diff hist +977 N Spotlight Created page with "{{section-combat-module}} {{skillbox |green| SPOTLIGHT | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} * The target of this Hacking Program..."
- 15:02, 8 April 2020 diff hist +12 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:00, 8 April 2020 diff hist +7 Quantronic Combat (Hacking) →Hacking Programs Chart
- 14:59, 8 April 2020 diff hist +64 N Hacking Program Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 14:59, 8 April 2020 diff hist +1,181 N Immobilized-B State Created page with "{{section-combat-module}} {{skillbox |black| IMMOBILIZED-B}} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, [[Hacking Program]..."
- 14:55, 8 April 2020 diff hist +27 N Active Turn Redirected page to Game Sequence current Tag: New redirect
- 14:54, 8 April 2020 diff hist +79 Rolls →Criticals
- 14:53, 8 April 2020 diff hist +29 N Critical Redirected page to Rolls#Criticals current Tag: New redirect
- 14:50, 8 April 2020 diff hist +54 N Hacking Area Redirected page to Quantronic Combat (Hacking)#Hacking Area Tag: New redirect
- 14:50, 8 April 2020 diff hist +50 N Hackable Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 10:15, 8 April 2020 diff hist +1,385 N Carbonite Created page with "{{section-combat-module}} {{skillbox |green| CARBONITE | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} *The target may only be an enemy Tro..."
- 10:12, 8 April 2020 diff hist +172 Combat Module →Quantronic Combat (Hacking)
- 10:11, 8 April 2020 diff hist +749 N Hacker Created page with "{{section-combat-module}} {{skillbox |black| HACKER | AUTOMATIC SKILL}} {{skill-label | Obligatory}} {{Effects}} *Hackers are equipped with a Hacking Device that allows them..."
- 10:08, 8 April 2020 diff hist -26 Quantronic Combat (Hacking)
- 10:06, 8 April 2020 diff hist +47 N B Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 10:05, 8 April 2020 diff hist -364 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +775 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +1 Template:N4-hacking-header
- 10:03, 8 April 2020 diff hist -21 Template:N4-hacking-header
- 10:01, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 10:00, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 09:59, 8 April 2020 diff hist +137 N Template:Hackingrow Created page with "|- | class="n3w-weapon-name" | {{{1}}} | {{{2}}} | {{{3}}} | {{{4}}} | {{{5}}} | {{{6}}} | {{{7}}} | class="n3w-weapon-traits" | {{{8}}}" current
- 09:58, 8 April 2020 diff hist +4 Template:N4-hacking-header
- 09:56, 8 April 2020 diff hist +423 N Template:N4-hacking-header Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="text-align:left; width:20%;" | '''Name''' | style="width:10..."
- 16:03, 7 April 2020 diff hist +2,736 N Quantronic Combat (Hacking) Created page with "{{section-combat-module}} In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking..."
- 15:58, 7 April 2020 diff hist +13 Template:Section-combat-module
- 15:54, 7 April 2020 diff hist +234 Combat Module →Melee Weapon Profile
- 15:53, 7 April 2020 diff hist -8 Template:Section-combat-module Undo revision 317 by Ian (talk) Tag: Undo
- 15:52, 7 April 2020 diff hist +8 Template:Section-combat-module
- 15:49, 7 April 2020 diff hist +2,172 Melee Weapon Profile
- 15:45, 7 April 2020 diff hist +4 MediaWiki:Common.css
- 15:30, 7 April 2020 diff hist +337 Combat Module →Engaged State
- 15:30, 7 April 2020 diff hist +513 N Melee Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 16:12, 6 April 2020 diff hist +179 Combat Module
- 16:11, 6 April 2020 diff hist +8 Engaged State
- 16:11, 6 April 2020 diff hist +1,660 N Engaged State Created page with "{{section-combat-module}} {{skillbox |black| PRONE |}} {{Activation}} *The Trooper is in ''Silhouette'' contact with an Enemy Trooper, and neither are in a ''Null''..."
- 16:06, 6 April 2020 diff hist +1 Template:Advice-start current
- 16:05, 6 April 2020 diff hist -53 Ranged Weapon Profile
- 16:05, 6 April 2020 diff hist +35 N BS Weapons Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:04, 6 April 2020 diff hist +142 Combat Module
- 16:03, 6 April 2020 diff hist 0 CC Attack
- 16:02, 6 April 2020 diff hist +1,354 N CC Attack Created page with "{{section-combat-module}} Skill that allows ''Close Combat'' fighting, striking an adversary in ''Silhouette'' contact. {{skillbox |green| CC ATTACK | SHORT SKILL /..."
- 10:40, 6 April 2020 diff hist +3,950 Close Combat
- 10:28, 6 April 2020 diff hist +613 Close Combat
- 10:22, 6 April 2020 diff hist -1,315 Close Combat
- 10:20, 6 April 2020 diff hist +293 Combat Module →Ranged Weapon Profile (BS Weapons and Template Weapons)
- 10:19, 6 April 2020 diff hist +53 Ranged Weapon Profile
- 10:32, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 297 by Ian (talk) Tag: Undo
- 10:31, 3 April 2020 diff hist +227 MediaWiki:Common.css Undo revision 295 by Ian (talk) Tag: Undo
- 10:25, 3 April 2020 diff hist -4 Close Combat
- 10:25, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 292 by Ian (talk) Tag: Undo
- 10:24, 3 April 2020 diff hist -13 Close Combat
- 10:23, 3 April 2020 diff hist +2,030 N Close Combat Created page with "== MULTI Rifle == {{N4-weapon-header}} {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|..."
- 10:22, 3 April 2020 diff hist +227 MediaWiki:Common.css
- 16:00, 2 April 2020 diff hist +36 N Range MOD Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +36 N Range Modifier Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +3,943 N Ranged Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 15:59, 2 April 2020 diff hist -10 Template:Greybox Removed redirect to Greybox-start current Tag: Removed redirect
- 15:59, 2 April 2020 diff hist +27 N Template:Greybox Redirected page to Greybox-start Tag: New redirect
- 15:49, 2 April 2020 diff hist -20 MediaWiki:Common.css
- 15:49, 2 April 2020 diff hist +62 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist +621 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist -3 Template:N4-weapon-header-oldunused
- 15:36, 2 April 2020 diff hist 0 Template:N4-weapon-header-oldunused
- 15:32, 2 April 2020 diff hist -499 MediaWiki:Common.css
- 14:23, 2 April 2020 diff hist +498 MediaWiki:Common.css
- 14:06, 2 April 2020 diff hist +53 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist 0 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist -3 MediaWiki:Common.css
- 13:59, 2 April 2020 diff hist +55 MediaWiki:Common.css
- 13:58, 2 April 2020 diff hist +449 MediaWiki:Common.css
- 13:53, 2 April 2020 diff hist -4 Template:Weaponrow-oldunused
- 13:53, 2 April 2020 diff hist +6 Template:Weaponrow-oldunused
- 13:48, 2 April 2020 diff hist +374 N Template:Weaponrow-oldunused Created page with "|- | class="n3w-weapon-name" | {{{1}}} | class="n3w-range0" | {{{2}}} | class="n3w-rangeplus3" | {{{3}}} | class="n3w-rangeminus3" | {{{4}}} | class="n3w-rangeminus6" | {{{5}..."
- 13:42, 2 April 2020 diff hist +696 N Template:N4-weapon-header-oldunused Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable" |- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:20%;" | '''Name''' | c..."
- 13:20, 2 April 2020 diff hist +80 N Template:WeaponTableStart Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable"" current
- 13:19, 2 April 2020 diff hist +493 N Template:WeaponTableHeader Created page with "|- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:22%;" | '''Name''' | colspan="4" style="width:36%;" | '''Range''' (inches) | rowspan="2" style="width:7..." current
- 13:16, 2 April 2020 diff hist +402 Combat Module
- 16:26, 1 April 2020 diff hist +59 N Area of Effect Redirected page to Template Weapons and Equipment#Area of Effect current Tag: New redirect
- 16:26, 1 April 2020 diff hist +326 BS Attack
- 16:25, 1 April 2020 diff hist +326 Ballistic Skills
- 16:25, 1 April 2020 diff hist +8,854 N Template Weapons and Equipment Created page with "{{section-combat-module}} ''BS Weapons'' and Equipment that use a Template have an ''Area of Effect'' that affects not only the main target, but also an area of the..."
- 15:58, 1 April 2020 diff hist +8 Unit Profile