Unconscious State
From Infinity
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.
On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.
UNCONSCIOUS STATE
ACTIVATION
- A Trooper or game element ("Trooper" from now on) receives as many Wounds as their VITA/STR Attribute value.
EFFECTS
- Restriction: Troopers in this state cannot declare Orders or AROs.
- Unconscious Troopers automatically enter Prone State unless they are a Troop Type unable to do so.
- Troopers in this state do not contribute Orders during the Tactical Phase.
- Automatic Special Skills and Automatic Equipment have no effect while in this state.
- The Trooper does not count towards the Player's Victory Points.
CANCELLATION
- A Wound is removed from the Trooper, leaving them with less Wounds than their VITA/STR Attribute value.
- Doctors can remove Wounds from Troopers with the VITA Attribute, while Engineers can remove Wounds from Troopers with the STR Attribute. In both cases, the Wound is removed by performing the Doctor/Engineer Special Skill while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
- Other Special Skills and pieces of Equipment allow the removal of Wounds as indicated in their rules.
- Canceling Unconscious State automatically cancels Prone State as well.
SEE ALSO
- The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
[...] - Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead, but only for the rest of that Player Turn.
- The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
[...] - Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead.
- The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules:
[...] - During the game, the Trooper is counted when calculating Victory Points for the Retreat! situation, and for any other rules or conditions required by the scenario.
- Troopers with Remote Presence and the STR Attribute have two distinct levels of Unconscious State.
- When the Trooper receives as many Wounds as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter Dead State as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS)...
- The target of a MediKit must be an Allied Model with the VITA Attribute.
[...] - In both cases, by passing the PH Roll, the target may remove one Wound and cancel their Unconscious State. If the PH Roll is failed, the target automatically enters Dead State and is removed from the game table.
- The target of a GizmoKit must be an Allied Model with the STR Attribute.
[...] - In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
- During the States Phase, the user makes a Normal PH Roll:
- If the Roll is a success, the Trooper removes 1 Wound, cancelling the Unconscious State if applicable.
- If the Roll fails, the Trooper receives 1 additional Wound.
- If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State