Difference between revisions of "Dead"
From Infinity
Line 3: | Line 3: | ||
− | If the value of the | + | If the value of the [[Wounds]]/[[STR]] Attribute of a Trooper reaches 0, then that Trooper enters the [[Unconscious]] state. |
− | However, if the | + | However, if the [[Wounds]]/[[STR]] Attribute falls below 0, the Trooper enters the [[Dead]] state. |
{{skillbox |red| DEAD | NULL}} | {{skillbox |red| DEAD | NULL}} | ||
{{Activation}} | {{Activation}} | ||
− | *A Trooper loses all the points of his | + | *A Trooper loses all the points of his [[Wounds]]/[[STR]] Attribute, and takes one or more extra points of damage. |
− | *A Trooper in the | + | *A Trooper in the [[Unconscious]] or [[Shasvastii-Embryo]] state loses one or more points from his [[Wounds]]/[[STR]] Attribute. |
{{Effects}} | {{Effects}} | ||
*Troopers in this state are removed from the game table. | *Troopers in this state are removed from the game table. | ||
*Troopers in this state cease to generate Orders in successive turns. | *Troopers in this state cease to generate Orders in successive turns. | ||
− | *The Trooper does '''not''' count towards the Player's | + | *The Trooper does '''not''' count towards the Player's [[Victory Points]]. |
{{Cancellation}} | {{Cancellation}} | ||
* The Dead state is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules. | * The Dead state is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules. |
Revision as of 14:24, 10 September 2020
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
If the value of the Wounds/STR Attribute of a Trooper reaches 0, then that Trooper enters the Unconscious state.
However, if the Wounds/STR Attribute falls below 0, the Trooper enters the Dead state.
DEAD | NULL |
Activation
- A Trooper loses all the points of his Wounds/STR Attribute, and takes one or more extra points of damage.
- A Trooper in the Unconscious or Shasvastii-Embryo state loses one or more points from his Wounds/STR Attribute.
Effects
- Troopers in this state are removed from the game table.
- Troopers in this state cease to generate Orders in successive turns.
- The Trooper does not count towards the Player's Victory Points.
Cancellation
- The Dead state is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules.